groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

noonlight: (Default)

Illumination 𓆣 OC 𓆣 Tabletop 5e Homebrew

[personal profile] noonlight 2022-11-30 09:06 pm (UTC)(link)
PLAYER NAME: Takhys
CONTACT: hmu on Discord as Bootknife#7474
HOW DID YOU HEAR ABOUT THE GAME?: Carolyn is a treasure. Hi.

CHARACTER: Illumination
CANON: Homebrew 5e Tabletop game.
CANON POINT: The Ides of the month of Cranes, in the year 4391 from the founding of YmA, or in the Long Count, 5th Kan of the Storm-Tossed Knife. (...none of which is helpful, but she's an OC.)

BACKGROUND:
Lu was born and raised in the great, sprawling mess that is Yesh me-Ayin, the Rift City. She was raised communally, as are most of Qin's Get (a.k.a. not-tieflings), did very well in school, and settled on becoming a transmutation-focused wizard. Following her graduation, she was hired by an agency to support a group of noble, white-hat heroes and adventurers. As a set, they got up to a lot of the usual DnD adventures, and Lu was granted possession of the group's sole brain cell.

If you want more tl;dr about the tabletop campaign, you are welcome to it, but basically it was a lot of fetch quests, some bounty hunting, a handful of escort/guarding people, and an on-going feud with a local criminal gang. Notably, they did a heavily revised version of The Curse of Strahd, and that's how she settled into her particular flavour of morality - the Song of Hell.

ABILITIES | POWERS:
Illumination is from a heavily modified 5e style tabletop campaign, so if you want an actual character sheet with stats, lemme know. Nothing she does or can do gets close to setting breaking and ICly she's not interested in trying for breaking the world.

Racial Stuff:
Darkvision: she can see in the dark, but it does make her eyes get a bit glowy and creepy.
Hellish Resistance: resistance to fire damage

(Homebrew) Wizard in the School of Transmutation: while Illumination has access to the basic sort of wizardy magic you'd get as a level 10 wizard, she's chosen to focus her efforts on learning to modify energy and matter. This is a spell class that is generally crap at battle, but great for roleplay and puzzle solving.

Spell highlights include:
- a personal polymorph a day: meaning that once a day, she can shift into an animal.
- find familiar: a spirit takes the form of a creature and hangs about, being useful, and/or snippy.
- cure wounds: good with poisons, general healing, patching someone up.
- detect magic, detect passable white wine
- a bunch of options with her transmuter's stone. Neat to have access to some of these, but generally I only play with the ones where she can alter her own body, because body mods/body horror is fun. Let's get weird with it.

PERSONALITY:
(1) ἀγάπη. Yes, I'm using the Greek for it, because (a) it's a Greek term, and (b) 'agape' reads as a-gape in English and I just can't. ANYWAY, her primary flaw is that of 'unconditional love' which sounds as if it shouldn't be a flaw; however, when taken to it's logical conclusion, it's pretty fucked up. Followers of the Song of Hell love everything, but they love the cruel, ugly, wicked and corrupt most of all. It's those unfortunate ones that only have Qin's Get and hellions to care for them and show them love.

Sounds great, but how does this actually work? She's not a tempter. Illumination isn't about to try and lure people into doing nasty or cruel things, but she will promise them that it really is just fine to follow their nature. If it's their nature to hurt others? So be it. She won't forgive them, because they don't need forgiveness.

For example, in her group when one of the party was having a crisis of conscious about having chosen to take the easier route, which involved lying and setting someone else up to take a nasty political fall, she comforted them. It's fine that they ruined someone's life. They don't need to be forgiven, because it was necessary.

(2) Libertine. At her best, Lu aims toward being charmingly louche and will gladly argue that a life without vice isn't worth living. Why not enjoy this strange, fleshy version of reality? She has an interest in dissolute pursuits, is a thorough hedonist, and a pursuer of sexual partners and the arts. She adores (bitchy) wordplay, would be mad for Oscar Wilde, and is rather fond of a good smoke, drink, and/or fuck.

Once or twice, she has misjudged and been hungover, high, or otherwise engaged with a partner when her adventuring troupe needed her. (Oops?)

(3) Ruthless. When not distracted or enjoying her vices, Lu is methodical and unrelenting in her goals. If she thinks that lying, cheating, or stealing is the best way to get what she wants, she'll do it. Of course, given the communal and cooperative nature of most aspects of life, she usually chooses to go along to get along. (No one likes a murder hobo.)

