let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
jens macher | triangle strategy
CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: I blame Morgan/
CHARACTER: Jens Macher
CANON: Triangle Strategy
CANON POINT: right before the chapter 17 route split
BACKGROUND: wiki. It is admittedly light, because side characters in SRPGs get the shaft.
ABILITIES | POWERS:
Jens is a blacksmith in a strategy-RPG, so his talents only go into supernatural territory in that he's shown building things on the battlefield in hilariously quick times, for narrative convenience. In an RP environment, I do shoot for a little more realism. But -
He builds things! Outside of battle, Jens handles all weapon upgrades in the game--and I tend to assume he also knows his way around armor, because he seems to take care of all the party's needs, and while armor isn't an equipment category in TS it's clearly being worn by some characters.
Inside of battle, he has a few other engineering tricks he pulls out of his hat. He can build ladders, allowing the player's army to scale terrain and rain death from above. He builds spring traps, which bounce an enemy who walks into them back a decent distance, including knocking them down cliffs or into walls/other units for collision damage. He has a net trap that can delay an enemy's turn a bit. And his ultimate move lets him build an automatic turret that shoots arrows at any enemy that moves into its range.
He also has a move that lets him hit an enemy with a decent chance to inflict sleep--because his weapon on the field is his hammer, and getting clocked with one of those is not a good time.
A flashback has shown him studying at the Aesfrosti Archives, basically the best library in the most technologically focused nation in Norzelia, so I assume he's read up on siege engines and the like, even if he isn't seen specifically making them in canon.
In short: blacksmith and budding engineer, good for all manner of arms/armor/siege weapons. His world's access to technology notably stops at gunpowder (a recent invention that's still closely guarded by its creators), but he's a smart kid, I imagine in a setting with access he could start dabbling in that too.
PERSONALITY:
The short version: A Nice Boy.
...okay, to dig a little further down. Jens is a good-hearted, hard-working kid. In a game where most character recruitments are made based on the player character's score in several "convictions" (morality, liberty, and utility), Jens requires only morality to recruit--for battle, that is. Before he's officially one of your soldiers, though, he's the unnamed blacksmith who does all your weapon upgrades, busting his butt behind the scenes to keep everything running at optimum.
Which is, in fact, a pretty good summary of how he presents himself.
Jens is one of the less colorful or dramatic types in TS. He shows up, does his fair share, and...tries to do more than his fair share. The outbreak of war sparks some soul-searching in him; while in flashbacks he seems to have hardly noticed that he's getting more orders from the military until someone asks him about it directly, his direct involvement (first with his dead friend, and then with House Wolffort's army) gives him a lot to think about, and he seems almost embarrassed when he recounts his attitude before.
After a young soldier he was friends with is killed in battle--while wielding a weapon Jens forged for him--Jens has a quiet crisis of faith, decides that he can do more, and, once he's seen sufficient proof that his lord is going to fight righteously and not just kick puppies or enslave Rosellan orphans, he offers his services on the battlefield, so he can do some good and get a better understanding of how the things he makes are being used, which can only help him improve. He can't be the kind of artisan who just makes something and chucks it into the void; he says that he has a duty as someone who makes weapons, and he needs to better understand what it means to live or die by the blade.
He's bright and pays attention to detail--he's studied at the Aesfrosti Archives, and his in-game profile claims there's "no weapon he cannot forge," even right after the event in which he states he's a novice. It doesn't speak to his skill level at that point in canon, but it does speak to his ingenuity and his desire to get better--if he can't make it now, he will get there, or die trying. A researcher at the Archives is seen to remember him between visits, and compares his hunger for knowledge to a fire's hunger for kindling. He is determined to be ~the very best, like no one ever was~. He continues studying, even half a continent away, in the middle of a war (and is a bit sheepish about being unable to return the book he's borrowed from the Archives, whoops).
His reasons for doing so have shifted a bit--from pure ambition to be awesome, to a desire to build the kind of better world that won't need weapons--but his drive and earnestness remain consistent. In short: A Nice Boy.
SAMPLE: bam
INVENTORY: His trusty hammer. A pair of tongs. A few small chisels and whatnot tucked into his pockets.
NOTES: I'd like to figure out some way to get him access to a forge, or he's not going to know what to do with himself. But I expect he'll have to do some legwork to get that, and I'm here for it. *cracks knuckles*
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I'm flexible, for serious. Not knowing what things look like since I'm new, I am willing to put my trust in whatever gets the job done!
APPLICATION RECEIVED
no subject
The app is accepted — to help put together his welcome note, please pick from of a list comprising pride, greed, lust, envy, gluttony/drunkenness, wrath and sloth/indifference:
— two sins that will form the basis of his 'inherited' ancestral curse in the village of Ke-Waihu
— the sin you think he is guiltiest of
Re: abilities: Happy for Jens to retain his ingenuity and slightly toned down speed with forging and smithing under unusual circumstances — my only request would be to try to have him create items out of materials that are on hand, or that he lugs around. There're some party members who have very broad backs, shiny and perfect for carrying — or special transport pouches that can fit an immensity of items.
no subject
Personal: PRIDE, most def.
I will definitely keep him working with the local materials and not like. Vibranium. o7
ACCEPTED
Thank you for your application!
ADMIN
NOTES
■ The creatures frequently collapse in fits of anxiety or agony, failing to calm each other down.
■ The creatures harness the dark water, using it to treat and patch up their wounds.
(Please share some of this with the class!)
You three can choose whether Jens, Souji and Hijikata furtively exit the cave while the beasts sleep or head off hunting, or whether they’re still semi-surrounded when they head off and have to fight for their safety. Prepare for a skirmish, if so, but if it’s any consolation — characters retain their weapons, and some rusty swords litter the floors, as remnants of… previous guests. As a treat, they can also find translation and communication devices, alongside clothing rags and some fire kindle among the remains on the cave floor. Fire (torches or magical) notably deters the creatures from approaching, while sound draws them and reinforcements closer. It emerges that the trio is within the labyrinthine depths of a volcano, and must make their way out quickly — as another minor earthquake wrecks the site, and insufferable warmth starts to overwhelm. (Note: the volcano does not erupt.)
If the trio make it out, they find themselves at the feet of the volcano, facing forest ground, at night. It just so happens that they are arriving with at start of the Hunting season and must spend the night escaping the Beastmaster’s xenomorphic creatures and other, more human pursuers. Pair up or split ways!
Once in Ke-Waihu, come morning, Jens is finally discovered and taken in by Taksui, who recognises him as an otherworlder. Taksui informs him he has reached the world of Akhuras, where undead contingents fight each other and the living for control. The undead factions summon otherworldly reinforcements, to enslave or weaponise them in the conflict. Taksui serves as liaison to the elusive Merchant, who finds and transports such newcomers east, where beacons might return the visitors back to their home worlds.
Jens is introduced as a new member of the Ke-Waihu village and asked to or tricked into drinking an elixir that will let him take over and atone for the sins of a village ancestor. Devout villagers believe this will gradually right the wrongs that have infected the community. You can find his ancestral curse here — enjoy figuring out how to atone for it! Check out how ancestral curses manifest and decide which of his two sins you’d like to play with.
Jens has also received a ’family unit’ and housing assignment. The villagers of Ke-Waihu believe the housemates are genuinely part of a family or clan — so try to cozy up.