groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

descendency: (02)

[personal profile] descendency 2022-10-09 11:40 pm (UTC)(link)
1) Memories yes please thank you. He is the king of compartmentalization he'll be fine.

2) Let him live his bougie bitch life, Eidris please.
wantshappiness: (Default)

[personal profile] wantshappiness 2022-10-10 12:44 am (UTC)(link)
1. Absolutely! I'll be fixing up a permissions post for that as well! And really, nerfing strategically is absolutely fine. As mentioned, though her telepathy is strong the way these powers are structured in canon means there are a lot of situations where these sorts of powers are unreliable unless she tries to force it which comes with its own risks and also potentially could yield nothing useful (and so isn't often done). Besides, isn't it more fun for characters to fail at something? ;D

2. Nope! No preference!
saintclaire: commission by <user name=splatstick> (it's always been just him and me)

[personal profile] saintclaire 2022-10-10 03:58 am (UTC)(link)
Wonderful, thank you so much!

1. Absolutely, Kim is in for a pretty steep learning curve – I don't think she'll ever be okay with violence or flippant about it, but she'll do what she needs to, and she can certainly tap into the same mettle she uses to yell at armed cartel guys and translate that to other scary situations. I do agree that having some sort of magic defense shield sounds like a great idea to get her acclimatized, but think I'd drop the count down to 5 mins, and definitely would love a way for her to acquire/earn it rather than have it dropped into her lap, if that's okay!

2. Let's go Minaras! She may not have "steampunk" in her vocabulary yet, but she likes classic movies, so she'd get a kick out of all this Metropolis lookin' stuff... aaaand she couldn't do "carefree" to save her life, give her all the structure where she can get it :')
Edited 2022-10-10 03:58 (UTC)
perceptive: commissioned. dnt. (009.)

Charles Xavier | XMCU

[personal profile] perceptive 2022-10-10 01:10 pm (UTC)(link)
PLAYER NAME: Kiera
CONTACT: [plurk.com profile] existential
HOW DID YOU HEAR ABOUT THE GAME?: Returning player!

CHARACTER: Charles Xavier
CANON: X-Men Cinematic Universe (XMCU)
CANON POINT: X-Men: First Class, right before he gets paralyzed.

BACKGROUND: Here

ABILITIES | POWERS: Charles is a mutant telepath. His abilities include cloaking, mental detection, mind control, sleep inducement, paralyzation, mental link, mnemokinesis, illusion projection, pain inducement and psionic resistance. None of which will be used without player permission in-game.

I'm willing to nerf his abilities. His use of telepathy will be dependent on his state of mind and it can be greatly affected by lack of sleep, stress, sickness, injury, etc. At times, excessive use of his abilities will cause nose bleeds or severe headaches or migraines.

PERSONALITY:

When Charles was nine years old, his mutant powers emerged, but he was unaware of it. He started hearing voices in his head and thought that he was beginning to go mad. He was scared, but he never told anyone about it. He suffered on his own for years and it was only when he was twelve years old that he realized he was a telepath, and that the voices he had been hearing weren't his own. Charles' telepathic ability allows him to connect to the minds of those around him. He can not only read people's minds, hear every thought and desire, but he is also capable of feeling someone's pain and their suffering. Because of his ability to connect to people, he's someone who is incredibly empathetic and sympathetic. Finding out he's a mutant and being privy to people's thoughts, as well as being exposed to things he shouldn't have been ready to see or hear or feel at such a young age could have messed him up, but Charles has always been strong, independent and willful, and he is a good and responsible person at heart. Growing up, he never once misused his ability or caused any trouble for himself or his family.

Ever since he found out he was different; special, Charles always thought that other mutants, like him, exists in the world. He believed them to be the next step in evolution, and that together they would help make the world a better place. Meeting Moira MacTaggert allowed him the opportunity to meet other mutants like himself, who wanted to do good, and others who did not. Although he realized that not every mutant will use their powers for the betterment of mankind or the world, Charles is someone who is driven by compassion and hope, and believes that people are inherently good; that they simply need a guiding hand. When Sebastian Shaw attempts to rid the world of humans, Charles, with the help of another mutant named, Erik Lehnsherr, begins to recruit and train a group of mutants to fight back and defeat Shaw. This gives Charles the idea to start a school for young mutants to learn to use their powers, and it's also how the X-Men came to be.

Having a natural affinity for learning as well as teaching, Charles is someone who is intelligent; a genius. Graduating from Oxford, he is currently a Professor of Genetics. He loves writing and doing research on the the subject of evolution and mutation. Despite being studious, he doesn't lead a dreary life however as he does know how to have fun. While he was studying in Oxford, Charles would spend his free time at the local pub, drinking and socializing, and even flirting with the locals. He can definitely be a bit cheeky, and he has used his telepathic ability to read someone's mind in order to impress or charm someone by finding out what their favorite drink is, for example, but that sort of thing is only ever done in good fun, and Charles would never manipulate someone's feelings for him or do anything indecent, inappropriate, or irresponsible.

