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let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
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applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

traaaaaash: (Default)

Eda Clawthorne | The Owl House | not reserved

[personal profile] traaaaaash 2022-04-17 09:14 pm (UTC)(link)
PLAYER NAME: Val
CONTACT: [plurk.com profile] honeyfoot
HOW DID YOU HEAR ABOUT THE GAME?: ruxi you invited me THIS IS YOUR DOING

CHARACTER: Edalyn Clawthorne, or Eda for short
CANON: The Owl House
CANON POINT: Season 2, episode 14: “Reaching Out”

BACKGROUND: hey hey wiki

ABILITIES | POWERS:

  • MAGIC: Eda is a witch! In the world of The Owl House, witches are a separate species from humans, easily recognizable by their pointy ears. They have a bile sac attached to their heart that allows them to do magic. Tragically, due to the progression of her curse, Eda’s magic is either weakened to the point of being unusable or has become unintentionally destructive. However, she can still do magic using glyphs, a technique discovered by Luz, her human apprentice. This involves drawing circular symbols on a surface of choice and tapping on them for various effects.

  • HARPY TIME: So, that curse thing. See, inside Eda’s mind lives a quadruped owl-like being that tries to escape every so often. It used to be that this meant that Eda would transform into a similar creature and completely retreat into her mind, unaware of what was going on or what her body was doing – though she could sometimes retain or regain some awareness. Recently, though, she’s made peace with her inner Owl Beast, which allows her to turn into a much more humanoid harpy woman and fully retain her consciousness. Harpy!Eda is a bit bigger than regular Eda, can fly with her giant wings, and is pretty dang strong and durable. She also speaks with the voice of legion.

  • DETACHABLE BODY PARTS: What it says on the tin. Pretty much all of Eda’s extremities including her head can come off without harm to her and put back on just as easily. Another curse side effect.

  • HAMMERSPACE HAIR: Again, what it says on the tin. There is so much junk in that hair. So much junk. She can fit King in there. He probably takes naps. Usually she'll just pull out whatever item's relevant to a given current plot (I really wonder how long some of the stuff's been in there...) so this is really variable.


PERSONALITY:

  • REBELLIOUS: Eda is as chaotic as they come, having been an infamous prankster at Hexside, one of the Boiling Isles’ magic schools. Her permanent record is thicker than most books. As an adult, she is a wanted criminal for refusing to submit to the mandatory coven system, as it restricts people to performing only one kind of magic and Eda isn’t about that. Also petty crimes like theft and running get-rich-quick-schemes that never quite seem to work out, seeing as she’s not exactly swimming in it. In general, she detests authorities of any kind, preferring to do things her own way. This even manifests when she is trying to learn glyph magic from Luz, as she declares learning the basics “boring” and proceeds to do wild and hazardous experiments. Basically, Eda is a fully grown adult who will absolutely blow raspberries at you if she doesn’t like your face.

  • CARING: Despite that, however, Eda also has a big huge heart and more than a little bit of a maternal instinct. While shenanigans are often had, Eda will generally try to keep the kids in her care out of actual danger if she can help it, and her arc over the series also sees her becoming more responsible and *gasp* making to-do lists because a kid needs a new coat or something like that. She makes a surprisingly good parent figure, as exemplified by, among others, that time she got over her personal deep disdain for the school system and did everything in her power (which included cleaning toilets) to get Luz enrolled at Hexside. And despite her often antagonistic relationship with her sister Lilith, Eda still loves her and is quick to forgive Lilith for putting her actual curse on her when they were young – while at the same time blaming herself for the ways she’s hurt her loved ones due to said curse.

  • ANXIOUS: Listen she talks a big game but there are quite a few things that scare Eda. Mostly, that’d be her own emotions. Due to her curse, she is scared to get close to people and has a habit of pushing them away and putting on a carefree façade in a bid to keep herself from going into the ~DANGER ZONE~ of actually caring about someone. And when she does get attached, the fear of losing said people looms over her. She also has a big tendency to run from her problems and pretend she’s fine when she is definitely not.

  • BOISTEROUS: Eda likes to brag! Be it about her skills in cheating at sports and games, her magic abilities, or how hot she is, Eda is often heard making quite grandiose claims about herself. Luckily for her, she can back many of them up. For example, she gave herself the title of Most Powerful Witch of the Boiling Isles and, barring Emperor Belos, that appears to be true… well, until she loses her magic to her curse, that is.


SAMPLE: Sheesh. Eda feels like a teenager all over again.

A little bit like the scared kid who jumped through a portal she just found in the dirt into another world. Except she’d had absolutely zero part in ending up here, and, well, the human realm she ended up in back then was in some ways nicer than this.

Then again, they had Bono over there. Eda shudders at the mere thought.

Now, this new place isn’t all that different than the Boiling Isles, really. Just way more humans, which means she has to hide her ears most of the time. She can do without the unwanted attention. Luckily, she has some experience flying under the radar.

Right now, she’s using nightfall to stray away from her group and do some exploring. The rest of the group have settled down, but Eda can’t really sleep these days; she’s too preoccupied by thoughts of home and how to get back there. Wow, now she knows how Luz must feel. Poor kid.

She avoids thinking about the part where Luz and King are all alone now. With Hooty. Oh no, she thought about it. Another shudder.

However, her thoughts are interrupted quite suddenly when her ears pick up the sound of movement in the underbrush, which she barely has time to register before a large creature appears before her; it appears to be half human, half snake.

Eda stares for a moment, a little dumbfounded, before smirking at the creature. “Well, hello there, beastie. And what are you?”

She takes a fighting stance. The dance can begin.



INVENTORY: Besides the clothes on her back, she’s also coming with her staff and palisman Owlbert, a kind of familiar that is attached to her staff but can also detach itself and come alive. Owlbert doesn’t have much of a personality and mostly helps Eda retrieve things sometimes, but she is bonded to and cares for him. She can use her staff to fly as well; it's arguably the most common way of travel for witches.

Oh, and whatever random shit she’s got stashed in her hammerspace hair. This usually includes her penstagram scroll, which functions as a Magic Smartphone; that's gonna be defunct, I assume.

NOTES: Despite having made peace with her Owl Beast, Eda still drinks her daily elixir, so she’d need to find a way to source that. I imagine this can be found at some kind of night market.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-light to start off with, please!
Edited 2022-04-17 21:23 (UTC)
traaaaaash: (YES.)

[personal profile] traaaaaash 2022-04-18 12:50 pm (UTC)(link)
Eh, Owlbert is only partially alive and spends a lot of time hanging out as a wooden statue at the top of Eda's staff, it's fine

idk if he even needs food tbh

YAY DOUBLE CURSE she'll be so happy to hear this

So. Ancestral curse sins: Envy and Sloth

Sin she is guiltiest of: Pride