groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

failed_astrophysics: (Default)

Christopher Pike | Star Trek

[personal profile] failed_astrophysics 2022-10-11 03:53 am (UTC)(link)
PLAYER NAME: Sara
CONTACT: Plurk: [plurk.com profile] margin_oferror
HOW DID YOU HEAR ABOUT THE GAME?: From Kerry and Emily

CHARACTER: Christopher Pike
CANON: Star Trek
CANON POINT: Post Episode 1x03 of Star Trek: Strange New Worlds "The Ghosts of Illyria"

BACKGROUND: Christopher Pike at Memory Alpha
ABILITIES | POWERS: Chris is a regular human with no overly special abilities. He is of above average intelligence, is a tactical and strategic thinker. As a result of his starfleet education & training, he and can hold his own in combat situations and use a variety of weapons. There is also some basic medical knowledge, though he does excel in science and he has a talent for complicated languages.
Unrelated to his Starfleet experience, he's a good cook and can ride horses.

PERSONALITY:

Christopher Pike is inherently empathetic and kind. Two skills that serve him well as a starship captain. He tries to understand the all sides of any issue. This bleeds over into his command style. He treats his crew, whether it's the Enterprise or the Discovery, like family. To him, a person's rank on the ship is not as important as the ideas an knowledge he brings to the table. He believes that by understanding and truly knowing his crew gives him an advantage that they know he trusts them to do their jobs and do it well. He also tries to understand his crew and wants to treat them with respect and make sure their opinions are taken into consideration whenever he makes a decision.

Pike is the poster boy for "The needs of the many outweigh the needs of the few." He sacrifices his future, in Star Trek: Discovery, by accepting the time crystal. His sacrifice saves the universe but he's going to be horribly disfigured in about a decade. He makes the decision again in the season finale of Strange New Worlds when he was given the opportunity to change his future, he doesn't take it so Spock can have his career.

He also has a temper that doesn't show itself often, especially in situations when he's in command. When he first arrives on Discovery, he blows up at Michael Burnham. It happens again in the last episode of Strange New Worlds season 1 when he does a similar thing to Ortegas. In "The Cage", it shows up when he's being held captive by the Talosians.

Pike holds on to a lot of guilt. He blames himself for the death of his crew. In "The Cage", three of his crew members died and two more were injured. That experience drove Pike to rethink his career choices. He and the crew of the Enterprise sat out the Klingon War, on orders from Starfleet. Pike continually volunteers for dangerous missions while in command of Discovery to prove that he can be a battle ready commander. Ash Tyler calls him out on it. The trend continues into Strange New Worlds when crew members die fighting the Gorn.

SAMPLE:
One
Two

INVENTORY:
His Starfleet Captain's Uniform (overshirt, undershirt, pants starfleet insignia)
His away mission jacket
A Starfleet Issue communicator
A Phaser and its holster
NOTES: None

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Lighter plot is good with me.
Edited 2022-10-11 03:54 (UTC)
failed_astrophysics: (Default)

[personal profile] failed_astrophysics 2022-10-12 10:26 pm (UTC)(link)
LOL I cannot tell you how much I hate all of that....mess. Discovery and some of the books tried to make it better, but I'm just hoping Strange New Worlds is like...let's write an epilogue to that episode.

I just hate that they're bound to a 1960s ending for him. (beep beep)

Minaras would be cool!