Incapable of hatred, Charles believes in peace and not war. He wants to be a force of good, not evil. He dislikes violence of all kind. He's not the type of person who will get into physical altercations with people, not if he can help it. He can't even stand it when someone's in pain. This is evident during a mission to hunt Shaw down, when a sentry guard gets hurt by Erik, Charles puts the man to sleep in order to stop his suffering. He also dislikes acts of revenge and will never agree to it as he thinks it will likely do more harm than good. He doesn't condone murder either, and tries to talk Erik out of that, letting him know that it won't bring him peace. Despite his dislike for violence, however, Charles is willing to get his hands dirty to protect others from getting hurt.

Charles is incredibly forgiving by nature. He believes everyone is deserving of a second chance, or a third, or a fourth even. He's certain people are capable of doing good and being good. That it's not just a choice, but a journey, and that for some, it could take a bit of time for them to get there, so patience is absolutely necessary. This doesn't mean that he won't get upset or angry if someone's hurt him or someone he cares about though. He can get pretty emotional about that. He is just not the type of person to condemn someone, or judge them too harshly, or hold a grudge even as he doesn't see the point of it. Even after Erik kills Shaw and attempts to kill thousands of innocent men after that, Charles doesn't feel hate for him, and for what he's done. Instead, he feels pity for the man, and he feels sad about it.

At times, Charles can be a bit too idealistic however, and he can also be incredibly stubborn. His refusal to think of humans as the enemy despite how mutants are treated has put him at odds with his sister, Raven, and his good friend, Erik. He is not someone who's selfish, however, and despite how much it hurt him to do it, he encouraged Raven to join Erik's Brotherhood of Mutants once he realized that she no longer believed in his cause for a peaceful coexistence between humans and mutants. Harboring no ill will towards either of them as they parted ways, Charles simply hopes that someday they'll be able to come together and work as a team again.

SAMPLE: TDM

INVENTORY: Just some spare clothes. Casual wear.

NOTES: N/A

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Either will be fine with me. Thank you!
slippin: (pic#15812063)

[personal profile] slippin 2022-10-10 02:08 pm (UTC)(link)
THRILLED TO BE HERE

1. AHAHAHAHAH thank you...for not giving him a weapon, what a disaster. Having talked to Kim's player, we were thinking she and Jimmy could share one shield/whatever between them, that way Jimmy's (slightly) discouraged from abusing the hell out of it.

2. Minaras, please!
faceblocker: (37)

Vi | Arcane (1/2)

[personal profile] faceblocker 2022-10-10 08:05 pm (UTC)(link)
PLAYER NAME: Jesse
CONTACT: PM (or) Pactoris#0587 @ disco
HOW DID YOU HEAR ABOUT THE GAME?: I play Vanessa Ives.

CHARACTER: Violet (Vi)
CANON: Arcane
CANON POINT: At the end of 1x09, "The Monster You Created". Everything is about to get even worse.

BACKGROUND: Episode recaps are a lot to read, and they occasionally mix in League of Legends canon that has been retconned for the show, so I'll try to summarize what seems relevant to Vi.
Vi grew up in the slums of Zaun, Piltover's undercity; most prominently in a quarter known colloquially as 'The Lanes'. Originally, she lived with her parents and sister (Powder) until her parents were killed in a rebellion; after which she and Powder were adopted by the man who helped create and run the Lanes (Vander). Along the way, Vander adopted a couple boys (Mylo and Claggor) who became brothers to the girls. Vi ended up becoming the leader of this little gang while Vander conducted his Lanes business and ran his bar, and she would lead the other kids on heists in order to help make ends meet.

There is a large economical divide between Piltover and Zaun, which were once one city, with Zaun housing all of the poor and rejected outliers of society. Zaun is rife with technological augmentation and other underworld fascinations. The air is denser than the air above because of the toxic fissures. It's bad enough that some Piltover citizens often choose to wear gas masks if they visit, and it leaves some unlucky undercity citizens with a shortened lifespan. By the time Vi grows into a young adult, the undercity becomes overrun with chemtech and a drug called shimmer.

Growing up, Vi learned how to brawl to survive (along with boxing from her adopted father), and parkour to move between the cities and steal from those who could spare the wealth.

It was during one of these heists that Powder got her hands on a magic gem (hextech) that ended up blowing up a building that was important enough to send the Piltover enforcers (military police) and their wrath down upon the undercity. A crime lord named Silco took advantage of this chaos and kidnapped Vander. Vi and her adopted brothers met opposition when trying to free him, but they were just about to succeed in their escape when Powder, who Vi had told to stay home, showed up to help. Her 'help' involved using the hextech gems to create a bomb, which resulted in the deaths of Mylo and Claggor. Vander's death quickly followed, though not before he managed to get Vi out of the burning building.

Upon learning that her own sister was the cause of the destruction and death of their adopted family, Vi lashed out at Powder and ran off to gain her bearings. She was abducted and arrested by a corrupt enforcer (presumably to save her, while also keeping her out of his way) before she could return to Powder to save her from Silco's approaching silhouette.

While in prison, her fighting tactics became more volatile, with new prisoners being warned to avoid her and prison guards having nightmares about her. She was often forced into solitary for escape attempts or instigating fights, and beatings from the guards became a regular occurrence. This went on for about seven years.

