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let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
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applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

makemeasong: (190)

Clara Oswald | Doctor Who

[personal profile] makemeasong 2022-10-08 06:46 pm (UTC)(link)
PLAYER NAME: Cloude
CONTACT: lifewasawillow#5524
HOW DID YOU HEAR ABOUT THE GAME?: TDM, but I also know CJ :D

CHARACTER: Clara Oswald
CANON: Doctor Who
CANON POINT: Mid episode 1 season 8, Deep Breath.

BACKGROUND: Clara's Wiki

ABILITIES | POWERS: No powers or abilities other than speaking fluent Doctor.

PERSONALITY:

Control Freak: A classic good/bad situation. When Clara is in control, she feels her most confident, particularly if she's in charge of bossing the people around her. Even if the going is rough and she isn't actively helping to save the day, having control over a part of the situation helps her feel like she can keep others from panicking. For example, she might lead a small group to set up defensive perimeters, or tend to people who need help; if it's a seriously dire situation and the Doctor can't be there to soothe, Clara will be that person. Feeling in control is what keeps her from having to admit she's just as vulnerable as everyone else.

If the Doctor absolutely has to be elsewhere and needs someone to lead a group effort, he never hesitates to make Clara the boss. She isn't bad at it either; she thinks critically to try and make the best decisions for all, she uses weapons and violence as a last resort, and she will listen to others' ideas and even implement them if they're sound. When her control is threatened by someone she thinks has no business being in charge, she'll get aggressive and in that person's face until they back down. When control is stripped away and nothing is left, her decisions become rash, she gets agitated before getting angry, and it takes a long while for her to cool down. If it turns out that giving up control was the better option and resulted in a win, it could take hours or days, but eventually, she'll apologize.

Just before she gets pulled into this world, the Doctor has regenerated and now he's a completely different man. She has absolutely no control over what he's doing or where they're going. There is literally nothing she can do to make him the way he used to be, and she has to decide if she wants to walk away from the situation. Walk away, or give up enough control to stick around and figure out how this new Doctor operates. She's leaning toward the former because she isn't sure she's strong enough to let herself be vulnerable to his new attitude.

Compassionate: Clara's big heart is one of the best parts of her. The way she cares for people, and most especially kids, is why she can be a teacher during one of the most chaotic periods of a pre-teen's life and go on adventures with the Doctor that never go as planned. Because for as much as she's a control freak, there are parts of her heart that override it. Children will always be a given. Whether she knows them personally or not, if a kid is in trouble or otherwise needs help, she'll be there if she can. If she can't help, she'll find someone who's capable. The TARDIS always takes Clara and the Doctor where they're urgently needed, and at times, that has translated to landing in a place where the people simply need someone to hear them.

Her compassion doesn't begin and end with children and others in need of immediate aid. She has a good ear and tries to give sound advice when it's asked for; she'll do that for anyone, including a stranger. But if she knows and loves someone even a little, whether that's as a close friend, a part of her family (which includes found), or someone she's intimate with, she'll do everything in her power to help. Whatever it is, big or small. If she cares for you and you need a kind heart on your side, Clara's your girl. She's never needed to be needed to thrive, but it means something to her when others trust a part of their burden with her. It's the opposite of what the Doctor is doing now; as he goes through the regeneration process she finds herself being pushed away. She can't help him, not in any way, because he refuses to let her in. That's killing her inside. Every part of her wants to try and soothe his mind, but her compassion isn't wanted, and it's left her floundering. It makes her feel hurt that she's being rejected in a way that pushes back against a quality she thought he loved in her.

Brave: It's been mentioned, but to reiterate, Clara will run into danger. About 95% of the time, if she thinks she might hurt more than help, she'll back off. But if it's a choice between someone dying if she doesn't act right away and her own life? All bets are off, she'll go for the rescue. It's what will be her undoing eventually, but for now, she's only literally died once - for the Doctor. Brave can mean bossy in this case specifically. He knew he was dying and told her not to do anything for him. But did she listen? Oh no. She did (what she believed to be) the brave thing because the universe needs the Doctor more than it needed her. She thinks a lot about whether or not she could have saved her mum when the attack in London happened, and that drives so much of her strength. Down to her core, Clara believes that if she could, her mum would have been brave and helped until she couldn't. The ghost of her mother drives so much of her courage.

At this point in her life, after traveling for so long with The Doctor, Clara is bolder with her bravery and it's paid off well. She's exhilarated by 'saving the day' with him, so to speak. All of this isn't to say she doesn't get scared, but that's all part of it to her. Being scared is being brave, and she's learned that from The Doctor. Everything mentioned before this point will play into how she reacts to being pulled into a place against her will. There's little-to-no control over anything, and there are others with less experience involving chaos. These reasons will make her want to be brave for those around her once she has her bearings. Even without the Doctor, her main goal would be to help as much as she's physically able to, in any way she can.

SAMPLE: sample one | sample two

INVENTORY: Clara arrives with almost nothing save for the clothes on her back. In her limited pocket space she also has:

• TARDIS key
• her mum's gold ring
• mobile
• a note in Clara's handwriting that says 'check his internal organs somehow. ask Strax.'

NOTES: Clara doesn't need anything special, and both the River and the Doctor players are on board.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? If it works to do something plot heavy, I'm totally into it, but with the TDM having been awesomely interactive, no problemo if that's not an option.
Edited 2022-10-08 18:54 (UTC)
makemeasong: (Default)

[personal profile] makemeasong 2022-10-09 08:43 pm (UTC)(link)
Hi! It's before - I used the transcript numbering so the wiki might be counting it differently. She's not dead!
makemeasong: (Default)

[personal profile] makemeasong 2022-10-09 09:10 pm (UTC)(link)
I don't have a preference! Wildcard me, baybeee