let's set d o w n some (
groundrules) wrote2020-02-09 02:53 am
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npc inbox
Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!
Previous NPC inbox posts:
- ■ Arc I: Sa-Hareth
■ Interlude: Stairs of Sighs + Arc II: Taravast
■ Interlude: Ellethia
■ Arc III: House of Ravens
SERTHICA
| ARABELLA Mistress of discipline and Minaras' Watch ships, and member of the ruling governance. Her manner at once innocent, ruthless and cold-blooded. Mother to clockwork children. | |
| CAIN D'UBIQ Foremost dragon rider and gentleman of Eidris, accepted by the great fire-breathing Ashtart. War hero of the conflict with Minaras. Too young for his rank and achievements. Patron of several dragon schools. Appears perpetually absent-minded, thoughts astray. | |
| MA'AM MARIOL Motherly figure to the orphans of Serthica's impoverished underworld of exiles, the Mouse House. After years of rearing, prone to treating everyone as children. Her temper runs hotter than a first glance might indicate. Knows just about everyone. | |
| (KING) THIVAR II Formerly king of Serthica, holding a diminished court in Eidris — the single citadel contingent that still recognises his authority. Headstrong, firm, dignified. Claims Minaras and Serthica's dragons as his birthright. | |
| CHRICHTER Only available to those who join Remembrance. Leader of the radical Remembrance resistance movement that calls for a different solution to Serthica's post-plague political landscape. Unaffiliated with Eidris or Minaras. |
| KARSA Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices. Furtively left the group, bearing injury, at the end of Arc II. | |
| 'QUICKSILVER SAM'(UEL VANE) Pirate king of great renown, master of haunted waters. Recovering from a journey through the Crossing Seas, where he summoned the drowned dead for a foolish act of vengeance with an elusive artefact he himself misunderstands. Agile, quick-witted, charming and possessed of more street smarts than many. Intent to repay his debt to the party. | |
![]() | HATISSE Revived witch of the Attaryl, partly responsible for the massacre of the Stairs of Sighs. Formerly a court witch of the Attaryl. Manipulative, vicious, a trained seductress. Formidably powerful. Buried with wards and injuries by her own sisters to prevent her return. Somewhat bound to Wrath. |
![]() | ASGEIRR The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers. |
| THE MERCHANT The patron |
OTHERS
| "HALTHAM" | ANURR The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation. |



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No traceable origin as of yet, despite the claims from above that it started here. Did you hear much about how it affected the ill? Did they have a fever, a rash, upset stomach? Anything noteworthy?
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Of course I heard, don't be silly. We lived every day afraid of it. Smallest sniffle, shortest cough... can't imagine what it was like. And it'd... sneak up. One day, a grown man, fit as a fiddle, and then... the coughing. That long and deep and... til blood came with it. The spittle. And the... tiring, the chills, the — the teeth chattering, you could hear them, just... just walking at night, creaking the floors, trying to keep warm, and their teeth just...
( A moment's silence. )
Worst of it was the hands, you know. They called it the coal sick for it, at first. Fingers, going dark, and toes and... just rotting. Really. It's the truth, why not say it. It was rot and death, when it got black, they'd try cutting it but... saw one man, had it on his face. Like coal dust.
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The coal sick. They saw that and assumed it started here. So Serthica was whole before, the sickness spread everywhere, the two halves fought and split, and now everyone's separated and doesn't trust each other.
[ A pause for a moment, letting that settle in his own mind. ]
Would you go up there if you could? Live up there, with the children?
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And what can I bring you? There must be something you need, something you've missed from up here. If you don't tell me, I'll guess and it might be all terribly wrong.
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[ He hopes she can find the time to rest a bit. If he could help with that more too, he would. ]
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