She was only released when an enforcer named Caitlyn decided she need her help in navigating the underground's criminal circuit to root out Silco. It was during this short time free, and a reunion with her sister, that she was knocked out and kidnapped by an outlying group of rebels called the Firelights. After coming to, she learned that a childhood friend named Ekko led the Firelights, and with his help, Vi and Caitlyn made it back to Piltover to try and convince the Council of just how dangerous Silco had become. When the Council decided against any real action, Vi took off to handle things her own way. 'Her own way' involved convincing a Council member named Jayce to attack one of Silco's factories, before she moved on to taking down Sevika for good.

Before Vi could make it all the way to Silco, however, her sister managed to kidnap both her and Caitlyn, and in a twist, Silco as well. While keeping them hostage, Powder (now called Jinx) demanded that Vi kill Caitlyn, saying she would go back to being Powder if she did. Vi refused, but tried to convince Powder that they could just run away together and leave everything behind. Silco capitalized on Powder's indecision and instead tried to convince her that Vi was the cause of all her trauma. When trying to murder Vi as soon as he got free, he forced Powder to make a decision, leaving yet another father figure dead by her hands. Pushed to the brink by this tragedy, Powder fully accepted herself as Jinx, understanding something that Vi never could. They could never go back to how things were. Set on her path of terrorism, Vi and Caitlyn could only watch as Jinx launched a hextech-powered rocket in the direction of the very Council that was, at that moment, voting on a motion that might lead to peace between Zaun and Piltover.
faceblocker: (46)

Vi | Arcane (2/2)

[personal profile] faceblocker 2022-10-10 08:06 pm (UTC)(link)
ABILITIES | POWERS:
Physical strength and fighting skills. Vi is a brawler, and she hits like a truck. Her style is a mix of street-fighting and boxing. She was trained by an experienced fighter when young, but tends to incorporate a scrappier style picked up from the streets along with more brutal brawling carried over from her time in prison. She can read body language and learn to adapt. She's quick and surprisingly spry at dodging a lot of hits for someone so tanky. As a teenager she was able to singularly fight off several adult goons armed only with a pair of giant metal gauntlets. In prison, she grew a reputation over time for being dangerous and not someone for other inmates to mess with; it was bad enough that the guards tried to get her transferred because they had nightmares about her. She's shown punching concrete until it cracks, and the extreme weight of the Atlas Gauntlets don't seem to slow her down, so she is strong, to say the least.

Acrobatics. She might be solid muscle, but that doesn't mean she's slow or clumsy. She can be fast in a fight or when fleeing danger, and parkour is something her and her fellow fissure kids grew up learning. It's something she has perfected in order to better traverse the mean streets of Zaun, and sometimes to help them get up to and around the upper city of Piltover. Once she's familiar with a territory, she's comfortable swinging from pipes and hopping around rooftops.

Stealth. Although she may prefer to punch or kick her way through a situation, Vi got by with thievery growing up, so she's capable of sneaking when she doesn't get carried away by emotions. She's good at finding alternate routes and open windows where necessary, and she is able to sneak into Jayce's workshop without raising any alarms. She can probably lift your wallet and be gone before you know what happened.

Hextech: She doesn't personally know magic, but her "borrowed" Atlas Gauntlets sport magical engineering dubbed 'hextech' that she can utilize in battle, increasing her strength to a ridiculous degree. They can resonate with her and so far can create a temporary force-field around her (she can't control it yet). They have the potential to grow stronger the more she uses them.

Inking. Files from her prison stay reveal that she inked her own tattoos while behind bars (though she would have had help for the ones on her back). Negligible compared to her other talents, but something fun to include.

PERSONALITY:
As someone who was raised in an oppressive underworld, Vi carries herself like a survivor. She’s angry at the world, but she wouldn’t be so angry if she didn’t care so much for those she loves. She wants them to have a better life than she has. She wants others to do more than survive; she wants the oppressed to thrive. She wants this for herself, too, but has trouble addressing it, as she learned from a young age to take care of others before herself. She also isn’t sure she deserves better. Although her anger is massive, it still manages to be outweighed by her guilt, and both are ultimately born out of grief.

Vander, her adoptive father, tried to encourage her fighting skills and leadership qualities. This included reminding her of the weight on her shoulders as the designated leader of her sister and adopted brothers. Vander had his own responsibilities to the undercity, and treated Vi as a protégé in that regard, leaving Vi to do most of the parenting when it came to the other kids. He delegated to her, and she delegated to others. As a teen, Vi was good at giving direction and keeping the peace. Acting as more of a parent than a sibling most of the time, she is quick to shut down Mylo’s bullying, and she is just as quick to check on Powder’s well-being. In her role as a caretaker to her sister, Vi exercises patience when asking her to talk, and shows affection while encouraging her that her unique skills make her useful to the group. She does everything she can to build Powder’s confidence, even if it means sharing some of the group’s past mistakes to remind her that everyone has a bad day. Vi may be a strong fighter, but she doesn’t expect everyone to be. She tells her sister, "What makes you different makes you strong," and she means it. She values different skill sets, and she has no patience for bullying. Her compassion for underdogs, or those seen as ‘misfits’, is almost limitless.

