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let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

perceptive: commissioned. dnt. (009.)

Charles Xavier | XMCU

[personal profile] perceptive 2022-10-10 01:10 pm (UTC)(link)
PLAYER NAME: Kiera
CONTACT: [plurk.com profile] existential
HOW DID YOU HEAR ABOUT THE GAME?: Returning player!

CHARACTER: Charles Xavier
CANON: X-Men Cinematic Universe (XMCU)
CANON POINT: X-Men: First Class, right before he gets paralyzed.

BACKGROUND: Here

ABILITIES | POWERS: Charles is a mutant telepath. His abilities include cloaking, mental detection, mind control, sleep inducement, paralyzation, mental link, mnemokinesis, illusion projection, pain inducement and psionic resistance. None of which will be used without player permission in-game.

I'm willing to nerf his abilities. His use of telepathy will be dependent on his state of mind and it can be greatly affected by lack of sleep, stress, sickness, injury, etc. At times, excessive use of his abilities will cause nose bleeds or severe headaches or migraines.

PERSONALITY:

When Charles was nine years old, his mutant powers emerged, but he was unaware of it. He started hearing voices in his head and thought that he was beginning to go mad. He was scared, but he never told anyone about it. He suffered on his own for years and it was only when he was twelve years old that he realized he was a telepath, and that the voices he had been hearing weren't his own. Charles' telepathic ability allows him to connect to the minds of those around him. He can not only read people's minds, hear every thought and desire, but he is also capable of feeling someone's pain and their suffering. Because of his ability to connect to people, he's someone who is incredibly empathetic and sympathetic. Finding out he's a mutant and being privy to people's thoughts, as well as being exposed to things he shouldn't have been ready to see or hear or feel at such a young age could have messed him up, but Charles has always been strong, independent and willful, and he is a good and responsible person at heart. Growing up, he never once misused his ability or caused any trouble for himself or his family.

Ever since he found out he was different; special, Charles always thought that other mutants, like him, exists in the world. He believed them to be the next step in evolution, and that together they would help make the world a better place. Meeting Moira MacTaggert allowed him the opportunity to meet other mutants like himself, who wanted to do good, and others who did not. Although he realized that not every mutant will use their powers for the betterment of mankind or the world, Charles is someone who is driven by compassion and hope, and believes that people are inherently good; that they simply need a guiding hand. When Sebastian Shaw attempts to rid the world of humans, Charles, with the help of another mutant named, Erik Lehnsherr, begins to recruit and train a group of mutants to fight back and defeat Shaw. This gives Charles the idea to start a school for young mutants to learn to use their powers, and it's also how the X-Men came to be.

Having a natural affinity for learning as well as teaching, Charles is someone who is intelligent; a genius. Graduating from Oxford, he is currently a Professor of Genetics. He loves writing and doing research on the the subject of evolution and mutation. Despite being studious, he doesn't lead a dreary life however as he does know how to have fun. While he was studying in Oxford, Charles would spend his free time at the local pub, drinking and socializing, and even flirting with the locals. He can definitely be a bit cheeky, and he has used his telepathic ability to read someone's mind in order to impress or charm someone by finding out what their favorite drink is, for example, but that sort of thing is only ever done in good fun, and Charles would never manipulate someone's feelings for him or do anything indecent, inappropriate, or irresponsible.

Incapable of hatred, Charles believes in peace and not war. He wants to be a force of good, not evil. He dislikes violence of all kind. He's not the type of person who will get into physical altercations with people, not if he can help it. He can't even stand it when someone's in pain. This is evident during a mission to hunt Shaw down, when a sentry guard gets hurt by Erik, Charles puts the man to sleep in order to stop his suffering. He also dislikes acts of revenge and will never agree to it as he thinks it will likely do more harm than good. He doesn't condone murder either, and tries to talk Erik out of that, letting him know that it won't bring him peace. Despite his dislike for violence, however, Charles is willing to get his hands dirty to protect others from getting hurt.

Charles is incredibly forgiving by nature. He believes everyone is deserving of a second chance, or a third, or a fourth even. He's certain people are capable of doing good and being good. That it's not just a choice, but a journey, and that for some, it could take a bit of time for them to get there, so patience is absolutely necessary. This doesn't mean that he won't get upset or angry if someone's hurt him or someone he cares about though. He can get pretty emotional about that. He is just not the type of person to condemn someone, or judge them too harshly, or hold a grudge even as he doesn't see the point of it. Even after Erik kills Shaw and attempts to kill thousands of innocent men after that, Charles doesn't feel hate for him, and for what he's done. Instead, he feels pity for the man, and he feels sad about it.

At times, Charles can be a bit too idealistic however, and he can also be incredibly stubborn. His refusal to think of humans as the enemy despite how mutants are treated has put him at odds with his sister, Raven, and his good friend, Erik. He is not someone who's selfish, however, and despite how much it hurt him to do it, he encouraged Raven to join Erik's Brotherhood of Mutants once he realized that she no longer believed in his cause for a peaceful coexistence between humans and mutants. Harboring no ill will towards either of them as they parted ways, Charles simply hopes that someday they'll be able to come together and work as a team again.

SAMPLE: TDM

INVENTORY: Just some spare clothes. Casual wear.

NOTES: N/A

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Either will be fine with me. Thank you!
perceptive: commissioned. dnt. (087.)

[personal profile] perceptive 2022-10-13 12:29 am (UTC)(link)
Yay!
Re: telepathy nerfing — sounds great. I rly appreciate it!
Eidris is perfect.
Thank you so much!