let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
Aloy / Horizon
CONTACT: PM this account
HOW DID YOU HEAR ABOUT THE GAME?: Jenn has graciously invited me 🙏
CHARACTER: Aloy
CANON: Horizon
CANON POINT: Horizon Forbidden West: Burning Shores, Epilogue
BACKGROUND: Actual Wikipedia article! We made the big time, kids. There is also a more jargon-laden article on the fandom wiki. Elevator pitch: raised as an outcast in a post-apocalyptic, tribal Earth. Later finds out she is the savior of mankind, literally born to avert a second apocalypse. Kills a lot of robot dinosaurs in the process.
ABILITIES | POWERS: Aloy has no powers to speak of because she is a normie. That said, she has been undergoing intense physical training since she was six years old (she's roughly 20 now), so she is an extremely capable warrior and hunter, and is an expert in stealth, climbing, survivalism, etc. She also has a genius-level intellect and keen observational skills. Anachronistically for somebody living in the far-off, post-apocalyptic future, Aloy is a digital native, so she can figure out advanced tech just by messing around for a bit, and has a rudimentary understanding of mechanical engineering. For posterity's sake, her totally mundane abilities include sewing, crafting, cooking, and all the basic things you'd expect from someone who grew up in the woods and was taught to be self-sufficient.
PERSONALITY:
Proclaimed an outcast from the moment of her birth, Aloy grew up in near-solitude with only an austere father figure for company. She had no playmates and no one to vent her frustrations to about the nature of her ostracization, as her caretaker (Rost) was customarily tight-lipped about such things. Still, despite her isolation, she learned about love and duty from Rost, leading her to develop a strong sense of ethics and to value kindness and generosity.
Apart from Rost, the most formative experience in her upbringing was finding a Focus when she was six. Tucked away in forbidden ruins, the Focus introduced Aloy to a wider world and acted as a rudimentary education in literacy and digital technology. Finding the Focus at such an early time in her life was a godsend, leaving her open to experiences that the rest of her tribe culturally shuns.
Because of her social isolation, Aloy is kind of awkward and prone to being blunt and sarcastic. This is tempered by the influence of Rost, who taught her about kindness; she is never a jerk to people for no reason, and although she's not really friendly, she is always open to help those who need it and displays a great capacity for empathy and value for human life.
Perhaps also because of her isolation—or possibly her natural intellect nurtured by the digital education from her Focus (or a combination of both)—Aloy is skeptical of things she deems needlessly steeped in tradition, such as various superstitions and unfair or cruel treatment. She likes to analyze things herself instead of simply accepting what is "known" by everyone else, seeking the truth whenever she has the chance.
It's this fixation on the "truth" that drives Aloy's existence: when she was six, it was training to win the Proving (an endurance trial to see who earns acceptance into the Nora tribe) to learn who her mother was. After the Proving, it was to find who massacred everyone. And after that, is was finding why she was wanted dead by the assassins—and who the mysterious woman that looked like her was in her Focus. Aloy's designation as Seeker of the Nora is fitting, then, because she sure does seek a lot.
Aloy's other chief motivator is ensuring the egalitarian respect and compassion that she believes everyone deserves. Because of her isolation and the cruelty she endured by the rest of the Nora tribe, Aloy is especially empathetic to those who are outliers in their own right, and naturally fights against those who take advantage of the less fortunate.
Her fixation on her goals can sometimes blind her to other things going around her, but she almost without deviation will stop and help outsiders; no matter how far she gets or how many accolades she receives, she always thinks of herself as not fitting in. But instead of being bitter (most of the time), she'll help the "privileged" just as readily as she'll help anyone else. More than her Focus and genetics have influenced her, it's still Rost's lessons of love and kindness that inform her decisions most of all.
SAMPLE:
TDM sample #1 and TDM sample #2
INVENTORY:
NOTES: None I can think of!
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I would dearly enjoy a plot-heavy intro 👀 But I am A-OK with taking a back seat if proportionally needed!
APPLICATION RECEIVED
APPROVED
Thank you for your application!
ADMIN
NOTES
INTRO
Since quite a few newcomers are interested in a plot-heavy approach, there’ll be a special scenario exclusive to you folks in the upcoming event. Stay tuned.
If you can, please shout here over the next 48h if you’d like your character to get a mod-assigned:
2. …housing?
3. haunting? If so, please describe in no more than two sentences one of her biggest regrets.
Re: APPROVED
As for your questions, rubs hands together:
1. she will ignore it so i don't want you to make the effort for nothing lmao
2. yes please
3. yes! aloy feels tremendous guilt over being unable to stop the death of her friend, varl. she initially tried to keep him from following her on a dangerous mission, for fear that he would be hurt, but he insisted and was ultimately murdered in front of her after all.
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Be back with you shortly on the hauntings/housing!
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