Some of these traits, such as being a team player and showing affection, have lessened from her time in prison. She has become more isolated and distrusting, both in others and herself. Although she never loses confidence in her physical abilities, Vi’s trust in herself as a leader has been shaken to its core after losing everyone she’s ever loved, except for her sister. She’s quick to distrust others just as much, because she assumes either they’ll let her down, or she’ll let them down. Her miscalculations made in trying to rescue Vander from Silco, and the failure to properly handle her sister in the fallout, still haunt her. Even though she had only been a teenager at the time, she’s never been able to forgive herself, and it only worsens when she sees where her sister has ended up. Vi’s been trapped with her regret between concrete walls for years, leaving Powder to the mercy of Silco’s manipulations. Though she is quick to blame the corruption of Piltover enforcers and Silco’s machinations for her and Powder’s lot in life, deep down she blames herself most of all. Often it’s for situations that were out of her control when she was young, but unfortunately, Vander’s reliance on her being a leader only cemented these responsibilities. Even just before he died, he told her to look after her sister, and she failed him and Powder in that regard. Her guilt has a life of its own, and it guides her steps down a path of self-sacrifice. She can’t trust herself like she used to, and she can’t risk believing in others, but she has to hold onto faith that her sister can be saved, or else she fears she’ll have nothing left.

To reach this goal of making a better life for her sister, Vi rarely hesitates. Her courage is reactive (like so many of her traits). It can be useful in a fight, but at times, this breeds impatience, especially when emotion clouds her judgment, or she gets too cocky (such as when she kicks in a door before Mylo has a chance to pick the lock). She isn’t shaken by much, and can remain remarkably cool-headed when under threat, which is shown when another teenager threatens her with a knife and she just stares him down, or when a thug tries to corner her in an alley and she just notes his slick duds (which she promptly steals for herself). She rarely fears for herself. When afraid for others or overcome with emotions she never learned to deal with, however, Vi can get temperamental and careless. She fails to notice how easy it is to break into Silco’s warehouse to rescue Vander, until it’s too late. When overcome with grief, and partially guilt at discovering Powder’s hand in killing their adopted family, Vi strikes her and calls her a ‘jinx’. She immediately regrets both reactions, but the damage is already done. Before she can try to fix either situation, everything is taken from her, and she’s left without a healthy way to cope or anyone to comfort her.

Unsurprisingly, this all culminates in her rage being one of her most visible traits, to the point where someone might dismiss her as nothing but a ‘rage against the machine’ type. Vi never really had someone teach her how to deal with her emotions, since Vander had his hands full running his bar, the Lanes, and trying to keep peace between Zaun and Piltover. He did his best, but what Vi learned from him was to put others first. Even her calls for rebellion as a teenager weren’t for herself as much as they were for Powder’s future. She was taught how to take care of others, not how to be taken care of. As such, many of her own desires have been suppressed since childhood, except for that anger. When she’s emotional, it’s easiest to let this resentment and bitterness take the lead, because she at least knows how to use that. She knows how to fight, and that she knows she can do well. After losing her family and being arrested, Vi buries her kindness because there’s nobody left to share it with. At least, not within the prison. She still wants to find her sister and make things right, so she exercises a frightening amount of violence against the guards and other inmates to try and free herself or get information on Silco. She would even keep trophies of the weapons that other inmates tried to use against her, revealing a pride in her physical prowess over others. It can be a great strength, like when she uses it to initially overpower Silco’s lieutenant (Sevika) in a fight, but her tendency to get carried away or too reactionary with her emotions can also be a great weakness, leading Silco’s lieutenant to seize the moment and overpower her. Sometimes, it gives her tunnel vision.

This doesn’t mean that Vi only thinks with her fists. Under pressure, Vi has been shown to assess and adapt to tough situations. After realizing that they’ve been trapped by Silco and his men, Vi analyzes their surroundings and delegates jobs for Mylo and Claggor while preparing to hold the line for them. Later, she is initially caught off-guard by Sevika’s chemtech arm, but after a couple missteps, she focuses her attacks on Sevika’s weak points and uses the environment against her bulky frame by luring her into a narrow space. When given the chance, she understands how to use social connections and stealth to get information. After an enforcer (Caitlyn) frees her from prison, Vi takes her to a local eatery so that she can not only enjoy a good meal for the first time in years, but also to figure out where to go next. From there, she reconnects with a brothel’s madam to find out information on Silco and his lieutenant. While there, she reminds Caitlyn that if she wants information, she can’t expect others to give her what she wants; instead, she should “let them think she has what they want.” Vi encourages deception if it’s necessary, though she would rather tell someone exactly what she thinks to their face. "You're hot, cupcake," is her bold answer when Caitlyn asks just what she has that she can use.

This is also a rare moment where Vi lets some of her flirtier nature peek through, though to take it further than that would lead to intimacy, and that is something Vi has become frightened of. This ties back to her fear of letting people down, of losing them because of it. As such, it’s much easier for her to put up walls and keep them at a distance. With Caitlyn, who she first assesses to be just another self-serving enforcer, this is easy at first. She brushes her off as “like all the others”, at least until she begins to see just how much empathy Caitlyn holds. Vi has lived all her life for her sister, so she doesn’t know how to fit someone else into that narrow focus, but her feelings for Caitlyn grow despite. She shares a personal story from her childhood when they’re alone, and when Caitlyn’s safety is threatened by Powder (now going by Jinx), Vi makes the heartbreaking decision to get Caitlyn to safety and let her old friend Ekko confront Powder instead. In the moment, she chooses Caitlyn, but she doesn’t see it that way. She still wants to save her sister, but she isn’t willing to sacrifice Caitlyn to do so. Vi eventually rejects Caitlyn’s attempt to get closer, putting her walls back up so that she can regain her focus again: saving Powder. This doesn’t go as planned, since she chooses Caitlyn yet again when Powder kidnaps them both, then asks Vi to kill Caitlyn for the sake of their sisterhood. In Vi’s mind, she would do anything for her sister, but not that. But she isn’t rejecting her sister, and is heartbroken that her sister sees it as a betrayal.

