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let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
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applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

starfleetashell: (Default)

Beckett Mariner | Star Trek: Lower Decks

[personal profile] starfleetashell 2023-06-03 04:07 pm (UTC)(link)
PLAYER NAME: Rin
CONTACT: [plurk.com profile] chatvert / Discord: Temujin#0712
HOW DID YOU HEAR ABOUT THE GAME?: Been here on and off since the game opened! You may remember me as playing Rachel Silva.

CHARACTER: Beckett Mariner
CANON: Star Trek: Lower Decks
CANON POINT: s3e10, "The Stars At Night"

BACKGROUND: Mariner @ Memory Alpha

ABILITIES | POWERS: Mariner has exceptional combat abilities, training herself in multiple martial arts while off-duty. She is proficient enough to avoid death by all sorts of horrible ways and has an extremely high tolerance for pain.

PERSONALITY:
Boimler: Beckett Mariner...how do I begin to explain Beckett Mariner?
Fletcher: Mariner is flawless.
Tendi: She has the cool new tricorder with the purple stripe.
Jet: I hear the Sequoia's insured for 10,000 bars of latinum.
Ransom: I hear she plays in anbo-jyutsu tournaments...in Japan.
Shaxs: Her favorite holonovel is Crisis Point.
Rutherford: One time she met Will Riker on a starbase...
Dr. T'Ana: ...and he hooked her up with contraband.
Jennifer: One time she punched me in the face...it was awesome.

In all seriousness:

Ensign Beckett Mariner is the most-demerited officer in Starfleet. She's been promoted and demoted so many times it'd make a normal person's head spin. Not because she's incompetent, but rather because she resists moving up the rank ladder so much that she self-sabotages to keep herself from gaining responsibility she doesn't want. She was the top of her class in Starfleet Academy, and everyone thought she'd be the first from their year to reach the rank of Captain. Her perennial Ensign-hood is baffling and disappointing to her former classmates, who think she's throwing her life - and career - away. People think she's immature for her antics, but she's perfectly happy being a perennial Ensign while she figures her life out. The Cerritos is her fifth ship, and she was stationed on Deep Space Nine during the Dominion War as well; she's no fresh-out-of-the-Academy newbie. Captain Will Riker (you know, the famous one) was even her mentor.

When Boimler calls her "Starfleet royalty" after finding out that her mother is the captain of their ship and that her father is an admiral, she hisses at him to shut up and threatens him to try and keep it quiet. She's a Starfleet brat, true, but she doesn't want any special treatment because of who her parents are. (She has a different last name, which obscures their connection.) When that information comes out, everyone on the ship sucks up to her, trying to give her the special treatment she feared. It gets to the point where she tries to transfer ships to get to one where nobody knows about her connections.

She's extremely calm and levelheaded in crisis situations, cracking jokes and being the source of morale, and trying to keep her other crewmates calm too. Her pain tolerance is so high that when she crash-lands and gets injured, she claims her injured arm is "just a fracture" and snaps the bone back into place, much to Boimler's dismay. She's very proud of her scars and views them as trophies of her Starfleet life, unlike many other officers who prefer to have their scars healed over by Starfleet Medical. She claims that she is always right due to her experience, and she knows all sorts of weird and obscure things about alien societies, including customs and languages. She's dated murderous aliens just to make her mom mad. Once she even defused a barfight by paying for the next five rounds...with a wallet she stole from someone else.

People tend to think of her as a badass fuck-the-rules person. When confronted about this, the implication being that she doesn't care about any rules and is entirely lackadaisical, she angrily says that she'd never break rules that would put her friends in danger, and that she only breaks "dumb rules" that keep her from being able to do her job. One example of the latter is that she procured advanced farm equipment for some aliens that they needed and wouldn't be able to get without going through Starfleet bureaucracy. She does her job and she does it well, but she doesn't mind breaking protocol to do it. In fact, she loves doing that. Mariner's take is that protocol is for people who need to be told what to do, which she doesn't.

Mariner is generally tight-lipped about her past aside from her service history. She actually spreads rumors about herself that she's some kind of creepy black-ops agent to cultivate an air of mystique and mystery around herself, and the rumor is at least partially true, since she has done "off-the-books grey-ops stuff" with a Klingon general. She's able to get in good with a criminal element pretty easily due to her generally chaotic nature, but won't hesitate to strand them on alien planets if she needs to. Other tidbits about her past include that she was once trapped in a sentient cave for a week ("that's a dark place that knows things") and was once in a Klingon prison where she had to fight a yeti for her shoes.

She tries not to get close to people because every time she makes friends, they get transferred or killed, which is why she is so affected by Boimler's decision to take the promotion to the Titan and slip away in the middle of her shift without telling her. She acts like she doesn't care until she blows up at him for leaving without saying goodbye and for not apologizing about abandoning her. She even holds a grudge after that when he continues to bring up his time on the Titan, because of how abandoned she felt. There's a clear implication that she thinks he'd rather be having adventures there instead of being with his friends on the Cerritos, and she takes it very personally because of the very few friends she has.

Her friends and family mean everything to her. Once she trusts you, you're in #MarinerGang for life, whether you want to be or not. She'll take a phaser blast - or a trip to the brig - for you. When her mother was being court-martialed for something she didn't do, Mariner almost stole the Cerritos out from under guard so she could go and find proof that Captain Freeman was innocent, even though that would have made her a wanted woman and torpedoed her Starfleet career for good. She takes her "badass" reputation seriously, but is willing to sacrifice it to make a friend feel better about themselves. When Boimler thought that he wasn't cut out for Starfleet, she made an obvious "mistake" that he was able to pick up on and succeed where she "failed", because the alternative was Boimler being so dejected that he was going to quit. She even drove herself half-crazy trying to protect Boimler from the girlfriend she thought was a murderous alien, because she'd seen a friend get eaten by one before and didn't want that to happen again.

