let's set d o w n some (
groundrules) wrote2020-02-09 02:53 am
Entry tags:
npc inbox
Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!
Previous NPC inbox posts:
- ■ Arc I: Sa-Hareth
■ Interlude: Stairs of Sighs + Arc II: Taravast
■ Interlude: Ellethia
■ Arc III: House of Ravens
SERTHICA
| ARABELLA Mistress of discipline and Minaras' Watch ships, and member of the ruling governance. Her manner at once innocent, ruthless and cold-blooded. Mother to clockwork children. | |
| CAIN D'UBIQ Foremost dragon rider and gentleman of Eidris, accepted by the great fire-breathing Ashtart. War hero of the conflict with Minaras. Too young for his rank and achievements. Patron of several dragon schools. Appears perpetually absent-minded, thoughts astray. | |
| MA'AM MARIOL Motherly figure to the orphans of Serthica's impoverished underworld of exiles, the Mouse House. After years of rearing, prone to treating everyone as children. Her temper runs hotter than a first glance might indicate. Knows just about everyone. | |
| (KING) THIVAR II Formerly king of Serthica, holding a diminished court in Eidris — the single citadel contingent that still recognises his authority. Headstrong, firm, dignified. Claims Minaras and Serthica's dragons as his birthright. | |
| CHRICHTER Only available to those who join Remembrance. Leader of the radical Remembrance resistance movement that calls for a different solution to Serthica's post-plague political landscape. Unaffiliated with Eidris or Minaras. |
| KARSA Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices. Furtively left the group, bearing injury, at the end of Arc II. | |
| 'QUICKSILVER SAM'(UEL VANE) Pirate king of great renown, master of haunted waters. Recovering from a journey through the Crossing Seas, where he summoned the drowned dead for a foolish act of vengeance with an elusive artefact he himself misunderstands. Agile, quick-witted, charming and possessed of more street smarts than many. Intent to repay his debt to the party. | |
![]() | HATISSE Revived witch of the Attaryl, partly responsible for the massacre of the Stairs of Sighs. Formerly a court witch of the Attaryl. Manipulative, vicious, a trained seductress. Formidably powerful. Buried with wards and injuries by her own sisters to prevent her return. Somewhat bound to Wrath. |
![]() | ASGEIRR The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers. |
| THE MERCHANT The patron |
OTHERS
| "HALTHAM" | ANURR The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation. |



→ the doctor, zhou fei, finn, red
( With the Doctor and Finn acting as Mouse House liaisons, while Zhou Fei and Red have been raising coin for the Mouse House, they might or mightn't be surprised to receive the following message from good Mariol: )
Ah, hello there? Hello... now, won't be troubling you long, know how busy you are, you're all grown up and frightfully busy and... now, poppet, wouldn't be rushing back down here for a smidge. It's all gotten a little bit rough around the — ( Reedy, aimed in the distance: ) You stop burning your sister's hair, Theodore, ain't be making her prettier, you're not! Oh, no, no, Lily, you're plenty pretty, is not what I meant, you're a handsome, darling blossom, and we only lower the bonnet on yer face so low so people don't... steal you, is not cause we don't want to see you!
( And back to order: ) They're being rude or God-fearing, or whatever it is, upstairs, that's got their frill-filled heads sending the gas thick down again. They keep it nice and even most often, but now it's thick, and it's warm, and it's making people... sweet but sleepy and honest slow, and... a bit irritable, you know, poppet, prone to stubbing toes and drifting into people and the like. And that's when them knives come out. We don't be wantin'that. So, just keep to yerselves upstairs for a little, won't you? We'll be all sorted here, as long as — Theodore, I'm smellin'her locks again.
( You can handwave Mariol's reassurance that she and the children are fine for now, but feel free to continue the thread by commenting here if your character wants to ask other questions. You can keep this for background knowledge going into the finale, or share it with the group o/ )
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[ Thanks she hates it. ]
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As long as it takes, dear, don't worry. This all happens more often than I'd care, every few years now, and we're all up and standing — except for you, Theodore, you'll be sitting silent and pretty for the next five years.
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Bit of bother up here recently, but we'll get them sorted, dear, not to worry. [ Very little has been "fine" for anyone lately. ]
You said 'again' so they've done this before, have they, this heavy touch with the sedative? [ Sedating them, to what end. ]
caaaaaaareful
/facepalm
Oh, it is, yes. Wrong word there, sorry! I do that sometimes, mix up my words. It's a homonym, that one, sedative - one word with different meanings, like play - something you can watch in a theatre - or play, something I enjoy doing with the children and their games. Which I do miss, by the way, I don't intend to stay away very much longer. I've got some new gadgets for the children, in fact. Anyway! It's a homonym where I'm from, before I got here. Bit of slang, actually. That old sedative, it's a real gas. See, clever, that.
