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let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

techmaturgy: (Default)

viktor | arcane | not reserved

[personal profile] techmaturgy 2022-04-17 09:33 pm (UTC)(link)
PLAYER NAME: Whit
CONTACT: [plurk.com profile] whitticus OR disco whitticus#8139
HOW DID YOU HEAR ABOUT THE GAME?: Kerry (Moiraine) but also I have been watching. waiting. on plurk.

CHARACTER: Viktor
CANON: Arcane
CANON POINT: Episode 7, after returning to Piltover but before augmenting himself with the Hexcore.

BACKGROUND:
Arcane is a television spin-off of the MOBA League of Legends (sorry in advance), and acts as an origin story for some of the game’s playable characters. However, it’s fully self-contained and is effectively a soft retcon, which current wikis do not reflect accurately, so I’ll do you some bullet points. Full episode recaps are here, for reference.
✵ The gleaming metropolis of Piltover has a complicated relationship with its “Undercity” (called Zaun). While the former is a bustling, wealthy trade hub and mecca for scientists and artisans, the latter is industrial, polluted, crime-ridden, and historically subjugated. The events of Arcane occur as the development of magitech creates heightened prosperity for Piltover while forces in Zaun attempt to weaponize the technology as part of a violent push for independence.

✵ Before all this, Viktor grows up in Zaun as a solitary child who nonetheless displays a prodigious talent for engineering and an interest in science. He gains his first mentor by stumbling upon the workshop of an Undercity scientist, and then leaves after learning a hard lesson about the unethical lengths to which some will go in the name of progress. At some point (through persistent sneaking around), he attracts the attention of Professor Heimerdinger, head of Piltover’s Council, who sees his scholarly potential and offers him admission to the Academy. Viktor leaves Zaun to study and eventually becomes Heimerdinger’s assistant.

✵ Meanwhile, Jayce Talis, a student, is doing off-the-books experiments in an attempt to harness magical energy through technological means. After an accident that reveals his illegal research, he faces expulsion from the Academy. Viktor recognizes the potential world-changing implications of “Hextech”. Tasked with consolidating the equipment for disposal, he steals Jayce’s notes, convinces him to resume his research, and together they break into Heimerdinger’s lab where they successfully complete the experiment. The Council admits that Hextech is viable and worth pursuing.

Six or seven years pass. Working as partners, Viktor and Jayce have successfully overseen the construction of the “Hexgates”, large-scale teleportation structures that have bolstered Piltover’s status as a global shipping lane. Now, the two scientists hope that they will be able to present their latest project (a stabilized Hextech “gemstone” that can be used to power portable devices) to the public. Viktor, whose health is in decline, wants to use this new energy source to improve the Undercity (which has not seen the economic prosperity afforded to Piltover by Hextech), but Heimerdinger believes the research needs more development to prevent general misuse.

✵ One of the gemstones is stolen in a violent attack on Piltover. Jayce is elevated to the Council on the grounds that he will be able to best safeguard Hextech in the wake of the attack. Viktor throws himself back into his work, developing the Hexcore, which he describes as an “adaptive rune matrix”, a continuously-evolving conduit for magical forces, though it does not function as intended and he isn’t sure why.

✵ Viktor collapses while working overnight. He awakens in the hospital and receives a formal diagnosis–due to prolonged chemical exposure throughout his childhood, he is deteriorating rapidly and does not have long to live. Now racing against the clock, his study of the Hexcore becomes an obsession as he observes that it reacted to his blood the night he collapsed (cool and normal). Armed with the knowledge that the device responds to organic matter, he begins a series of transmutation experiments that he hopes will be the key not only to physiological augmentation, but also a potential cure for his illness. However, all of his subjects (plants) die shortly after being exposed to the Hexcore, and when Heimerdinger is brought in to consult, he is horrified by what he sees and orders it destroyed. Jayce retaliates by enacting a coup and removing him from his position as head of the Council, allowing Viktor to continue his research.

✵ Having otherwise reached a dead end, Viktor seeks out his former mentor in Zaun, who offers him Shimmer, an Undercity drug that enhances the user’s constitution (the implication being that utilizing the substance will help the subject survive the Hexcore’s transformative properties). Viktor accepts and it becomes clear that he plans to perform his next experiment on himself.