Trying to get Mariner to do something she doesn't want to do is like trying to drink a Klingon under the table. You can't do it! (...except she did. Okay, other people can't do it!) Even when Captain Freeman and Commander Ransom tried to get her to transfer of her own accord by giving her the worst tasks on the ship, she knew what they were up to and was determined not to let them win. She figured out how to make the tasks fun, even "Klingon prison stuff" like scraping carbon off the ship's carbon filters by betting on who could finish it first. When that didn't work, they tried to get her to quit by promoting her to Lieutenant and putting her on Captain Freeman's senior staff, but she was so stubborn that she stuck it out until she was able to get herself demoted by making fun of an Admiral in front of the Captain, embarrassing her and forcing her to demote Mariner again.

Fairness and justice are very important to her. When demoted and transferred to the worst posting in the fleet due to Captain Freeman's mistaken though reasonable assumption that she'd caused trouble, Mariner resigned her Starfleet commission in anger, temporarily striking out into civilian life. She'll take her lumps when she knows they're deserved, but if she's being treated unfairly, she's going to make her displeasure known. Loudly.

SAMPLE: So, this isn't the weirdest thing that's happened to Mariner, but it's pretty close. At first she thought that someone was playing a prank on her and dumping her in the holodeck, but no amount of 'computer, arch' or 'computer, end program' did anything. And people were starting to look at her weird.

Nothing for it but to adapt. Her commbadge isn't sending or receiving, because why would it be these things fritz out at the WORST times, so she's on her own on a strange planet. And the weird thing is that this place is silent. It's pretty - it looks almost like Risa here, but it's definitely not normal. It feels off, somehow, like animals have fled before an earthquake. There is danger beneath the beauty. And an indicator of that is the mold that she can see climbing things. "Nuh-uh, I know better than to touch that stuff," she mutters to herself, stepping away from a half-sunken building. "My kingdom for a tricorder, here." Without any ability to examine exactly what it is and its molecular structure, that stuff may as well have DANGER stamped all over it in big red letters. Some predators on other planets appear as carpets of lichen and devour unwitting prey; who's to say this isn't a distant relative?

Looks like there are people who hadn't started walking the other way when she'd been trying to talk to the nonexistent ship's computer. She hopes that her universal translator in the commbadge still works, at least, even if it doesn't send and receive communications. "Hey there," she says, walking up to a group of presumed locals. "What's, uh...what's up, how're we all doing, anyone know what this planet is called?"

INVENTORY: Starfleet commbadge, bat'leth

NOTES: I am so sorry about her in advance.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Whatever's easiest, but I'd prefer plot-heavy. Star Trek Protag Syndrome wouldn't have it any other way. :)
starfleetashell: (Default)

[personal profile] starfleetashell 2023-06-03 10:09 pm (UTC)(link)
Sure! This sample is out of the one-year range (about 18 months old) but I do really like it and it's got a lot of what makes Beckett tick. If it's not okay to use something that old as a supplement then I'll be happy to write another!
starfleetashell: (Default)

[personal profile] starfleetashell 2023-06-03 10:38 pm (UTC)(link)
Gotcha:

Beckett didn't cry on the shuttle heading to Starbase 80, as the Cerritos warped away. She'd never thought that her mom - no, Captain Freeman - could be so vindictive. She didn't even listen when Mariner tried to explain what was going on. All she'd done was sing the praises of the Cerritos and her captain, and for that she was all but court-martialed. Nobody was giving her the benefit of the doubt. Even Jennifer thought the worst of her! At least Rutherford, Boimler, and Tendi didn't think that, but...it didn't really matter, did it? The Cerritos had been more than her posting, it had been home. And now she'd been exiled, posted to the worst assignment in Starfleet.

She curled her hand into a fist, digging her fingers into her palm. It wasn't fair! Starfleet was built on justice and fairness and she'd jump on a photon torpedo for people she loved, and it seemed like instead even her own mother would just rather push her in front of one to save face. Well, no more. She'd said a long time ago that if she ever got kicked off the Cerritos she'd quit Starfleet, and now it was time to put her latinum where her mouth was.

The thought of being adrift as a civilian terrified her, she'd admit that much to herself, but she had contacts throughout the Federation. Her name wasn't mud everywhere yet.

That archaeologist chick from the Galardonian fair - Petra? - she'd said something about getting in touch if Beckett ever wanted to leave Starfleet. Good thing I didn't delete her contact information.

As the shuttle approached Starbase 80, she knew what she had to do. First, she was going to resign her commission. Second, she was going to call Petra Aberdeen back about becoming an ass-kicking space archaeologist. If Starfleet had turned its back on her, she was perfectly willing to turn her back on Starfleet.

So why, then, was the place she most wanted to be hanging out in the ship's bar with her only friends?
Edited 2023-06-03 22:39 (UTC)
starfleetashell: (Default)

[personal profile] starfleetashell 2023-06-05 02:49 am (UTC)(link)
Woohoo! Yes to all of the three offered, please. :)

Her biggest regret is not being able to save the Cerritos from the Pakled ambush a couple of years back. While she's redeemed herself on that front in her own head by recently bringing the whole California-class to the Cerritos' rescue against the Aledo, she still thinks she should have been able to come up with a way out of their predicament without the sheer dumb luck of Riker and the Titan saving them.