groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

companionsgrasp: (013)

[personal profile] companionsgrasp 2023-08-13 07:32 pm (UTC)(link)
lmao it is wonderful but why so long it's such a pity.
ngl the second one is good but makes me a little sad.

...i've been thinking of tentacle puns lately. bad idea?
companionsgrasp: (Default)

[personal profile] companionsgrasp 2023-08-13 07:36 pm (UTC)(link)
okay good i just wanted to make sure it's okay to not use either of these ahaha.
tentacle pun it is... :3
massrez: (Default)

[personal profile] massrez 2023-08-14 08:47 pm (UTC)(link)
glow is me is the superior pun, i will take it.
mustact: (Default)

[personal profile] mustact 2023-09-26 05:49 pm (UTC)(link)
Is it too late to comment here to ask for a punny network username because for some reason back then I was like eh I don't need it and now I regret that LMAO
mustact: (Default)

[personal profile] mustact 2023-09-26 07:01 pm (UTC)(link)
I don't. :c
mustact: (Default)

[personal profile] mustact 2023-09-26 07:04 pm (UTC)(link)
Hahaha good to know!
legsbenedict: (1gW6J9P)

Sanji | One Piece

[personal profile] legsbenedict 2023-10-21 04:16 pm (UTC)(link)
PLAYER NAME: Frames
CONTACT: [plurk.com profile] oopsallsadboys | disco: oopsallsadboys

CHARACTER: Sanji
CANON: One Piece (Netflix)
CANON POINT: end of s1

BACKGROUND: (and spoilers ahoy)
When Sanji was young and working in a ship’s kitchen, they were overrun by the dreaded Cook Pirates, led by a captain by the name of Red-Leg Zeff. Rather than have his food seasoned by a pirate, he attacks Zeff and boldly proclaims that he won’t die until he finds the All Blue- a mythical place in the Grand Line where all four bodies of water meet. As a large wave capsizes both ships, Zeff saves Sanji and they both end up deserted on a rocky island, lost at sea. They’re stranded on the island for 85 days and after being told to keep a lookout on one side of the island, delirious and starving, Sanji confronts Zeff on the other side of the island, only to find the man missing a leg. The pirate had given him all the food there was and eaten his leg to survive so that Sanji would fulfill his dream of going to the All Blue- something Zeff had been looking for all his life, something he wanted Sanji to carry on in his place.

After their rescue, they work together to build the Baratie, a floating restaurant in the middle of East Blue with one important mission- if someone is hungry, they will feed them. Baratie becomes a place where pirates, travelers, and Marines alike come to eat. Sanji and Zeff work side by side, feeding the hungry and butting heads at every turn. Despite feeling like his talent is being held back by slinging the same overcooked food, he’s reluctant to leave Baratie because of everything Zeff has done for him. He took Sanji in, taught him to fight without using his hands (a chef’s pride and joy), and helped his passion for cooking flourish. He also finds it hard to look past the fact that Zeff sacrificed his leg for him and knows there’s no way to repay that sort of kindness.

It takes meeting Luffy and his crew, saving Zoro from what could be a life-threatening wound on his chest, and the threat of Arlong attacking Baratie for him to even consider leaving and following his dream of the All Blue. Even then, there’s a final confrontation with his mentor about how quitting would be staying at the restaurant and giving up his dream. That push is what Sanji needs to become part of the Straw Hat crew. He fits himself in by being their cook and traveling with them to Arlong Park to get Nami back.

PERSONALITY:
-compassionate
-chivalrous
-loyal
-flirtatious
-short-tempered

SAMPLE: https://westwhere.dreamwidth.org/53938.html?thread=9843890#cmt9843890

NOTES: Sanji will be arriving with the clothes on his back, a pack of cigarettes, and a lighter. No accommodations, just a man with a dream and a kick as intense as his passion.

stomacles: (02)

Ben Hargreeves | The Umbrella Academy (Netflix)

[personal profile] stomacles 2023-10-22 06:30 pm (UTC)(link)
PLAYER NAME: Jean
CONTACT: [plurk.com profile] metaljean or discord midknightcat

CHARACTER: Ben Hargreeves (Umbrella Flavor) | Number Six
CANON: The Umbrella Academy (Netflix)
CANON POINT: Season 2, episode 9, right at the time of his spiritual death

