let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
Cal Kestis | Star Wars
CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: You can’t get rid of meeeeee
CHARACTER: Cal Kestis
CANON: Star Wars
CANON POINT: Post-Jedi: Survivor
BACKGROUND: Incomplete wiki and my Jedi: Survivor write-up. I’m sorry this is not short at all.
ABILITIES | POWERS: He’s a video game protagonist so any of this can be nerfed as necessary.
Lightsaber skills: Cal is a proficient swordsman, not just in single bladed combat, but having learned five total fighting stances.
- Single blade: Ye olde traditional lightsaber, for a more civilized age. Good for deflecting bullets, one-on-one duels, and miscellaneous rope-cutting.
- Double-bladed: Darth Maul started a trend, apparently. Good for crowd control and just looking really cool.
- Dual blades: When you have two hands, you might as well have two swords. Faster and more powerful, but lowers one’s defense.
- Lightsaber and blaster: I wanna be a cowboy, baby. Sometimes you just need to shoot someone in the face.
- Crossguard: Kylo Ren started a new trend. If lightsabers could be claymores, then it’d look like this. Hits hard and heavy, but has a long wind-up which leaves one vulnerable beforehand.
- Lightsaber throw: It’s like a boomerang; it always comes back.
Force abilities: Cal is a Jedi Knight and can do quite a bit!
- Psychometry: A rare ability he was born with where he can touch an object or be in a location and learn its history through the Force. It doesn’t happen with everything he touches, but seemingly only if there is a strong enough emotion or memory attached.
- Force stasis: AKA Slow. What it says on the tin. He can “freeze” a group of enemies for a short amount of time, making it easier to dispatch them or retreat. Mostly the former. Embracing the darkness replaces stasis entirely after a certain point in the game, but I imagine it would make more sense to switch between depending on his mental state.
- Force pull: He can yoink enemies or objects toward him, sometimes directly onto his lightsaber.
- Force push: He can shove them away. Weaker enemies can be shoved off cliffs or the like and it’s very entertaining.
- Parkour: This includes good ol’ video game wall-running, double jumping, and dashing.
- Mind trick: He is not the Jedi terrorist you’re looking for.
- Confusion: You absolutely should fight with him and not against him. Works on both sentient beings and beasties.
- Creature taming: Useful when you need a ride across large distances!
Miscellaneous: All that extra stuff.
- Can understand droid binary language (AKA all those cute beep boops)
- As a former scrapper, is very good with fixing droids and other mechanical things, as well as customizing equipment to fit his needs
- He sassy
PERSONALITY:
Five years ago, Cal was forced out of hiding when he was discovered to be a Jedi by the Empire. Up until that point he had kept himself hidden and didn’t get involved in anything that would attract attention. After getting swept up in adventure, however, he has grown in confidence and become a thorn in the Empire’s side. Once the spark is lit under him, he embraces what he believes to be his purpose in life, which is to fight the Empire head-on. And considering his background this isn’t surprising. He and his master, Jaro Tapal, were in command of a clone trooper battalion at the end of the Clone Wars when Cal was still a child, about twelve years old. The fight is really all he knows.
This makes him valuable in the fight against the Empire, of course, though it also puts him and anyone close to him in constant danger. He is a powerful Jedi and, thus, a force (haha) to be reckoned with. Rank-and-file soldiers don’t stand a chance against him and so he doesn’t necessarily worry about any threat they could pose. This makes him a little reckless, something Cere doesn’t hesitate to point out to him when she is still part of the Mantis crew. But Cal feels like fighting is the best bet they have against the Empire. After all, if he doesn’t do it, then who will? It’s only recently that he’s been presented with an opportunity for another way to fight, by hopefully gathering Force-sensitive people on the hidden planet of Tanalorr and biding their time until they can pose an actual threat to the Empire.
Some of his drive can be traced back to one of the last things his master told him before he died, to “hold the line.” Cal felt guilt for Jaro Tapal’s death for years, feeling like he was responsible since he couldn’t save him (but, like, he was twelve years old, please calm down, Cal). While he’s come to terms with this and no longer feels that same responsibility, he still takes these words to heart. Cal can be kind of intense with his need to stick it to the Empire all the time and it’s implied that this was one reason the original Mantis crew of Cere, Greez, and Merrin went their separate ways, though they had their own reasons, too. His drive isn’t always a bad thing, though, as it does unite people for his cause, especially those who want to get back at the Empire, whether for personal reasons or not. Cal is easily likable, with his generally optimistic outlook and easy-going attitude. He can be considered the heart of his found families, always beating and always ready for what comes next.