✵ Viktor returns topside and is immediately detained, finding that Jayce has enacted a blockade between the cities to prevent further attacks on Piltover. This is followed by a heated conversation about the weaponization of Hextech in response to reports that the gemstone thief may have already found a way to utilize the technology. Viktor, opposed to developing weaponry, realizes that Jayce is more easily swayed. Unable to trust that his partner will maintain his integrity or even understand the necessity of what he is about to do, he decides he has no choice but to proceed with his self-experimentation alone.

ABILITIES | POWERS:
Academics - What Viktor lacks in physical ability, he makes up for in genius-level intellect. Though this is, of course, a fantasy setting where all scientists are unrealistically multidisciplinary, he’s primarily a mathematician and physicist, with some knowledge of biology and chemistry. Having attended Piltover’s academy and served as dean’s assistant, he has a well-rounded education and is a quick study, able to piece together and complete a fellow academic’s research solely from reading his notes.

Engineering - He’s shown to be a resourceful tinkerer and inventor from a young age, and over the course of the series helps develop, design, and execute a variety of magitech devices, ranging from a stable power source for portable equipment to tools for miners and artisans to what is essentially a large-scale fast travel mechanism. Viktor is a mechanically-minded individual with an eye for detail and can puzzle out the workings of most devices, successfully defusing a bomb that stumped another engineer.

The Arcane - The bulk of his work in the series involves harnessing arcane powers via technological methods (Hextech). In developing this technology he gains an understanding of a rune-based magic system and creates an evolving magical conduit that responds to and transmutes organic matter, which he eventually uses to physically augment himself. It’s entirely likely that given time and resources he would be able to decipher and possibly utilize similar magic systems. Though he has no inherent magical ability of his own, he apparently develops some kind of psychic connection to the Hexcore over the course of his time working on it–by the last episode of the series he’s unable to destroy the device, apparently because it is compelling him not to. This does not, however, give him any special powers. He’s just probably on his way to being owned by an evil polyhedron.
techmaturgy: (pic#15348816)

[personal profile] techmaturgy 2022-04-17 09:37 pm (UTC)(link)
PERSONALITY:
Viktor is generally unassuming; a soft-spoken person with a reserved temperament who actively eschews attention. He seems every bit a fussy academic: professional, emotionally guarded, and a little icy. Much of this outward demeanor is a function of being an outsider–he’s well aware of his tenuous position within Piltover’s rigid social structure, and conducts himself accordingly, at least on the surface.

This all falls away fairly quickly as soon as he meets a like-minded individual in Jayce. Exhibit similar moral convictions, and he becomes much friendlier, though not without a dry sense of humor and penchant for taking egoists down a peg. He is passionate, intellectually curious, and excited by the prospect of scientific innovation, appreciative of forward-thinking, results-focused mindsets. Viktor is quietly ambitious, adamant that he did not become a scientist to be someone’s assistant and expressing a desire to spearhead positive change. He is highly self-reliant and independent, having learned from an early age that he is the only person on which he can depend, and he approaches most roadblocks accordingly. If nobody is going to believe in him, whether that’s due to his Undercity origins, his disability, or lack of resources, then he’s just going to have to believe in himself. This bootstraps mentality is what secures him a place at the Academy, and being consistently underestimated and overlooked affords him the ability to take substantial risks for high reward. When an opportunity presents itself, he takes what he wants. This involves, more often than not, a flagrant disregard for rules (and, later, in a more dire situation, basic safety procedures): Viktor steals research notes, breaks and enters, trespasses, smuggles illegal substances, and eventually conducts dangerous experiments on his person.

None of this is without reason, at least. Viktor is a highly empathetic individual who firmly believes that the purpose of scientific advancement is to end (or at least mitigate) human suffering. This is personal to him–he’s actively succumbing to a degenerative illness brought about by the polluted living conditions of his childhood, and wants to ensure that his work prevents these kinds of tragedies in the future. He walks out on his first mentor when he encounters an unethical vision of progress, rejecting amorality at a young age, and as an adult, is an idealist and pacifist who speaks out against the potential weaponization of technology while others around him waver. Viktor holds fast to the precept that his work is meant to “improve lives, not take them”, insisting that “there is always a choice” when it comes to enacting violence. Even when crossing the lines of scientific ethics, he only ever intends to harm himself.