BACKGROUND: Trusty wiki

PERSONALITY:
While he was afraid to go into the light after he died in 2006 - not ready to leave his family, fear of the unknown - he was still brave enough to posses Viktor - then Vanya - and help him come back to himself and not cause another doomsday event.
Rational and supportive, put together, but still sarcastic.
He wants credit for saving Diego, so prefers to get his due.
Tentacles coming out of his stomach are painful - he still uses them to save his siblings, so he won't hesitate to help despite that.
Determined
Has to play Klaus' "conscience" for a time.
Cheers him on to get Klaus sober
A bit serious, but still willing to play paddy-cake and juvenile pranks.
He does get very exuberant and gleeful when he possesses Klaus and gets to feel and experience a body again after seventeen years of being a spirit just at Klaus' side.
Very caring of his siblings.
Is empathetic and rises to the occasion when needed.
While Sparrow!Ben is not Umbrella!Ben, Sparrow!Ben still deserves a mention. His personality traits of aggression, impatience, arrogance and abrasiveness might have ended up being Ben's as well if he had been raised in the same situation, with different siblings, and with a different number in the family that comes with different expectations and responsibilities.


SAMPLE:
link to TDM
also here

NOTES:
His powers technically open to a different dimension but there will be no way to use that to get out. Too much tentacles, hole too small. Other than a solid body, I don't think so. If having a solid body again means he's in a debt, I'm good with that!

Nothing on him but the clothes his spirit wore.
theflashyfool: (Default)

Buggy the Clown | One Piece (Netflix)

[personal profile] theflashyfool 2023-10-23 07:03 am (UTC)(link)
PLAYER NAME: Chi
CONTACT: [plurk.com profile] noassgardian/chi1986 @ discord
REFERRED BY: Jean ([plurk.com profile] metaljean)

CHARACTER: Buggy
CANON: One Piece (Live Action)
CANON POINT: S1/E08

BACKGROUND: Wiki. Since there are key differences between the manga and the live adaptation, I'll include a rundown of what information we can take from the LA canon:

Early Life
  • Buggy has pretty much only known life as a pirate. When he was a boy, he started as an apprentice crewmember alongside Red Haired Shanks as part of the Roger Pirates. The two were apparently fairly close, sworn friends and brothers, until a betrayal set them apart. Buggy says it's because Shanks was jealous of his star shining too brightly. This caused a lot of resentment on Buggy's part, which led to him ultimately leaving and getting his own ship.
  • Somewhere during this time period, Buggy ate the Chop Chop Devil Fruit.
  • After obtaining his own crew, The Buggy Pirates operated in the East Blue. During this time, Buggy adopted his clown persona. His crew also adopted the act of circus performers, where Buggy seemed to insist they learn and put on performances.


  • Current Canon
  • We first see Buggy in the show in current time in Orange Town, where he's taken the villagers as a captive audience and utterly wrecked the entire village. We see him angrily complaining about the performance his crew is putting on since it's ill-practiced and ill-timed. This is after he's managed to kidnap Luffy, Zoro, and Nami.
  • This is additionally where we learn that apparently Buggy had been planning to steal the map to the Grand Line for weeks before Luffy managed to walk right in and get his hands on it. Angered by this, he devised a plan to kidnap him with every intention of taking it for himself.
  • With Luffy refusing to give up the map, Buggy decides to torture him. During this, he learns that Luffy knew Shanks and reveals that he served with him. He tells Luffy of the struggles in an effort to relate, but Luffy isn't interested in hearing anyone talk badly about Shanks.
  • Ultimately, when he can't get the information he wants, he decides to drown Luffy in sea water. When Zoro and Nami come to save Luffy, we get to see Buggy use his Chop Chop abilities to their full capacity.
  • Ultimately, it still ends with Buggy in a miniature form and most of his limbs in chests. After Luffy and the others depart, Buggy is left to piece himself back together. With his crew scattered, Buggy is alone when Arlong's crew come to him. To get out of becoming lunch, Buggy makes a deal to help track Luffy and the map.
  • The next time we see Buggy, he has been reduced to just his head, with the Arlong Pirates keeping his body hostage at Arlong Park. Too far away to retrieve it himself, he agrees to help Luffy locate Nami and Arlong.
  • Buggy travels along with Luffy and crew, but predictably, the minute he gets a chance to get his body back, he ditches them (even after promising to help them fight).
  • Later on, we see Buggy in one piece at a tavern somewhere, looking at Luffy's new wanted poster. He swears revenge on him and seems to meet the fellow pirate captain, Alvida.