Family is incredibly important to Cal, even if the people he claims as his own aren’t related by blood. He doesn’t really remember his biological parents, but he has called the Jedi Order his family, as well as the original Mantis crew. There is also his second crew that was killed on the mission on Coruscant, except for new hire Bode. Cal may act on his own a lot of the time, but he functions best when he has a safety net to catch him. He knows what it’s like to be alone and cut off from other people and how scary that can be. Having a family he can trust who will support him but also keep him grounded is what he craves. So, it comes as no surprise that he was deeply hurt when the original crew broke up and when the second crew died.
But, you may be asking, aren’t attachments forbidden for a Jedi? And you would be correct! This is something Cal struggles with for a time, especially after Merrin kisses him before a roller coaster of a time on Jedha, but he eventually concludes that the Jedi Order didn’t get everything right. Plus, they’re gone now, so it isn’t as if he feels obligated to follow every rule they set down. So, now he has a family and a hot goth girlfriend and he would do anything for them. Which can be a double-edged sword. They may make him stronger, but the fear of losing them or anger when anything bad happens to them are very real emotions. Fear and anger are, of course, paths to the Dark Side and Cal is not immune to the pull. After Bode betrays them and then uses Cal as a distraction to escape the Empire, Cal grows so angry that he embraces the Dark Side and uses it multiple times. In-game this is visualized by the edges of the screen going red and making enemies much easier to kill for short bursts of time.
(I also just find it interesting that Cere has struggled with the Dark Side and she served as Cal’s informal master and now he’s struggling with it, too.)
Nor is he a bad person or has completely fallen to the Dark Side. Cal is just very sentimental with his heart in the right place. He wants the best for people and normally doesn’t enjoy being the one to kill someone who simply won’t back down. More than once in Survivor he tries to talk down some of the big bads, hoping to convince them to either stop fighting or join him in his fight, but when they don’t, he doesn’t hesitate to take them out. He may be somewhat naïve in hoping for the best, but he isn’t so foolish as to turn his back entirely on an enemy. If they’re up to no good, then he has to step in. He even gives Bode a second chance despite his unforgivable betrayal so that they can work together for the greater good and so his daughter won’t have to grow up without a family, like Cal and Merrin had to do.
Cal could use a good space therapist that isn’t Merrin (though she definitely puts in the work and none of us deserve her). Cal has PTSD from Order 66, unsurprisingly, and even ten years later, he has a panic attack when getting into escape pods since his master died in one. It’s very possible he has survivor’s guilt since many people have died on his watch, and just feels guilty in general when things go wrong since he feels like he could have done something. Hindsight is a bitch, though. Despite this, he’s able to find happiness in life and still form good relationships. He’s good with animals (the kinds that don’t want to immediately kill him, anyway). He’s good at witty little quips in the moment and even has a mischievous streak, though it usually relates to Merrin. Because she’s a space witch and intimidating by reputation, as well as able to keep a straight face when joking, Cal easily plays along with her empty threats. He even tells people who ask about her things like she’s a witch and can raise the dead and you better look out because she’s ~scary~. It’s disgusting. They’re made for each other.
TL;DR: looks like a cinnamon roll, could actually kill you.
SAMPLE: beep boop
INVENTORY:
- Lightsaber
- Blaster
- Ascension cable (grappling hook)
- Charm to allow him safe passage through energy shields
- Rebreather for breathing underwater
- All the freckles
NOTES: N/A
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Let’s go crazy, let’s go apeshit. Hit me with the heavy.
APPLICATION RECEIVED
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
Since quite a few newcomers are interested in a plot-heavy approach, there’ll be a special scenario exclusive to you folks in the upcoming event. Stay tuned.
If you can, please shout here over the next 48h if you’d like your character to get a mod-assigned:
2. …housing?
3. haunting? If so, please describe in no more than two sentences one of his biggest regrets.
Re: ACCEPTED
2. Toss this boy wherever, he'll adapt
3. Because he doesn't have enough shit haunting him. Basically, he just regrets not seeing The Big Betrayal coming at all and now multiple people have died and he feels at least partially responsible.
no subject