[ He says this quickly and confidently, but can he spin this? ]
Heating gas, though, it's made of a specific combination of hydrocarbons generally that, if combined and produced in excess, can have the sort of side effects you're describing. Sleepiness, slower reactions. It's nothing to worry about at all, I've seen it before. Everything will be fine when they dial it back a bit. With everything that's happened up here lately, well, they're being rude like you said, or just not paying enough attention.
[ Obviously quite the opposite is true. ]
Has it happened any other time before?
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( Where... was she. ) Oh, now and then, once a year or more, they get the pressure wrong, I think, or it's the pipes, or... five years ago, when they rounded us like rats, was when it last happened long. Think they were only learning how to handle us, now they'd locked us in. Was a month of it, awful, puppet, couldn't gather me own thoughts with a spindle. Though, tell you the truth, right after the coal sick, don't think I wanted to think about that.
It's all good, pet, nothing happens. Just some tempers rouse, best not to be your good selves here for'it.
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[ How to handle us and locked us in. Well, this isn't alarming in the slightest... ]
The thing about that, actually - can you recall a pattern to it of any sort? If it happens once a year or more, is it random or does it seem to coincide with a particular...event? If it gets worse with any sort of consistency, I can help them fix it. Keep it better regulated. You're fine, I know, but if we can avoid tempers rousing, all the better, eh? You have enough to worry about as it is.
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( ...round two: ) It's not the kind of thing you put in your calendar, now is it? And it's always been... I think it's all the heat, you know, you sleep more, you forget more... I just remember, me, forgetting a bit, poppet. I suppose, once a year or so? Nothing bad, they're excellent pipes, and I'm not, I'm not, me, complaining. I'm not a complainer.
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Oh, you're far from it, dear. You carry on quite well, with all you've got on your hands.
So they rounded you up and brought you down here after the coal sick swept through, started feeding the gas down here to you. Bit of a kindness, from the sound of it, as long as they get the pressures right. [ The furthest thing from a kindness but, tread lightly and all that. ] And they will, I'll help them.
I do think I ought to pay a visit, though. Compare the air up here to down there, bit of experimentation.
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They should take better care of you and do far more for you than they have been, but they're trying, I suppose. They don't get it right all the time, exactly, bit like our own parents, eh? But after the sickness, they brought you all down here, they've kept you safe, warm.
Does it seem to affect everyone's memory then, the children too? And some people get angrier about it than others?
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It's not about memories, poppet, I'm sure it's only heating. And the anger's no more than a stubbed toe.
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He wants to get them all out, but he's worried about endangering them if they make a sudden move to bring them all topside, and yet being gassed is equally concerning. If they bring them up topside, do they risk exposing them to something terrible? ]
I'll work this out with the officials, I promise. We'll have the gas sorted.
You said you're fine for now, I know, but I'd like to visit with you and the children if you're up for company again. Have a look at the vents where the gas is coming through. Just make sure everything's working properly on both sides.
[ Can he cut something off down there? Can he find a way to recirculate the air? At the very least, can he gain a better understanding of the gas itself and, possibly, how it affects him versus them? ]
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Do you have any idea where exactly the gas could be coming from? Other than Serthica, I mean. Maybe we can stop it at the source.
[ With permission or otherwise. ]
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Oh, it's only the heating gas, surely, it ebbs and it flows, you know, pipes be old. They had a spot of trouble with it before, poppet, back when the... when the sick'd barely gone, had us all so wobbly for a few days, made a hard time pass the quicker.
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The coal sick?
Um, it-... Was the gas this bad back then?
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The gas... Maybe it messes with people's thoughts and emotions, makes some more agitated or something.
But uh- [ How does he ask this? How does he ask? ] Were people reacting this way last time, too, or worse? I mean, were there casualties or... disappearances or anything?
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[ Yeah, the crime. That's what he's worried about. Great save, Finn. Sure. ]
finn, m8
And it's a little like that, when they get the gas wrong, but it's only the pressure, I imagine, of the pipes or... everyone's busy, poppet, we all try our best. I'm sure the mechanic is trying his best.
he's only screaming on the inside, it's fine
But when you say forget, do you mean you found yourself losing a few hours here and there or-?
[ Don't think he skipped over the 'we forgot of our losses' bit. ]
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It's not stuff you want to remember, poppet. Makes no one happy, all that death and trouble.
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But... I didn't know it started in the Mouse House.
[ Or did it? Wow, he hates all of this. ]
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go beg the group for some coin, finn, but not undoable
here's hoping he doesn't accidentally get them moldified, lmao rip ;;
:' )