  • ABILITIES | POWERS:

    Chop Chop Devil Fruit
  • Having eaten this devil fruit type as a young man, it's granted Buggy the ability to be cut up and diced but always able to reassemble his body. It doesn't seem to end there, either! He can separate his limbs at will and control them all independently. While he seems to maintain sensation in his dismembered limbs, this ability allows him a variety of attacks. Using his favored knives, he can launch them at foes and separate himself into pieces too tiny to easily fight off.

    This seems to stem from the ability to levitate almost everything on his person except his feet and some form of telekinesis with the dismembered limbs.

    That said, the fruit has a downside. Being exposed to sea water could prove deadly. Not only does it weaken him to the point where he can't swim, but he loses all abilities related to the fruit.


  • Knives
  • Buggy keeps a number of knives on himself. His favored method of using them seems to be slipping the blades between his fingers like claws.


  • Luck
  • This may as well be an ability. Buggy has the extraordinary ability to fail upwards. While he likes to see himself as cunning and manipulative, he seems to survive by mostly being in the right place, at the right time, and often uses this to his advantage. He's also good at talking himself up and convincing people to follow his ideas.


  • PERSONALITY: Above everything, Buggy is vain and egotistical. Pride is important to him. As shown by his treatment of his captive audience, he doesn't mind if he instills fear in others or controls them through bullying if it gets him the reaction he wants. He's a flashy kind of guy, who's never really seen without his clown persona firmly in place. He says he wants to be loved, but he doesn't seem to know how to even begin to accomplish that.

    Additionally, while he's very self-conscious of his appearance (especially his nose that's just naturally that big and red), Buggy has seemed to choose the method of embracing your biggest weakness so the world can't use it against you...

    Except it doesn't work when even the mention of anything that remotely sounds like nose is enough to send him into a fit of rage. Luffy casually mentions how he bets everyone knows him and we see Buggy rage about how he's making fun of his nose and complains that it's stuck in his head now. He has a lot of deep-seated insecurity for sure. His appearance has definitely led him to feeling like an outcast and an easy target for people to demean.

    He tries his best to not let that bother him anymore.

    But that does bring up his short-temper and violent tendencies. He's cruel and callous, even towards his own crewmates. Age doesn't seem to deter him either, as he was perfectly happy to torture Luffy and threaten a child that was captive in his audience. Looking out for number one is very important to Buggy, even if it means playing along with types like Arlong or even Luffy to his benefit. That's because Buggy isn't necessarily brave when push comes to shove.

    Actually, he's a bit of a coward. So Arlong wouldn't eat him, he agreed to track down Luffy, who he then later agreed to help in return when it seemed that would be more beneficial.

    When it came to the big fight against Arlong though? Buggy was quick to take his leave as soon as he got his body back. He may be a practical clown who can work with those he may not like, but he knows when to step out if a fight seems stacked against him.

    Buggy sees himself as a performer and an artist. Showmanship is very important to him and appearances are everything. He's also playful, even if it's in a way that seems to annoy others more than genuinely entertain. He can't help but poking and prodding at others, whether that's by making ill-timed taunts while Usopp is trying to work with explosive material, or singing a delightful sea shanty about Nami's ass. Without a threatened audience forced into laughing, it becomes very clear that only Buggy finds himself a true performer.

    Simply put, in reality, Buggy's sense of humor is lacking. He thinks he's hilarious, but his jokes tend to be bleak and unsettling to most. He also doesn't seem to have much compassion for others, fully embracing the plundering and pillaging lifestyle of a pirate if it gets what he wants. He even seems to take some joy in it.

    Ultimately, it's safe to say that Buggy seems to see himself as a tragic figure of sorts, if the way he talks about his own difficult relationship with Shanks is anything to go by, and how he seems to think art comes from a source of pain. Buggy isn't always one to recognize his own flaws after all.

    Buggy is also greedy and selfish. He loves treasure, he loves getting berry, and he will go to any lengths to hunt it down. He's shown to be enraged that Luffy has what he's decided is his map. He doesn't like people taking what's his and he can hold a grudge forever..

