let's set d o w n some (
groundrules) wrote2022-01-23 05:44 pm
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npc inbox: arc v
Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!
Previous NPC inbox posts:
- ■ Arc I: Sa-Hareth
■ Interlude: Stairs of Sighs + Arc II: Taravast
■ Interlude: Ellethia
■ Arc III: House of Ravens
■ Arc IV: Serthica
ALEM
DEIMAR Young king of Alem, six months into rule. Ascended after his father perished during Alem’s siege. Bright, sharp, sly. A golden prince with formidable charisma. Men would follow him to their doom. | |
HAIVA Elder brother to Deimar, whom he resembles greatly. No appetite for the throne. Organises the evacuation convoys and healing efforts. Personally visits the wounded often. Scholarly, sedate and sickly. Has offered a bounty for the Reaper. | |
CLE-FLORENS Twelve-year-old sister to Deimar and Haiva, in line for the throne. Shy, hesitant, weary of bloodshed. The people name her a symbol of righteousness and think they’ll win the war if they are led by her innocence and sacrifice. | |
VATAZ DECEASED | Cousin to the heirs, son to Thyvault. Paladin of renown, serious, earnest, ready to sacrifice his life for Alem. Devout believer in the citadel’s sacred mission to rein in hell. | |
THYVAULT Uncle to the throne heirs, father to Vataz. Pragmatic, weathered, strong. Consummate soldier and sorcerer. Briefly acted as Regent while Alem determined his brother’s succession — many say he hesitated to surrender the crown to Deimar. | |
GALATEA Distant relation and noted paladin. Patient, fair and compassionate. A rare embodiment of military prowess and diplomatic sensibilities. Negotiated the trade route truce with Rathakku and has been single-handedly striking supply deals with traders. | |
KERASSTONE Leader of Mount Attevar’s ancient dwarf tribes, which preceded the settlement of Alem. Allied with the citadel for its efforts to keep hell bound. Battle-hardened and quick-tempered, but a man you want minding your back in battle. The one who’ll make sure everyone survives. | |
MERCHANTS OF ALEM Passing scavengers intent on stripping the flesh off Alem's financial bones. From boastful Batthour of the grain route to stern Eles of silks and steel, they'll supply most provisions... for a steep price. | |
RATHAKKU / RAKKATHU / 'THE LORD WHO WAITS' Undead liege. The Lord of War. Cruel, cunning, decisive, strong. Apt torturer and tactician. Sufficiently patient to wait out a year of siege against Alem. Leads the armies of the brotherhood — so far, to perennial victory. Can only be reached by missive (a single letter/answer interaction) or through envoy. |
KARSA Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices. Currently unavailable. | |
ZENOBIUS Former caretaker and scientist of Ellethia, site and cauldron of the first undead attacks. Fell victim to local enchantment and looked after the comatose bodies of his former colleagues for years. Fell and awoke from a long sleep, partly amnesiac. Practical, grumpy, unafraid to challenge the Merchant. | |
'QUICKSILVER SAM'(UEL VANE) Pirate king of great renown, master of haunted waters. Recovering from a journey through the Crossing Seas, where he summoned the drowned dead for a foolish act of vengeance with an elusive artefact he himself misunderstands. Agile, quick-witted, charming and possessed of more street smarts than many. Intent to repay his debt to the party. | |
![]() | HATISSE Revived witch of the Attaryl, partly responsible for the massacre of the Stairs of Sighs. Formerly a court witch of the Attaryl. Manipulative, vicious, a trained seductress. Formidably powerful. Buried with wards and injuries by her own sisters to prevent her return. Somewhat bound to Wrath. |
![]() | ASGEIRR The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers. |
THE MERCHANT The patron |
OTHERS
"HALTHAM" | ANURR The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation. |
no subject
( That is it, smile thin, pained in a way that marks not bruised sentiment but the strain of pretend a perfectly pleasant demeanour. He is, some might say, devoid of such notions. Here, now, shaking his head thinly, once. )
I have no such intention.
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She clasps her hands behind her back, straightens her posture, and gives a firm nod. ]
Thank you for convincing me. I believe that you haven't sold us yet.
[ She looks him head-on, serious. ] For what it's worth, I hope you do survive this. [ Wait. Hope is too passive a word. ] No, you know what? They would have to get through me and I am way too talented. You will survive this, so start acting like it.
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Look after my brother. That's all I ask. ( A pause, then wryly raising his goblet to toast the last dregs of his final sip. ) The better man.
( Long may he live, should Deimar fail to. ) Let Alem's plights prove worthwhile.
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Your sister too. [ She gently reminds, giving him the benefit of the doubt. Surely he simply forgot, stressed as he is, to mention the young girl. ]
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( ...you know. He'll just keep smiling. )
Yes. I do have a sister.
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( Ah, but to be King Deimar, overwhelmed by the burden of his own rank and duties. Do excuse him. )
You must be hearing things. ( And a nod, towards the door: You must also be on your way.</i. )