This is a noble aim, but it speaks to his naiveté. Viktor believes that his work is what’s important, and that its benefits are self-evident, in the process rejecting most interpersonal relationships and the quid-pro-quo under which Piltover operates, even when indulging both might help further his goals. He is so thoroughly disinterested in political machinations and social games (perhaps believing he has no chance to navigate them) that his efforts to enact real change are continuously sabotaged and stymied by various special interests. When his health declines, he is forced to grapple with how much effort he’s wasted by trying to act within the confines of a society that doesn’t care about him, and after years of watching his vision of progress hindered by people who only want to enrich themselves, he despairs about his lack of legacy and what he perceives to be fleeting contributions that will eventually be rendered meaningless by an impenetrable status quo.

This brings out the worst in him. Under duress, Viktor is an obsessive workaholic with no patience for a cautious approach and little thought for his personal needs, chasing after advancement at any cost once he’s run out his clock. Faced with his impending death brought about by the very living conditions he once hoped to change, Viktor’s reckless tendencies only compound as he withdraws into his research, disregards basic safeguards, and meddles with unknown forces he doesn’t understand and can’t control. As selfless as he believes himself to be, he is afraid to die, and as a result conflates curing his illness with his larger vision of societal betterment in order to justify his desperate, dangerous actions. Unable to cope with his failure to fix the system from within it, Viktor barrels towards an event horizon, willing to further ostracize himself and sacrifice his humanity in a bid to leave some kind of lasting mark.

SAMPLE:
[one]
[two]

INVENTORY:
✵ The clothes he is wearing.
✵ Leg brace, back brace, and his crutch, which has a hollow handle for convenient smuggling.
✵ One vial of Shimmer, a drug that, when injected, accelerates healing and temporarily enhances the strength, stamina, and general constitution of a person. Viktor has a “variant” of the substance, implying a more refined version of the addictive and degenerative street drug that’s commonplace in Zaun.
✵ One blood-stained handkerchief, for coughing into 8))))

NOTES: Viktor is shown to have used a cane since childhood to compensate for his right leg. At his current canon point, he uses a crutch, leg brace, and back brace, but seems to be fairly self-sufficient: working (more than) full-time in his lab, disappearing for days at a time on various errands, making solo trips down to the Undercity, etc. As long as he’s able to hitch a ride in a cart or something when the PCs travel I don’t anticipate needing huge accommodations for this in particular (unless an event has no non-combat options or the entire world is made of stairs). He’s also fairly resourceful and it’s not out of the question that given in-game means he would figure out ways to defend himself in more action-oriented scenarios.

The more pressing issue is the terminal illness, which presents as basically The Consumption/lung cancer brought about by prolonged chemical exposure as a child, but the show avoids outright stating how much time he has left (literally, he asks and the scene immediately cuts away). Although I do plan to play out his continued deterioration, I may need to be a little hand-wavey about the exact timeline, especially if he’s actively seeking medical attention (if available) or otherwise exploring his options. He’s fairly desperate to stay alive and is about to start experimenting on himself in order to do so, and in the absence of the Hexcore will continue that work in-game with whatever else he can get his hands on. So, maybe he will improve, and not die! Maybe he will do bad things to himself with forces unknown (I would like to do this maybe)! We will see. I hear we have a whole contingent of terminally ill friends around these parts, so probably he’s in good company.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-heavy will be cool but I am flexible!
techmaturgy: (3)

[personal profile] techmaturgy 2022-04-18 03:11 pm (UTC)(link)
Hello. Thank you. All of this is great; I'm very excited. Viktor is not but I don't care about what he thinks.

1. This is so funny. I'll probably play it by ear just for flexibility's sake (he's adaptable) but for Kei-Waihu the offer of an especially considerate NPC sounds good (if only bc it will make him really mad). Fair warning if you give him an animal he WILL name it something unkind that is only funny to him Jayce

2 - 4. Agree that a combo of 3/4 is the best option here with regards to, like, a character arc, or something, so that's what I will do, and I can be in communication with you about what he's doing in the meantime (help from PCs, etc.) including but not limited to various nefarious science activities (sorry to everyone else). The ultimate goal is to find a permanent solution so I will work towards that and have him use stop-gap methods in the meantime.

Ancestral Curse: Wrath, Greed
Guiltiest of: Pride

Thanks again for such a thoughtful response, and for being so flexible! Really looking forward to doing Bad Science here.