In the end, Vi is harder on herself than anyone, and to mirror this she makes too many excuses for Jinx’s terrorism. Vi sees her sister’s behavior as her own failure to be a better sister, mother, friend, leader. She will never stop blaming herself, nor stop seeking something that can never be recovered. Her sister is gone, but she can’t say goodbye, because she’s too frightened of knowing what comes after. To survive such a fallout, she would need to accept a reality she isn’t prepared for.

SAMPLES:
Eastbound!TDM. Oh the yearning, oh the guilt.
Eastbound!TDM. Lil cranky around the Twelfth Doctor.
Apocalypse How!TDM. Slaughtering some ocean zombies.
Abraxas!TDM. Bar fighting and makin friends.

INVENTORY:
─ Her grimy clothes.
Atlas Gauntlets (right one is busted).

NOTES: If she's separated from Caitlyn, she will probably ignore that and just go to wherever Cait is situated. She can be sneaky when she wants to avoid attention, but can also draw attention if her temper gets the better of her, so who knows how long it would last before she got into trouble.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I can go either way, so whatever helps things flow! The Vi in me is stronk.
failed_astrophysics: (Default)

Christopher Pike | Star Trek

[personal profile] failed_astrophysics 2022-10-11 03:53 am (UTC)(link)
PLAYER NAME: Sara
CONTACT: Plurk: [plurk.com profile] margin_oferror
HOW DID YOU HEAR ABOUT THE GAME?: From Kerry and Emily

CHARACTER: Christopher Pike
CANON: Star Trek
CANON POINT: Post Episode 1x03 of Star Trek: Strange New Worlds "The Ghosts of Illyria"

BACKGROUND: Christopher Pike at Memory Alpha
ABILITIES | POWERS: Chris is a regular human with no overly special abilities. He is of above average intelligence, is a tactical and strategic thinker. As a result of his starfleet education & training, he and can hold his own in combat situations and use a variety of weapons. There is also some basic medical knowledge, though he does excel in science and he has a talent for complicated languages.
Unrelated to his Starfleet experience, he's a good cook and can ride horses.

PERSONALITY:

Christopher Pike is inherently empathetic and kind. Two skills that serve him well as a starship captain. He tries to understand the all sides of any issue. This bleeds over into his command style. He treats his crew, whether it's the Enterprise or the Discovery, like family. To him, a person's rank on the ship is not as important as the ideas an knowledge he brings to the table. He believes that by understanding and truly knowing his crew gives him an advantage that they know he trusts them to do their jobs and do it well. He also tries to understand his crew and wants to treat them with respect and make sure their opinions are taken into consideration whenever he makes a decision.

Pike is the poster boy for "The needs of the many outweigh the needs of the few." He sacrifices his future, in Star Trek: Discovery, by accepting the time crystal. His sacrifice saves the universe but he's going to be horribly disfigured in about a decade. He makes the decision again in the season finale of Strange New Worlds when he was given the opportunity to change his future, he doesn't take it so Spock can have his career.

He also has a temper that doesn't show itself often, especially in situations when he's in command. When he first arrives on Discovery, he blows up at Michael Burnham. It happens again in the last episode of Strange New Worlds season 1 when he does a similar thing to Ortegas. In "The Cage", it shows up when he's being held captive by the Talosians.

Pike holds on to a lot of guilt. He blames himself for the death of his crew. In "The Cage", three of his crew members died and two more were injured. That experience drove Pike to rethink his career choices. He and the crew of the Enterprise sat out the Klingon War, on orders from Starfleet. Pike continually volunteers for dangerous missions while in command of Discovery to prove that he can be a battle ready commander. Ash Tyler calls him out on it. The trend continues into Strange New Worlds when crew members die fighting the Gorn.

SAMPLE:
One
Two

INVENTORY:
His Starfleet Captain's Uniform (overshirt, undershirt, pants starfleet insignia)
His away mission jacket
A Starfleet Issue communicator
A Phaser and its holster
NOTES: None

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Lighter plot is good with me.
Edited 2022-10-11 03:54 (UTC)
spellsandcharms: (Default)

Sarah Bishop || All Souls Trilogy

[personal profile] spellsandcharms 2022-10-11 04:01 am (UTC)(link)
PLAYER NAME: Ashley
CONTACT: [plurk.com profile] formallyintroduced
HOW DID YOU HEAR ABOUT THE GAME?: Already in it! (River Song)

CHARACTER: Sarah Bishop
CANON: All Souls Trilogy
CANON POINT: Post Time's Convert

BACKGROUND: This wiki link isn't very good...

