groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

matermali: (Default)

vanessa ives ☓ penny dreadful (2/2)

[personal profile] matermali 2022-07-30 09:43 pm (UTC)(link)
ABILITIES | POWERS: Some borrowed from the wiki.

☓ it is thee and me ☓
✺ medium; While she is a perceptive individual on her own, her clairvoyance is a deep part of her. She can divine someone's past, present, or future. Much of what she takes in is subconscious, understanding it on an innate level before she absorbs and translates. Sometimes she has trouble translating this ‘input’; it can be situational. Touch strengthens it. The closer someone is linked to the forces of the dark or the light (middle ground is boring), the more she’ll be able to understand. (Player discretion; permissions post) Her visions can also come unbidden, and often do. She can have trouble telling them from reality. Her ability to channel spirits means that she can easily be possessed by ghosts or demons, but it also means her will is strong enough to overcome them, in theory... If her fragile body can survive the torture.
✺ daywalker; As a hedgewitch, or Daywalker, she's learned much about divination methods like the Tarot or tea leaves. She's well versed in herbalism, though she doesn't advertise this to just anyone. Her occult knowledge is vast given the time she's from, and she knows about tools like fetish dolls and blood totems (her own being that of a scorpion).
verbis diablo; The No-No Latin, Words of the Devil, or Devil's Tongue. She's used this to to expel a pack of ancient witches, to overpower Lucifer and Dracula, and to turn a pack of dogs on their owner and maul him to death. She's quite fluent by now, especially having memorized a lot from the Poetry of Death.
✺ book smarts; Vanessa has a keen aptitude for literature and high learning that was born from solitude, but fed by her need for knowledge. She loves books and poems. Her memory is keen enough that she can easily quote entire passages of poetry from memory that are apt for the situation, like a nerd.
✺ marksmanship; Technically she has a natural skill for firearms, able to shoot moving targets on her first try. She doesn't particularly like guns, though, so she won't be looking for one to carry.

☓ babalon, o mother of abominations ☓
✺ by the pricking of my thumbs; As an incarnation of the Mother of Evil who is prophesied to usher in the end of days, Vanessa's dark powers are...loud to certain types. Throughout the series, she's shown to attract night creatures of all kinds (at times they are mesmerized by her; other times they want to lovingly nom on her). Any who don't serve Lucifer or Dracula may not consciously understand who/what she is, but may still be attracted to her at the player's discretion. Demons, witches, or anyone who is supernatural-adjacent may have the ability to sense her even if she's far away, and it may be unpleasant but their mileage may vary (night creatures may love the feeling, but an old and powerful witch called it terrifying). At the player's discretion. I'll put up a permissions post.
✺ something wicked this way comes; Vanessa's body is completely mortal and can be injured or killed as easily as anyone. Her spirit, or part of it, is the reincarnation of the primordial goddess Amunet, and it is heavily implied that her incarnation has also existed in different cultures (just as Dracula and Lucifer were once one, they were also Amun-Ra). The Egyptian and Biblical connections are the most blatant references (Amunet and Lilith), and she may also be representative of other dark Goddesses in various mythologies (Mara, Hella/Hel, etc.). Whatever the incarnation, she carries creation and death. Characters who may have reason to be connected to any of these myths/incarnations or rely on ancient magic are welcome to sense something ancient or evil in her, or make specific connections to the goddesses themselves. Also at the player's discretion, will include a permissions post.


PERSONALITY:
Even as a child, Vanessa struggled with her own contradictions, and it's gotten no easier as an adult. She was afraid of the dolls she had to play with ( “Those eyes staring at you, just waiting to come to life. Who thinks that's healthy for a child?” ), and yet grew to appreciate taxidermy as an older girl and young woman ( “I put mirrors behind the glass eyes, so they would spark.” ). Such attempts to turn her fears into a strength are common for Vanessa, but they rarely pan out the way she intends. Her inner conflict runs too deeply, down to her soul.

It would be difficult for the average passerby to notice any such conflict, however. Vanessa carries herself with a very specific poise, controlling everything in her life that she can: fashion, posture, diction, and who she allows to get close (the latter is often a failure). She uses this control over herself to an intentionally obscure degree, knowing that the mystery she can present will draw certain types in. When necessary, she can use this to manipulate them to her own ends, as with Ethan Chandler and Dorian Gray both. ( Dorian: You have exceptional composure. [...] Poise, I mean. | Vanessa: Control. | Dorian: Yes. What if you were to abandon it? | Vanessa: I couldn't. ) The illusion of control also helps her cope with her inner demons, both psychological and real.

