let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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Sarah Bishop || All Souls Trilogy
CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: Already in it! (River Song)
CHARACTER: Sarah Bishop
CANON: All Souls Trilogy
CANON POINT: Post Time's Convert
BACKGROUND: This wiki link isn't very good...
• Sarah's niece, Diana, calls up a manuscript for her research which turns out to be what Creatures call the Book of Life. It's enchanted, and in calling it, she breaks that enchantment, then she sends it back and the spell resets, drawing the attention of witches, vampires, and daemons from all over.
• Peter Knox, a powerful wizard, particularly wants to get his hands on it as he believes it will give witches, and more importantly him, greater power.
• 3 pages are missing from the manuscript, 1 has been left for Diana within her family home.
• Em, Sarah's long-time partner (essentially her wife) starts having dreams about the page when they're at Sept-Tours, while Diana and Matthew are time walking. She believes they're some kind of premonition but can't figure them out and wants to contact Rebecca, Diana's mother who died when Diana was 7. Rebecca had a powerful second sight.
• Ultimately, Em is killed while practicing higher magics, trying to contact Rebecca.
• Sarah goes through a period of grieving. Fernando, a vampire and mate to Matthew's late brother, offers comfort and support.
• Diana gives birth to twins. This helps to pull her out of her grief, injecting some joy back into her world.
• Diana and Matthew form a scion for their family to break away, putting them in a better position to go up against the Congregation (a ruling body for Creatures), and Marcus invites all of them, including Sarah, into the Knights of Lazarus.
• They do eventually put the Book of Life back together, learn its secrets, deal with Peter Knox, and quell any further resistance from the Congregation.
• Roughly a year later, Sarah has started to move on in a new relationship with a daemon, Agatha Wilson.
• A further year on, Marcus is ready to marry, and his fiance is undertaking the process of becoming a vampire. Sarah and Agatha join the family for the duration.
Obviously, there are many other things that happen, but Sarah is a background rather than main character, and I think I've pretty well hit all the big highlights. The show and the novels, at least with regard to Sarah, are fairly parallel up until the final season/third novel, at which point there are a couple of significant changes. But otherwise, the show would give a pretty solid idea of events and atmosphere!
ABILITIES | POWERS: Sarah is a powerful witch of the more traditional variety in her canon. Her skill lies in spells, charms, potions, and plants. She was born with ability, but her skill comes from study more than an innate talent as her sister, niece, and partner (Emily). She's a talented healer. Her spellcasting requires incantations, no pointing and thinking and the power of each spell is limited by the strength (and age) of the incantation. Magic is...a little oddly structured in her canon.
In the show, she does display one instance of quite forceful and violent magic. She kills a man. After, she expresses how much she disliked having that kind of power. Also, it's rather against her nature, despite her often-mentioned temper. She does not possess that particular spell in novel canon, regardless.
She does have some telepathic?? ability. Diana refers to it as her witch's radar, and it seems to primarily apply to people close to her (like Diana). She knows when something's wrong, maybe even sometimes knows what they're doing, etc. She was also said to run her fingers over the mail before she opened it in case there was a bill she didn't want to pay so she could plead ignorance when she owed money.
All witches in her canon instinctively know when other witches, specifically, are lying and also can tell when a daemon, witch, or vampire is looking at them. This is tied into their instincts and all based on certain feelings they experience.
She's also a midwife.
I'll for sure put up an opt-out with my permissions, and while I don't personally think anything would be deemed game-breaking (most of her skill is in healing and herbalism), you're welcome to temper her abilities some if you see fit.
PERSONALITY: Sarah Bishop is unvarnished and fierce, loyal and compassionate, guarded but not invulnerable. She's a classic example of a tough outer shell hiding a slightly warmer center. It isn’t an act, though, not a wall she's thrown up to protect herself. That's just who she is and don’t expect her to make any apologies for it.
If you want the cold, hard truth, Sarah is a good person to ask. She'll cut straight to the point, and there won’t be any sugarcoating, often even when you haven’t asked. She tells it like it is, or at least the way she sees it, but often she’s either speaking from experience or simply saying aloud what everyone else is thinking. This isn't out of a disregard for the feelings of others, though it certainly contributes to her abrasive outward personality. The truth is, she doesn't see any benefit in lying. And often, she utterly fails to read the mood of a situation.
Though she may not seem very friendly to outsiders, and certainly, she's had to do a lot of work to overcome her personal biases toward other creatures, Sarah has a huge heart. She's loyal and she loves deeply, and she protects the people she loves fiercely.
There's something to be said for setting aside a lifetime of dislike, distrust, and fear to fight for her niece's right to love whomever she chose. Even if she didn't initially approve of him, herself. He was a vampire. He was beneath them. He was an enemy. But her niece loved him, so despite knowing they were walking into a war, she supported her. Bishop women stick together, she said.
And despite everything it cost them, what it cost her personally, her focus remained on supporting and protecting Diana. Trying to teach her, encourage her.
Throughout it all, she became more open-minded, learning to accept other creatures aren't so different from witches. Even so far as to start a relationship with a deamon about a year after losing Emily. Still as frank as ever, though. Some things never change.
SAMPLE: Thread x2
INVENTORY: Basically just the clothes on her back, granted she layers. She also wears a number of rings, and will be wearing one of particular note that marks her as one of the Knights of Lazarus.
NOTES: Nothing that I can think of, at the moment.
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-light, please. I'm going to be busy this week/weekend.
APPLICATION RECEIVED
no subject
no subject
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
Since you aren’t diving her deep into plot-heavy material, let’s just give her time to rest & recuperate, with her powers slowly coming back to her until our upcoming Halloween event.