let's set d o w n some (
groundrules) wrote2021-01-08 08:32 pm
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npc inbox: sa-hareth + stairs of sighs
Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!
CURRENTLY WITH THE PARTY
THE MERCHANT username: raven master The patron | |
KARSA username: lady of the willow tree Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices. | |
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ASGEIRR The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers. |
MAZYAR Charlatan, crook or wise man, Mazyar has worn all the names. Once an exceptionally skilled smuggler, now an equally apt tradesman and caravan master, allied with the Merchant. Less cryptic than his 'associate,' if more prone to riddles and keen on items with value. | |
GHOST ARMY OF ARHA A maudlin, marauding and eerily fixated army led by the young lord Arha through the Stairs of Sighs. They seek to rescue Arha's oracle lover Hatisse from Taravast. | |
OUHRSSON Guys, it's a bear. |
SA-HARETH
"HALTHAM" | ANURR username: Haltham | illiterate The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation. | |
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THE (NOT-SO) GOOD PEOPLE From distressed locals to busy-bee merchants, guards, enchanters, tradesmen, politicians and looser-tongued courtesans — never underestimate the value of indiscretion in a citadel built on commerce, rumour and stubbornly choosing to ignore the expanding rule of the undead. Not every piece of gossip or legend's worth your time, but beggars can't be choosers. |
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Forty percent, [ He supplies helpfully, and fondly. That was a massive cut, but… he had no idea how reasonable it was, or not. And having someone local as his cover would be really worthwhile. … Ugh. He should ask Mingyu. ]
Okay, thanks bud. I’m gonna check a couple things, but then I’ll get back to you, yeah? Stay safe.
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But I don't want trouble, so - I need an idea of average market prices for this sort of thing. I don't want to end up charging too much or too little and stick my neck out, yeah? I doubt he wants me to stick my neck out either.
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But secrecy and safety were worth it, in the end. There were only so many ways to stay a ghost. ]
Fine. [ He would just have to limit it to spells without really expensive components, when the buyer wasn't supplying them on his own ] 40 gold pieces of every hundred for every transaction through his people.
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Forty percent of every gain. You can tell him he has a deal.
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