• Sarah's niece, Diana, calls up a manuscript for her research which turns out to be what Creatures call the Book of Life. It's enchanted, and in calling it, she breaks that enchantment, then she sends it back and the spell resets, drawing the attention of witches, vampires, and daemons from all over.
• Peter Knox, a powerful wizard, particularly wants to get his hands on it as he believes it will give witches, and more importantly him, greater power.
• 3 pages are missing from the manuscript, 1 has been left for Diana within her family home.
• Em, Sarah's long-time partner (essentially her wife) starts having dreams about the page when they're at Sept-Tours, while Diana and Matthew are time walking. She believes they're some kind of premonition but can't figure them out and wants to contact Rebecca, Diana's mother who died when Diana was 7. Rebecca had a powerful second sight.
• Ultimately, Em is killed while practicing higher magics, trying to contact Rebecca.
• Sarah goes through a period of grieving. Fernando, a vampire and mate to Matthew's late brother, offers comfort and support.
• Diana gives birth to twins. This helps to pull her out of her grief, injecting some joy back into her world.
• Diana and Matthew form a scion for their family to break away, putting them in a better position to go up against the Congregation (a ruling body for Creatures), and Marcus invites all of them, including Sarah, into the Knights of Lazarus.
• They do eventually put the Book of Life back together, learn its secrets, deal with Peter Knox, and quell any further resistance from the Congregation.
• Roughly a year later, Sarah has started to move on in a new relationship with a daemon, Agatha Wilson.
• A further year on, Marcus is ready to marry, and his fiance is undertaking the process of becoming a vampire. Sarah and Agatha join the family for the duration.

Obviously, there are many other things that happen, but Sarah is a background rather than main character, and I think I've pretty well hit all the big highlights. The show and the novels, at least with regard to Sarah, are fairly parallel up until the final season/third novel, at which point there are a couple of significant changes. But otherwise, the show would give a pretty solid idea of events and atmosphere!

ABILITIES | POWERS: Sarah is a powerful witch of the more traditional variety in her canon. Her skill lies in spells, charms, potions, and plants. She was born with ability, but her skill comes from study more than an innate talent as her sister, niece, and partner (Emily). She's a talented healer. Her spellcasting requires incantations, no pointing and thinking and the power of each spell is limited by the strength (and age) of the incantation. Magic is...a little oddly structured in her canon.

In the show, she does display one instance of quite forceful and violent magic. She kills a man. After, she expresses how much she disliked having that kind of power. Also, it's rather against her nature, despite her often-mentioned temper. She does not possess that particular spell in novel canon, regardless.

She does have some telepathic?? ability. Diana refers to it as her witch's radar, and it seems to primarily apply to people close to her (like Diana). She knows when something's wrong, maybe even sometimes knows what they're doing, etc. She was also said to run her fingers over the mail before she opened it in case there was a bill she didn't want to pay so she could plead ignorance when she owed money.

All witches in her canon instinctively know when other witches, specifically, are lying and also can tell when a daemon, witch, or vampire is looking at them. This is tied into their instincts and all based on certain feelings they experience.

She's also a midwife.

I'll for sure put up an opt-out with my permissions, and while I don't personally think anything would be deemed game-breaking (most of her skill is in healing and herbalism), you're welcome to temper her abilities some if you see fit.

PERSONALITY: Sarah Bishop is unvarnished and fierce, loyal and compassionate, guarded but not invulnerable. She's a classic example of a tough outer shell hiding a slightly warmer center. It isn’t an act, though, not a wall she's thrown up to protect herself. That's just who she is and don’t expect her to make any apologies for it.

If you want the cold, hard truth, Sarah is a good person to ask. She'll cut straight to the point, and there won’t be any sugarcoating, often even when you haven’t asked. She tells it like it is, or at least the way she sees it, but often she’s either speaking from experience or simply saying aloud what everyone else is thinking. This isn't out of a disregard for the feelings of others, though it certainly contributes to her abrasive outward personality. The truth is, she doesn't see any benefit in lying. And often, she utterly fails to read the mood of a situation.

Though she may not seem very friendly to outsiders, and certainly, she's had to do a lot of work to overcome her personal biases toward other creatures, Sarah has a huge heart. She's loyal and she loves deeply, and she protects the people she loves fiercely.

There's something to be said for setting aside a lifetime of dislike, distrust, and fear to fight for her niece's right to love whomever she chose. Even if she didn't initially approve of him, herself. He was a vampire. He was beneath them. He was an enemy. But her niece loved him, so despite knowing they were walking into a war, she supported her. Bishop women stick together, she said.

And despite everything it cost them, what it cost her personally, her focus remained on supporting and protecting Diana. Trying to teach her, encourage her.

Throughout it all, she became more open-minded, learning to accept other creatures aren't so different from witches. Even so far as to start a relationship with a deamon about a year after losing Emily. Still as frank as ever, though. Some things never change.

SAMPLE: Thread x2

INVENTORY: Basically just the clothes on her back, granted she layers. She also wears a number of rings, and will be wearing one of particular note that marks her as one of the Knights of Lazarus.