She knows the dangers of losing control, that she risks her soul whenever she gives in to her primal, often sexual urges. It keeps her afraid enough to place most people at a distance, but she still wants. For all her perfect fashion and poise, Vanessa desires touch; to be loved and known and accepted. She'll go so far as to not wear gloves at parties (scandalous!), hinting at the desires beneath. She denies herself the sexual urges as much as she can, but she still seeks out stimuli. Exciting ventures, yes. Friendship...risky, but yes, how she wants that, too. She can love deeply, and wants love in return, but she doesn’t know if she can trust what love does to her. Her love lingers with her guilt, as she continues to write letters to Mina that she will never see. She will hold her friends, kiss and comfort them; she will tease them with a twinkle in her eye as they blush and both laugh together, but no matter how dear her friends are, there will always be just a sliver of distance between their spirits. It’s a trace of enigma that she's reluctant to let go of, save eventually around Sir Malcolm or Ethan Chandler. With others, she uses the mystery innate to her presence, enforcing an illusion of control over people as much as herself.

Once someone has her love, though, she will do anything for them. She will risk her life for them, she will kill for them, and she will kill them if it's the kindness that they need. As much guilt as she feels over betraying Mina and sending her down her path of unholy torment, Vanessa doesn't seek her forgiveness; she's ready to kill her beloved Mina to free her from Dracula's embrace. As much as she resents Sir Malcolm for being the one to trigger the darkness within the young Vanessa, she loves him with a ferocity that sends her with murderous intent into an ancient witch cult. Her love can consume her, it never truly leaves her, and so she's reluctant to hand it to just anyone.

Raised as a Roman Catholic, she’s well acquainted with religion and believes that God has a plan. Unfortunately, she also believes that darkness will never stop following her, because it’s in her very soul now. She’s sinned to the point of murder, her essence tainted by Verbis Diablo, and part of her resents that despite all of her prayers, God never seemed to listen. Outwardly, she will preach God’s word and openly defy the Devil even while acknowledging her dark path, but within there is turmoil. She knows herself, claims not to fear it, but fear it she does. She wants God, but some part of her wants the Devil more.

That part of her manifests in selfish or even vengeful behavior at times, especially when she has a goal in mind that she deems far more important than anything else. Others haven’t suffered like her; they don’t know and so they can’t begin to understand. She doesn’t think herself a martyr, because she has not yet been taken, but she does believe that her suffering is solitary, and that when it manifests in its full force, these resentments towards others are unleashed. When possessed, it isn’t all Lucifer or Amunet; it’s also Vanessa unleashing a pain that she buries too deeply. When the others engage in torturing a young vampire for information on Mina, Vanessa does nothing to stop it. She will do what needs to be done to achieve her own ends. ( “We here have been brutalized with loss. It has made us brutal in return.” )

At her best, she can show incredible empathy towards those who suffer or seem lost, in part because she can see herself in them. On her own, she doesn’t seek out good deeds, but when guided towards them she will feel glad for any kindness offered to others. Part of that is selfish, too, but that doesn’t mean she isn’t kind; just that her kindness is difficult to shake from an ever present melancholy. She is forever in her own world─in the demimonde─and she often doesn't have any room left in her thoughts for the every-day concerns of most people.

Vanessa claims that her soul belongs to God, but at the same time admits that her soul is lost to the night. Which is it? This is her need as a human versus her want as an old god, and she’s unable to separate them or understand from which soul these desires come from. It's both her shame and her desire manifest. The truth is that she doesn't want a normal life, even while she envies those who revel in normalcy. She wants to want it, she knows it's what she should want, but in certain moments she can’t deny the Demon within. Just as a priest reminds her, the glory of suffering is uniquely hers. She’s not so quick to let go of her twisted divinity.

SAMPLE: ONE (prose) | TWO (network to action)

INVENTORY: Dress; coat; cross pendant; rosary. Dressed to the nines.

NOTES: She smokes weed for her anxiety and such. Would she be able to source more cannabis plants, or discover something like it, so she can continue to roll her own joints? It's the safest release she permits herself.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Dealer's choice, I've got the time and energy for either! If her vibe sparks any plotty ideas I'm super down for that. Perfectly happy with plot-light, as well. Trouble will find her, regardless~
matermali: (012)

[personal profile] matermali 2022-07-31 02:51 am (UTC)(link)
I am absolutely down for her being a bedrock for undead drama! Would any of the undead be particularly drawn to her in this world like they are in hers, as well?

I think she would want to avoid the stronger varieties of opiates, but will work with what she can.

This all sounds awesome. I'll go with option 2, Boss!
matermali: (027)

[personal profile] matermali 2022-07-31 02:59 am (UTC)(link)
You got it, Boss.