For example, she met the group of adventurers during a bar room brawl, watched them all get thoroughly whomped, and only stepped in once they were able to turn the tide in the fight. She had instructions to seek them out, but if they were about to die in a simple rumpus, why draw the attention of dangerous people?

(4) Principled. Sincerity - I am what I am, why pretend otherwise?
Illumination has regularly worked with people who have a moral code very different than her own. (a.k.a. The Good Guys). She's able to rein in her more hedonistic and unpleasant interests in public, and working with others helps her to further her own goals. In the game I played her in, she was the lone black/grey hat in a group of heroic morons adventurers. While they might not necessarily like her, they did feel that she was terrible useful to have around. Her co-adventurers rightly believed that she could always be trusted to speak the truth (or a version of it). Although, it's possible that one day, she's either going to be a problem or support someone/something evil because it aligned with her interests.

SAMPLE:
(1) Bakerstreet Meme
(2) Personal TDM.
(3) Bakerstreet

INVENTORY:
(1) A wizardy book of spells! Very useful, much research.
(2) Transmuter's stone.
(3) Wizard staff.

NOTES:
Illumination is a tall, androgynous tiefling-like creature with pale purple skin and hair. Primarily, she uses female pronouns, but like most of her line, she is gender ambiguous. (Or ambivalent. Either way, she's winning at gender.) She doesn't really need any special accommodations, but personally, I would like to avoid plots related to pregnancy or Alzheimers.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I'm good either way, but I'd love some delicious plot. I wish to sink my tiny raccoon teeth into this game.
noonlight: (Default)

[personal profile] noonlight 2022-12-05 05:30 pm (UTC)(link)
No worries! A lot of the campaign was 'home-brew' (e.g. taking the good bits from DnD and ignoring or overwriting the dumb parts). Basically, she's from a 1920-1930s world with both magic and burgeoning science. Past steampunk and into dieselpunk.

In DnD tieflings are the result of some mortal (human, elf, otherwise) that at some point had it off with a demon or other demonic creature. It can lurk in the genes for generations and then, surprise, you get a baby with tails, horns, and a penchant for magic. In our campaign, Qin's Get are of a demonic heritage, but are more like bees than people - eusocial, organized groups of beings that can fall anywhere along the range of 'drone for the colony' and 'fully realized separate person' and that can change throughout their lives. Lu is firmly on the latter end of that spectrum. She doesn't lead her own hive, but she goes out into the world, has adventures, opinions, and so forth, but regularly sends money and supplies home.

Most of the stuff she did in campaign was because she was working for a sort of adventure/private investigation guild. The particular events that mattered the most to her were surviving a bout of being caught by some bandits while they were escorting a shipment to a remote town. She was willing to do a lot of fairly unpleasant things to assure the safety of herself and her party, but also realized that if the tables were turned, her coworkers wouldn't have the nerve to do the same for her.

The other main turning point was when she chose to leave her party. They found a village of people who were ill not through some plague (as they thought) but as a result of nasty magical influence and experimentation. The rest of her party went on to go Fight the Good Fight elsewhere, but she chose to stay behind and tend to the survivors. Sure, some of them were ugly or not very welcoming, but if you had a giant, weird worm growing out of your head, how happy would you be? Lu isn't a healer, but she does do transmogrification - so she was able to build, design, and adjust a variety of things to just make their lives easier and their village more accessible.

The Song of Hell is a modified personal code from the Nobilis roleplaying game. In that world, characters line up with one of five personal codes that act as guides for their choices. It's a cross between a religious code and a Girl Guide law. There's some litany type stuff about how Hell is always with you, especially if you don't think it's there or that you deserve it. It is neither nice, nor positive, but it can be a comfort.

For Lu, the first and most important part of her code is to love all. Everyone deserves to be loved; however, because heaven and it's snotty allies don't actually love everyone, it's the job of Hell to pick up the slack. (e.g. Ugly and corrupt things and people deserve an extra helping of love to know that they're great just the way they are.)

All that tl;dr being said, it's a goal that she strives towards, but doesn't always reach. She'd like to love everyone, but some people are just real sons of bitches and she'd prefer to tell them off and go have a drink instead.

Thank you for the warning! I think that I should be okay with that. It's more the slow loss of self that makes me want to opt out and go hug a cat.
Edited 2022-12-05 17:31 (UTC)