groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

noonlight: (Default)

[personal profile] noonlight 2022-12-05 05:30 pm (UTC)(link)
No worries! A lot of the campaign was 'home-brew' (e.g. taking the good bits from DnD and ignoring or overwriting the dumb parts). Basically, she's from a 1920-1930s world with both magic and burgeoning science. Past steampunk and into dieselpunk.

In DnD tieflings are the result of some mortal (human, elf, otherwise) that at some point had it off with a demon or other demonic creature. It can lurk in the genes for generations and then, surprise, you get a baby with tails, horns, and a penchant for magic. In our campaign, Qin's Get are of a demonic heritage, but are more like bees than people - eusocial, organized groups of beings that can fall anywhere along the range of 'drone for the colony' and 'fully realized separate person' and that can change throughout their lives. Lu is firmly on the latter end of that spectrum. She doesn't lead her own hive, but she goes out into the world, has adventures, opinions, and so forth, but regularly sends money and supplies home.

Most of the stuff she did in campaign was because she was working for a sort of adventure/private investigation guild. The particular events that mattered the most to her were surviving a bout of being caught by some bandits while they were escorting a shipment to a remote town. She was willing to do a lot of fairly unpleasant things to assure the safety of herself and her party, but also realized that if the tables were turned, her coworkers wouldn't have the nerve to do the same for her.

The other main turning point was when she chose to leave her party. They found a village of people who were ill not through some plague (as they thought) but as a result of nasty magical influence and experimentation. The rest of her party went on to go Fight the Good Fight elsewhere, but she chose to stay behind and tend to the survivors. Sure, some of them were ugly or not very welcoming, but if you had a giant, weird worm growing out of your head, how happy would you be? Lu isn't a healer, but she does do transmogrification - so she was able to build, design, and adjust a variety of things to just make their lives easier and their village more accessible.

The Song of Hell is a modified personal code from the Nobilis roleplaying game. In that world, characters line up with one of five personal codes that act as guides for their choices. It's a cross between a religious code and a Girl Guide law. There's some litany type stuff about how Hell is always with you, especially if you don't think it's there or that you deserve it. It is neither nice, nor positive, but it can be a comfort.

For Lu, the first and most important part of her code is to love all. Everyone deserves to be loved; however, because heaven and it's snotty allies don't actually love everyone, it's the job of Hell to pick up the slack. (e.g. Ugly and corrupt things and people deserve an extra helping of love to know that they're great just the way they are.)

All that tl;dr being said, it's a goal that she strives towards, but doesn't always reach. She'd like to love everyone, but some people are just real sons of bitches and she'd prefer to tell them off and go have a drink instead.

Thank you for the warning! I think that I should be okay with that. It's more the slow loss of self that makes me want to opt out and go hug a cat.
Edited 2022-12-05 17:31 (UTC)