    As a matter of fact, his anger seems to be what fuels him a lot. He seems to harbor a lot of resentment towards not only Shanks, but Luffy as well. It's safe to say that if he ever got the upper hand, he'd delight in making their lives miserable. Being bitter seems to be a core motivating factor to Buggy, and showing everyone how foolish they are for underestimating him.

    SAMPLE: TDM

    INVENTORY: 1- Clothes on his back.
    2. Knives. He has an unknown number of small knives on his person.

    SUITABILITY: While not necessarily the heroic sort, Buggy is an adventurer at heart. Give him action, give him new things to see (and potential treasure to steal), and he'll be all in. He may not be the bravest if he genuinely thinks his life is on the line, but Buggy is also a talented fighter with his Chop Chop abilities and knives. Dealing with the undead or any other foes that crop up won't be too much of an issue. He'll be properly motivated to keep himself safe after all, and to keep his life as comfortable as it possibly can be. He's also the rather... curious sort. As he says, he has eyes and ears everywhere (and he usually means that very literally) and would be useful when it comes to finding out intel or figuring out ways to solve mysteries if it means being a fly on the wall.

    And hey, he's not above torture either, if it comes down to it.

    NOTES: N/A.
    cartographie: (pic#16702766)

    Nami | One Piece (Live Action)

    [personal profile] cartographie 2023-10-24 01:32 am (UTC)(link)
    PLAYER NAME: chel
    CONTACT: dm or [plurk.com profile] baoshan

    CHARACTER: Nami
    CANON: One Piece (Live Action)
    CANON POINT: End of Season One

    BACKGROUND: cw: mentions of parental homicide, child abuse, and self-harm

    Nami spent her early childhood in Coco Village, a rural community, where she was raised alongside her adopted sister Nojiko by Belle-mere, a former Marine who had rescued them from a town decimated by war. Her childhood with her adopted family was peaceful and idyllic to some extent, but being poor and hungry to learn more about the world around her and foster her talent for making maps drove Nami to try stealing from the local bookstore, something her mom set her straight on but not before Nami's resentment over having to grow up with almost nothing boiled over into an explosive fight between mother and daughter. After lashing out at Belle-mere and running off, the pair had a heart-to-heart conversation that was ended abruptly by the violent arrival of the Arlong Pirates - fish-men with strength that far outmatches most people - to the Conomi islands.

    After being unwilling to say she didn't have any children and unable to pay the tribute price the invading pirates set for every adult and child in the village, Belle-mere was shot and killed by Arlong in front of Nami and Nojiko as an example to the rest of the villagers about what happens when Arlong's demands are not met, and the two girls were left orphaned again.

    True to her pragmatic, cunning nature, a young Nami struck a deal with Arlong, agreeing to join the Arlong Pirates and use her gift for drawing accurate maps and sea charts to help him expand his grip on the East Blue in exchange he agreed to let her buy back Coco Village and the freedom of everyone living there for 100 million berry.

    Eight years of robbing pirate crews and running various cons later, Nami, now an accomplished and highly skilled thief, was coming extremely close to meeting that price when she crossed paths with Monkey D. Luffy and Roronoa Zoro in Shells Town. After she and Luffy stole a map to the Grand Line (something Nami had been tasked with by Arlong), she stayed with Luffy and Zoro while they made their way toward the Grand Line, continuously rebuffing Luffy's suggestion that she join his crew. After a stop in Syrup Town left them with not one, but two new crew members (Usopp and their new caravel, The Going Merry) the group reached Baratie, a floating restaurant in the Sambas Region of the East Blue.

    This stop proved to be an ordeal for the Straw Hats. After a run-in with the Marines and the revelation that Vice-Admiral Garp was Luffy's grandfather, Nami felt a renewed urgency to return to the Conomi Islands and Arlong with the map to the Grand Line, too close to finally paying off the price of her village to want to get mixed up with the Marines and risk getting caught. Intending to double-cross the Straw Hat Pirates as she'd done so many pirate crews in the past, Nami's plans for a swift exit were delayed by Zoro's decision to challenge Dracule Mihawk to a duel. While staying behind meant she was able to lend a hand and be there for Zoro when her efforts to talk him out of fighting someone so much, it did nothing for how conflicted she was about her decision to leave them. After Arlong arrives at Baratie and Luffy engages in a near-fatal battle with him, Nami intercedes, revealing her betrayal and leaving the group with Arlong and the map to the Grand Line.

