let's set d o w n some (
groundrules) wrote2021-01-08 08:32 pm
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npc inbox: sa-hareth + stairs of sighs
Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!
CURRENTLY WITH THE PARTY
THE MERCHANT username: raven master The patron | |
KARSA username: lady of the willow tree Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices. | |
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ASGEIRR The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers. |
MAZYAR Charlatan, crook or wise man, Mazyar has worn all the names. Once an exceptionally skilled smuggler, now an equally apt tradesman and caravan master, allied with the Merchant. Less cryptic than his 'associate,' if more prone to riddles and keen on items with value. | |
GHOST ARMY OF ARHA A maudlin, marauding and eerily fixated army led by the young lord Arha through the Stairs of Sighs. They seek to rescue Arha's oracle lover Hatisse from Taravast. | |
OUHRSSON Guys, it's a bear. |
SA-HARETH
"HALTHAM" | ANURR username: Haltham | illiterate The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation. | |
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THE (NOT-SO) GOOD PEOPLE From distressed locals to busy-bee merchants, guards, enchanters, tradesmen, politicians and looser-tongued courtesans — never underestimate the value of indiscretion in a citadel built on commerce, rumour and stubbornly choosing to ignore the expanding rule of the undead. Not every piece of gossip or legend's worth your time, but beggars can't be choosers. |
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no subject
"I would say that none of us precisely trusts that merchant, and being a simple laborer has never precluded anyone from harboring backstabbing ambitions... but on the other hand, were the lady referring to Haltham I've no idea why she would feel the need for such secrecy. That certainly does seem to point the finger in just one direction."
He slowly taps one finger against the side of his cup.
"The man certainly has been... very cagey in terms of what he, specifically, expects to get out of this venture. I question the intentions of someone who, given the opportunity to keep information from us, has withheld absolutely every tiny scrap he possibly could. If he was the one gone for six years...does that mean he returned to the city just in time for this conflict to happen, as though this was his whole reason for coming...?"
The Sith muses this aloud for a moment before pausing to sip some more boozy tea, cocking his head to one side a little, lips dubiously pursed.
"If she was willing to give you this much, albeit in such a cautious fashion... I wonder if that signals a willingness to -- talk further on the subject."
no subject
"With some means of proper privacy, I wouldn't be entirely surprised, but to what degree does she trust us? To whatever degree she felt necessary to warn me, and through me anyone I spoke to, that this man I trust was gone for six years."
As a man who had been gone for sixteen, he finds it a touch darkly amusing to have been given that message.
"She may be receptive to any message likewise delivered with another gift, or some kind of silence warding... a talisman set to encompass a room, perhaps."
no subject
"But sadly I don't expect she has any particular reason to want to speak with yours truly." The opposite if anything -- he hasn't been turned away from the House of Dew's doors since apparently endearing himself to the Merchant, but during the brief period he was on the outs he certainly didn't exactly take the bouncers' nos for an answer. "And I suppose anyone showing up bodily at the House for prying eyes to see might overly tip our hand. Hmm... a conundrum."
He sips some more of his drink with a thoughtful frown again.
"Well... if we assume this is all that we are getting for now. Someone left the city for six years, and conveniently returns just as the situation here seems to grow the most perilous, where wisdom would surely say to head in the opposite direction. Certainly... they have to be directly involved somehow. There's no reason to run toward a brewing conflict if you have nothing to gain from it. Well, pure altruism, I suppose, but--" He gives a contemptuous snort at his own words; it certainly goes without saying that those are not the Merchant's motivations.
"Seems to me you've collected one puzzle piece, Wei Wuxian, but finding out how it fits in with the others might require wider consultation."
no subject
"We don't have the papers to travel alone, or the maps right now to inform us. If we don't know where the gateways that let people be summoned are, we can hardly try using them to go home, and we rely on this world's magics to even fully understand each other."
Another tap to his quartz, thoughtful.
"Beyond sending her another response thanking her for the wine, saying it helped my spirits soar, but I'll make sure to keep an eye out for everything else on wing with the tensions, no worries, no worries, I don't think bothering her will help. She's already done what she needn't, and whomever it ends up warning for in the end—the last thing I'm surprised by anymore is being sold out."