NOTES: Nothing that I can think of, at the moment.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-light, please. I'm going to be busy this week/weekend.
littlemimic: (what a little shit)

Lila Pitts ☂ The Umbrella Academy

[personal profile] littlemimic 2022-10-11 09:21 pm (UTC)(link)
PLAYER NAME: Xae
CONTACT: [plurk.com profile] Tsukeru, Xae#7866
HOW DID YOU HEAR ABOUT THE GAME?: Originally Kiki, then the Umbrella Academy cast

CHARACTER: Lila Pitts
CANON: The Umbrella Academy
CANON POINT: Season 3, Episode 10 - Before the reset button on the universe starts up

BACKGROUND: Wiki | Synopsis of season 3 (Spoilers)

ABILITIES | POWERS:

Power Mimicry: She can mimic the power of whoever she's next to, and knows how to use it well. Without ever practicing, Lila can use the power as well as the original user or sometimes better, regardless of how long it took them to learn. There are limitations to her powers, which is that she can only mimic one at a time, and must be within a certain distance of the original power owners. Throughout the seasons, she has been shown using Five's teleportation, Allison's mental manipulation, Luther's superstrength, Viktor's sound manipulation, Sloane's gravity manipulation, Fei's crow manifestation, and Diego's trajectory manipulation.
☂ Limits: Other than the limits of one power at a time, and must be in range of original user, she won't be able to mimic abilities that are more magic-based, deities, or things revolving around cultivation. They will have to be things that would count as a superpower.

Non-Super Abilities: Having been raised by The Handler since she was four, Lila is well-equipped in above-basic fighting ability. She has gone toe-to-toe with The Commission's best assassin, Number 5. While she hasn't won every single fight, she certainly gives him a run for his money. Lila even went up against most of the Umbrella Family and came out on top. Using an assortment of guns and sharp objects as weapons are easy for her to do. She has also an adept hand in assassination, often going on missions for her adopted mother while undercover. Though, Lila wasn't able to fool Number 5 when she infiltrated their family. However, she's a skilled liar, having tricked Diego into believing that they had a kid together when the kid was one she was babysitting for a friend. She speaks several languages, including Chinese and Japanese. Lila also rocks the drums.

PERSONALITY:

On the surface, Lila tends to show her carefree and upbeat self, often doing what she wants, when she wants. At first it seems as if it was all just in good fun that she latched on to Diego while they were in the asylum together, but this was actually part of her cover. While most of her actions don't always outwardly appear to have any deeper meaning, there is generally a reason behind it. Though whether this is a good thing or a bad one always remains to be seen. Mostly, there are generally layers to Lila, and there are a few that she shows them to willingly, while others are simply capable of seeing through it.

Under the surface, Lila is a traumatized woman who lost her parents in a young age. For years she believed that it was a regular home invasion and that her adopted mother had saved her from the life of an orphan that would have followed. This was never something she shared with anyone until meeting Diego, carrying the weight of having heard them die and being a witness to the aftermath. So when she learned that it was actually Number 5 who had assassinated her parents, that trauma only got worse and sent her into a rage that would pit her against all of the Umbrellas. When Lila learned that the woman who adopted her had killed her in an alternate timeline, that the Handler had been the one to put in the order for her parents in the first place, she spiraled. Resulting in killing a few Commission agents and leaving it entirely to join a band temporarily.

She also has a great deal of hate that often gets entirely placed on Five due to the fact that the Handler is now dead. Five is the last man standing where she can direct all of her negative feelings. Upon seeing him, Lila would try her hardest to kill him and even admitted that his pain was her therapy. However, she is capable of working with him in order to save the universe and can even appear chummy with him after they believed they were successful. Under it, there is still some resentment, hatred, and negativity that lingers, though Lila is aware that no one else would possibly understand all that she's been through. The end of the universe is actually a fairly good bonding experience and while Lila may harass him sometimes, there may be a time when she can fully forgive him for what he did.

Having grown up training to be an assassin, Lila is a touch warped, sometimes having little to no remorse for the dead around her. Needing to kill, or seeing the dead doesn't typically bother her, sometimes she was even eager to be the one sent out on a mission. Though, that was partially driven by her need to please her mother and not wanting to be outdone by a kid/old man. Even people that Lila kind of liked didn't get too much consideration from her, but attachment wasn't good in her line of work. All of that changed when she met a boy. Well, a man. While Lila had gotten close to him as part of a job, she wasn't interested in killing him and even brought him to the Commission to work under her. A lot of her words were a lie, but he was the first person she told about her parents and genuinely had feelings for.

These feelings developed into love, something she doesn't quite know how to deal with. The emotions brought out the obsessive and manipulative side of her, tricking him into drinking a concoction that would knock him out so she could kidnap him. Even later, Lila made him believe that they had a twelve-year-old kid together and that she no longer had feelings for Diego. Though this was due more to a fear of being rejected by him, as he did once leave her. What Lila wants more than anything is to be a family with Diego, but this causes so many fears to rise up in her and has her doing crazy things like manipulating him. It's because she doesn't always know better, having been raised by a manipulative mother. However, with Diego, Lila is beginning to see that this isn't actually a good thing. She wants to be a good mother to her kid, and knows that she shouldn't follow in the Handler's footsteps.