    Despite telling her friends she never wanted to see them again, the Straw Hats (plus another new member, Sanji) followed Nami to the Conomi Islands, where, with the help of Nami's estranged sister Nojiko they put together the pieces of Nami's past and her reasons for walking out on them with the map. Believing that she was about to pay off Arlong's price and set her village free, Nami and Nojiko crossed paths in Belle-mere's orchard, where Nami was digging up her cache of berry, and after a confrontation, Nami finally opened up about what she's been doing the last eight years while letting the villagers believe she had willingly joined the Arlong Pirates purely to draw maps. Just as the two sisters were finally able to repair the rift between them, Captain Nezumi, a Marine working under Arlong's thumb came, claiming he was there looking for stolen property and claiming Nami's chest of 100 million berry had to be that. Realizing that it was Arlong who put Nezumi up to this, Nami took off for Arlong Park, aware that Arlong would raze the village to the ground now that he had the money and the map to the Grand Line.

    Giving in to the despair of the situation Nami goes so far as to harm herself at the spot where Arlong had her tattooed as a child, though is stopped by Luffy, and after Nami tries one more time to make him leave, she caves and finally admits she needs help. Following a final confrontation at Arlong Park, where her friends take down the fish-men and literally bring Arlong Park crumbling down, along with the maps Nami was forced to make Arlong and the room he held her captive in, Nami says goodbye to her sister and officially joins the Straw Hat Pirates as their navigator, both her and her village finally free from Arlong.

    PERSONALITY:
    ‣ pragmatic
    ‣ clever
    ‣ sarcastic/cynical/dry as a bone
    ‣ direct
    ‣ self-sacrificing, willing to be perceived as the bad guy for the greater good
    ‣ a fast talker (read as: a bullshit artist)
    ‣ enterprising and very money-motivated
    ‣ the plain-spoken voice of reason among the crew, she's got the brain cell they all share more often than not.
    ‣ information-driven, she likes plans, knowledge, books, maps, and hard facts.
    ‣ not great at asking for help, but learning.

    SAMPLE: TDM top level

    NOTES: n/a
    Edited 2023-10-24 01:33 (UTC)
    serio: commissioned. dnt. (206.)

    Roronoa Zoro | One Piece (Live Action)

    [personal profile] serio 2023-10-24 01:11 pm (UTC)(link)
    PLAYER NAME: Kiera (returning player)
    CONTACT: [plurk.com profile] dessin

    CHARACTER: Roronoa Zoro
    CANON: One Piece (Live Action)
    CANON POINT: #108 - "Worst in the East"

    BACKGROUND:

    Episodic summary here.

    PERSONALITY:

    ▼▲ P O S I T I V E S ▼▲ — "I serve a purpose."

    BRAVE & FIERCE

    Zoro spent his childhood training as a swordsman in a dojo in Shimotsuki Village. Being that his greatest wish is to someday be the world's greatest swordsman, he worked hard to become a skilled fighter. After leaving his village in order to achieve his dream, Zoro spent some time hunting down pirates in the East Blue for their bounty, earning him the title of the Demon of the East Blue. Relentless in his pursuit of his targets, he rarely lost a fight. Not one to back down from a challenge either, he doesn't scare easily; the more formidable the opponent, the better. With the reputation he'd built for himself, it would be easy enough to mistake him for some kind of bloodthirsty monster, but his desire to become the best, the greatest started with a simple promise he'd made to someone many, many years ago...

    HONORABLE & LOYAL

    Back when Zoro was a kid, he had the one friend. Someone who challenged him, encouraged him and taught him the value of never giving up. Kuina was the best fighter in the dojo, and Zoro made it his goal to someday surpass her. They made a promise to each other that they would keep training and fighting until one day, one of them would be the world's greatest. After Kuina died in a tragic accident, Zoro made it his goal to fulfil the promise they'd made. He stayed true to it until he lost his way (both literally and figuratively), and it wasn't until he met Luffy that he was reminded of his dream and of the vow he'd made a long time ago. Deciding to join Luffy's crew, he quit being a pirate hunter, taking on the role of the first mate instead. His willingness to help Luffy find the One Piece and become the King of the Pirates is due to his captain's own desire to see everyone else's dream come true as well.

