let's set d o w n some (
groundrules) wrote2021-01-02 05:34 pm
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npc inbox: ellethia
Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!
Previous NPC inbox posts:
![]() | ENAM Well-travelled guide and botanist. Associate of the Merchant, formerly himself a tradesman. Measured of speech, honourable, sincere. Lover and protector of animals, whatever their nature. Travels with apprentices. |
![]() | HATISSE Revived witch of the Attaryl, partly responsible for the massacre of the Stairs of Sighs. Formerly a court witch of the Attaryl. Manipulative, vicious, a trained seductress. Formidably powerful. Buried with wards and injuries by her own sisters to prevent her return. Somewhat bound to Wrath. |
![]() | ASGEIRR The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers. |
THE MERCHANT The patron |
OTHER CITADELS
"HALTHAM" | ANURR The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation. | |
MACALUSO SPINA Earnest and moderate nephew of Bonaccorso Spina, now leading Doxe of Taravast. Adrift, following the betrayals of his family, Macaluso benefits from support from the witches of Bessis and seeks to rebuild the citadel he secured with the party's help. | |
VANNOZZA SPINA Beautiful and fierce niece of Bonaccorso Spina, targeted by the old man for possession. Crafty, coy, strategic and cold, she now acts as adviser to her more idealistic cousin, Macaluso Spina after executing her grandfather. | |
RIGARDA Lively, charismatic and gossip-prone lady of the highest echelons, formerly closely allied to Bonaccorso Spina. She carried out the dirty work of brokering weapon shipments to the Brotherhood of undead lieges, buying Taravast's protection. Alive at Anduin's largesse. | |
KARSA Currently unavailable | Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices. Furtively left the group, bearing injury, at the end of Arc II. |
→ wrath
( It is not for the dead to impose on the living, but arriving at Ellethia-Allayar appears to have stripped Hatisse of her manners. )
Dear heart, mighty king. You are, of course, your own man, with your decisions. And I would not dream to interfere or influence them. It would be untoward. I am, in all things, your humble servant.
But, if you take advice. As men of your modesty and wisdom often do.
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I do not suffer from a sinful amount of pride so there is no need to appeal to it nor am I anyone's dear heart. You have more experience within this particular world, and I am no fool who would refuse to listen to what you have to say. If you wish to gain favor with me, valuable council is far more effective.
What is your advice, Hatisse?
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Don't linger here long.
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I had no intention, but apparently our benefactor feels it is necessary for our group to witness his home city and the effects of the Undead upon it. Bonaccarso warned against Elletheia as well before the Undead. Is there any particular reason we should not linger?
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for the merchant, a day after arriving at the lighthouse
There's a lot to learn from Ellethia, and I'm sorry that you lost your home like this, even though the damage isn't fresh it's clear it was terrible.
I've tried to take away all I could learn from this place, and I wondered if you would be willing to speak to me about it. I understand your time is valuable, and we haven't conversed in the past but I am not indifferent to what's at stake and would appreciate whatever time you had.
Lily Evans
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asgeirr, while in the lighthouse tower
( to be fair usually he's one of the ones carrying Asgeirr's cloak, but right now he's neatly left it folded over a chair at one of the long discussion tables, holding a talisman in hand and smiling wryly, like a man who remembers once smiling with ease in his younger years. )
Would you lend me a few moments of your time?
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But he remembers this one, who summoned him. Nods along, as he sits primly in the chair of his summon. )
Of course.
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Will you speak with me about what's bothering you after?
( the gift, such as it is, remains regardless. but whatever haunts the dead is asgeirr's choice to share. )
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This is... a place of strangeness.
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( a small pause. )
Would you like your gift first, or after, to drive away the taste of here?
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I... have not had a gift in a very long time.
( He would sooner have it now. )
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The Merchant
— Jon Snow
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There was a mirror here, a broken mirror. We put it back together as well as we could. Something happened then and I cannot
What’s right? What happened here?
[ooc: break/typos intentional.]
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You might remember what our brave Doxe attempted to achieve. And what stood beyond his reach.
Taravast witches traded in mere extensions of life.
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some time after
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