groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 08:32 pm

npc inbox: sa-hareth + stairs of sighs


NPC INBOX: SA-HARETH

Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!


CURRENTLY WITH THE PARTY

THE MERCHANT
username: raven master
The patron saint of etiquette and the eastbound getaway expedition. Seems to largely trade information alongside wares. Appreciates spices, strategy and collaboration. Has an eerie and overly cautious manner. Committed. Defends the benefit of the many, to the detriment of the few.
KARSA
username: lady of the willow tree
Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices.
ASGEIRR
The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers.
MAZYAR
Charlatan, crook or wise man, Mazyar has worn all the names. Once an exceptionally skilled smuggler, now an equally apt tradesman and caravan master, allied with the Merchant. Less cryptic than his 'associate,' if more prone to riddles and keen on items with value.
GHOST ARMY OF ARHA
A maudlin, marauding and eerily fixated army led by the young lord Arha through the Stairs of Sighs. They seek to rescue Arha's oracle lover Hatisse from Taravast.
OUHRSSON
Guys, it's a bear.


SA-HARETH

"HALTHAM" | ANURR
username: Haltham | illiterate
The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation.
THE (NOT-SO) GOOD PEOPLE
From distressed locals to busy-bee merchants, guards, enchanters, tradesmen, politicians and looser-tongued courtesans — never underestimate the value of indiscretion in a citadel built on commerce, rumour and stubbornly choosing to ignore the expanding rule of the undead. Not every piece of gossip or legend's worth your time, but beggars can't be choosers.


NAVIGATION MENU

darkeststars: (hmph)

[personal profile] darkeststars 2021-06-07 05:17 pm (UTC)(link)
"If I were able to speak with her in person, I can, hmm, sometimes encourage others to reveal information," muses Archeval with a thoughtful hum, tapping a finger against the side of his cup a bit as he sits back in contemplation.

"But sadly I don't expect she has any particular reason to want to speak with yours truly." The opposite if anything -- he hasn't been turned away from the House of Dew's doors since apparently endearing himself to the Merchant, but during the brief period he was on the outs he certainly didn't exactly take the bouncers' nos for an answer. "And I suppose anyone showing up bodily at the House for prying eyes to see might overly tip our hand. Hmm... a conundrum."

He sips some more of his drink with a thoughtful frown again.

"Well... if we assume this is all that we are getting for now. Someone left the city for six years, and conveniently returns just as the situation here seems to grow the most perilous, where wisdom would surely say to head in the opposite direction. Certainly... they have to be directly involved somehow. There's no reason to run toward a brewing conflict if you have nothing to gain from it. Well, pure altruism, I suppose, but--" He gives a contemptuous snort at his own words; it certainly goes without saying that those are not the Merchant's motivations.

"Seems to me you've collected one puzzle piece, Wei Wuxian, but finding out how it fits in with the others might require wider consultation."
weifinder: (happy | sitting and waiting)

[personal profile] weifinder 2021-06-07 08:07 pm (UTC)(link)
"Which is going to go as well as one might guess," he says with a wry smile, taking a drink of the alcohol again. It doesn't spill everywhere, the best indication he's not at a particularly low or particularly happy point.

"We don't have the papers to travel alone, or the maps right now to inform us. If we don't know where the gateways that let people be summoned are, we can hardly try using them to go home, and we rely on this world's magics to even fully understand each other."

Another tap to his quartz, thoughtful.

"Beyond sending her another response thanking her for the wine, saying it helped my spirits soar, but I'll make sure to keep an eye out for everything else on wing with the tensions, no worries, no worries, I don't think bothering her will help. She's already done what she needn't, and whomever it ends up warning for in the end—the last thing I'm surprised by anymore is being sold out."