    COMMITTED & TRUSTWORTHY

    His loyalty to Luffy and his crew is steadfast, proven by his decision to stick with the Straw Hats despite the number of times they've had to face numerous difficulties and challenges on their way to the Grand Line. It seems once Zoro's committed himself to a goal, he never gives up on it. When the crew was captured by Buggy, Zoro proved himself capable of working together as a team instead of going about things his own way. When he'd fought Mihawk in a duel, Zoro had persisted until the very end, refusing to give up on his dream even though he was losing and already at a clear disadvantage. Despite being injured and outnumbered while going up against Arlong and his fish men, Zoro never once considered not fighting together with the rest of the Straw Hats, even going so far as to team up with the damn waiter in that final battle against Kuroobi. Meh.

    KIND & PROTECTIVE

    That tough and gruff nature of his aside, Zoro will not hesitate to step in when someone's in need of his help, even if they're complete strangers. While having a drink at a bar in Shell's Town, Rika, the daughter of the bartender gets bullied by Helmeppo. Not willing to let that slide, Zoro interferes and gets into a fight with the brat which lands him into some trouble with the marines. He might choose to keep himself at a distance and tends to give off the impression that he's grumpy and aloof, but it's pretty clear to see that Zoro does actually care for those around him. At Baratie, he tells Usopp to pace himself while he's drinking, obviously concerned for the sharpshooter; not wanting him to get too drunk. He also takes notice of Nami's silence, and tries to get her to talk about whatever's bothering her. When Luffy seems upset after finding out the truth about Nami's past, Zoro goes to talk to him about it.

    MORALITY & ETHICS

    Zoro will not harm or kill unnecessarily. When someone picks a fight with him, he will often use the hilt of his sword instead of the blade, mostly acting in self-defense unless there's a need for further action. He also doesn't like stealing, which is why when he needed berry in order to survive, he decided to hunt down criminals for their bounty. His disdain for those who are disloyal, untrustworthy and selfish is also clear when he gets mad at Nami for trying to save herself and abandon the crew the moment they were surrounded by Buggy and his clowns.


    ▼▲ N E G A T I V E S ▼▲ — "Don't like what you see? Look away."

    RECKLESSNESS

    Zoro relishes every opportunity for a good fight, and he's willing to go to great lengths to prove himself capable of being the best, even going so far as to risk his own life for it. The moment he'd caught sight of Mihawk while at Baratie, he recklessly challenged the man to a duel to the death despite being no match for the warlord of the sea. Consumed by his need to fulfil that dream of his, he stubbornly refused to back down despite Nami's pleas for him to reconsider his decision to fight a losing battle.

    RUTHLESSNESS, TEMPER & PRIDE

    This green-haired swordsman's killed many pirates, often brutally, stuffing their body parts in burlap sacks in exchange for berry. He doesn't seem bothered by the body count nor the act of killing these men, so long as it's justified. He's not completely devoid of emotion however because whenever Zoro does get annoyed or irritated, he can become angry and lose his cool. He's also incredibly prideful. The more someone tells him he can't do something, the more he wants to prove them wrong about it. And if someone betrays his trust, he's quick to condemn them without bothering to find out the reasoning behind it. Case in point: after finding out Nami's been part of Arlong's crew all along, he was the only one of the Straw Hats who didn't seem to think she was anything but a lying, backstabbing thief.

    THAT BEER & THAT RUM & THAT WINE

    Zoro really, really likes drinking. There's nothing better than sitting down with a good bottle of beer or rum or wine. He might even be a little addicted to it, and if he's not careful, it might just be his undoing. Good thing he's got a high tolerance for alcohol, but even he's admitted to drinking too much once and ending up face down under a table. Yikes.

    NO SENSE OF DIRECTION

    This guy's sense of direction is so bad, he left his village and hasn't been able to go back there since because he doesn't know the way home. Zoro might be able to track down a moving target, but tell him to go to a fixed location somewhere and he's bound to get lost.

    ATTACHMENT ISSUES RE: WADDY ITCHY MONKEY

    The Wado Ichimonji is a sword used by Kuina which was entrusted to him by Kuina's father upon her death. Zoro carries it with him everywhere he goes and he is very attached to it. This sword is the reason why he uses the three sword style, where he wields a blade in each hand and the third in the jaw.

    SAMPLE:

    Logs + Network

    NOTES: Aside from the clothes on his back, he's gonna come in with his two security blankets: the Wado Ichimonji sword and his bandana. And... can he haz hammock?

    Thanks for taking the time to review this application. ღ

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