Lila is also a ball of sarcasm and sass, sometimes calling people names or insulting them in a playful manner. There is often a witty comeback to most things that are said to her and she's willing to tease and gently harass the people in her life. Some might say she's full of piss and vinegar, and honestly, that's true too. This woman is a ball of energy and has a need to put it somewhere, usually involving other people in some way. It makes her pretty lively and hard to miss even when standing next to someone taking center stage, though she does know how to fade into the background when necessary. She also enjoys watching family drama, because who wouldn't? Pull up a chair, grab some popcorn, and watch the show.

Slowly, but surely, Lila is coming to maybe care about people beyond the guy she loves. When it was clear Allison was spinning wildly, she went out of her way to try to help her. Since she has no experience in it, her approach is sometimes a little too blunt or honestly a tad weird, but it does seem to work a bit. Diego once told her that they could be her family, and at this point, it's something that Lila is willing to work towards, and she seems more comfortable with some of them after Luther's wedding, even going so far as to put her feet and legs over the newly married couple while relaxed. She even attempted to be nice to the other version of Reginald Hargreeves and at least get Diego talking to him again While she still has a long way to go, it's becoming a little easier for her to let people get close to her and care about them.

From the start, Lila was always a little bossy. Often she pushed her way into other people's lives and while this was just a job, it's definitely changed. Lila prefers to be mostly in control of her own life, whether it be something as simple as leading a dance, to not being told what to do even in
a dangerous situation. She will go so far as to do the complete opposite of what someone wants, especially if she feels like they are being way too protective. This goes hand-in-hand with her stubbornness, refusing to back down to a fight or a bad situation and Lila may go to extreme lengths in order to get what she wants.

Underneath all the terrible things that have happened to her and the shields she puts up to protect herself, Lila is somewhat of a good and decent person. She didn't abandon a kid who's mom often left him and cared when he was destroyed, she always felt there some something personal in each of her assassinations, was terrified of her mother being in power, and wants to be better to her own kid. So while Lila may claim that she's not a good person due to all the things she's done, there is still compassion in her. It may not extend to total strangers she's never met, but pushing it down as best she could was something that was necessary in order to be part of the Commission.

SAMPLE: One | Two

Sitting around in the orphanage doing chores was all well and good for a time while she rested after her whirlwind arrival to this world, but it could only last so long. Which is why Lila took to the streets, heading out to look for anything of interest out there among the people. Whether it was information or items, didn't matter. A girl could multitask and do some shopping while also easedropping on various conversations around her. The city was an interesting one, different from what she was used to, but Lila knew how to blend in. To appear as if she belonged even if she was completely displaced.

Her eye was drawn to a place that sold weapons and the rest of her drifted over. Lila was woefully lacking any sort of weapon in a place that was far more dangerous than the places she normally went. Usually, she was the most deadly thing around, but her days as an assassin were over. At least, Lila had tried to put that behind her. Here it seemed that her skills might be necessary and she'd rather have a few weapons at hand than be without. Upon entering the shop area, her eyes scanned the space for all of the people in it, assessing their potential threat levels. This is the sort of place where she expected trouble, people looking to arm themselves for one reason or another. After all, Lila may appear relatively harmless, but underneath was a woman who had killed countless people at the order of someone else.

The ex-assassin drifted over to the knives, something easy to conceal and she could carry a lot of them. It also reminded her of Diego, one of the most important people in her life. If she was looking for any sign of him still here, knives would be the item to look for. After all, not even Five could tell her exactly what had happened to the man. At least she had enough knowledge that eventually Diego would end up back on Earth. That information doesn't completely ease away all of the thoughts and worry about what could happen in the meantime.

Thoughts and worries she would try to push down to the best of her ability so as to not allow herself to get too distracted and end up hurt or worse. Movement has her looking up, watching the owner come over to her to provide what's sure to be stellar customer service. She motioned to a row of knives. Yes, a whole row.

"I'd like to see these ones, please." A whole collection of different sizes and shapes, as a girl never knew what the occasion might call for. Lila watched as the man's face went from skeptical and unfriendly to one who recognized a deep pocketed spender. People were the same no matter where she went and she knew how to work them.

As the knives are set out for her to test, she picked up the first one and tested its weight and balance in her hand. Flipping it expertly after the initial check to see how it handles between her deft fingers. A soft hum of approval as Lila decided that she liked this one and moved down the line with the same level of attention. With these tested and given the seal of approval, she turned her gaze up to the shopkeeper.

"I'll take these ones. Have any that are more... interesting?" Lila grinned sharply, a twinkle of mischief in her eye. This was a new world with all sorts of new rules, there could be some kind of magical knife in the back that she doesn't know about yet.

INVENTORY:
☂ Her clothes
☂ The beaded bracelet Diego made
☂ An assortment of candy

NOTES:
Pregnancy, but I discussed it with the mods here about how to work around that.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO?
It'll be custom due to the above note section.
wantshappiness: (Default)

[personal profile] wantshappiness 2022-10-12 12:35 am (UTC)(link)
Oooh, nice.

Just for clarification, does her telepathy not work because she can't activate it or because trying to read thoughts just yield no results? Apart from when she hears that voice, of course.
wantshappiness: (Default)

[personal profile] wantshappiness 2022-10-12 12:40 am (UTC)(link)
Gotcha! That's what I figured but figured I'd make sure. Thank you! <3

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