groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

redhourglass: <user name=megascopes> (megascopes19)

[personal profile] redhourglass 2023-03-30 04:48 pm (UTC)(link)
Thank you! I am so excited!!!
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-03-30 05:13 pm (UTC)(link)
Sorry about that! Here you go.

Sample 1 - cw: bad food, starvation mentions
yeahmagnets: (Default)

[personal profile] yeahmagnets 2023-03-30 06:12 pm (UTC)(link)
Hello!
Yeah, I can definitely ditch the headcanon stuff. Most of it is just expansion on things that are talked about in the show, but the only things that were completely headcanon were Jesse's undiagnosed ADHD and his parents not allowing him to go to art school. Also that he was specifically kicked out of his house because he failed out of college (when he went to live with his aunt).

That being said, the ideas weren't plucked out of thin air. There is a lot in-show that points to his interest in visual arts while growing up (old sketchbooks/drawings of his that are looked at in detail), the way his parents fawn over his younger brother Jake (an overachiever) while snubbing Jesse make me believe there is a specific path they would have liked him to follow which he didn't,and some of his mannerisms/habits align with symptoms of ADHD (executive functioning issues, impulsiveness, fidgeting, easy to distract, difficulty with focusing on certain things, etc.) He did leave his parents' house to live with his Aunt Ginny and he also only attended college for one week at DeVry doing data entry. It's just that they don't specifically say he went to live with his aunt because his parents kicked him out for that specific reason.

That being said, I'm totally cool with sticking to things that are specifically discussed in show. I usually use headcanon to fill in the holes/round out the gaps in their stories, but I have no problem with leaving some things out. A lot of his past is unlikely to come up in scenes or dialogue anyway and is largely just for my own brain :).
Edited 2023-03-30 18:22 (UTC)
cholesterol: 🇩‌🇴‌🇳‌'🇹‌ 🇹‌🇴‌🇺‌🇨‌🇭‌ (on the way)

THANK YOU

[personal profile] cholesterol 2023-03-30 07:00 pm (UTC)(link)
I will reach out to the players of Adrienne and Claire, and then keep the sorceress Karsa in mind.

It's quite a mortal wound, so it's very realistic that just making it onto the train would deplete him of energy and he would need time to recover.

How much game time will pass on the train? Will it last the month OOCly?
cholesterol: 🇩‌🇴‌🇳‌'🇹‌ 🇹‌🇴‌🇺‌🇨‌🇭‌ (here to save your people)

[personal profile] cholesterol 2023-03-30 07:28 pm (UTC)(link)
Legit, for once, the stakes sound more like an Agatha Christie farce. He's a little here for it. If he can be, anyway. Thank you for the rundown! Really excited to be here and excited to dive in when I reach land again.
mashiara: (mmmkay | would you walk in)

nynaeve al'meara | the wheel of time (amazon series)

[personal profile] mashiara 2023-04-01 08:07 am (UTC)(link)
PLAYER NAME: rakel
CONTACT: pm this journal
HOW DID YOU HEAR ABOUT THE GAME?: already here in game!

CHARACTER: Nynaeve al'Meara
CANON: The Wheel of Time (Amazon Series)
CANON POINT: Post Episode 4.

BACKGROUND: TV Series Wiki Link!

ABILITIES | POWERS: Nynaeve is a great tracker, from growing up in Two Rivers. Presumably she can also hunt, given tracking's linked to this, and fish given the Two River's location, and has been shown to effectively use short and longer bladed weapons. She likewise can ride horses.

She's a talented healer, making poultices and cures out of native plants and the like, accurately diagnosing conditions in her patients. She was unaware of how she used the One Power to help augment her healing from a young age, but she does do this, and is capable of great feats of healing through the use of the One Power. Nynaeve does not have an easy relationship with it, as without training, the One Power can easily kill those who try to use it: in great emotional duress she can make use of the One Power, the primary kind being degrees of anger or frustration or refusal to not be able to heal those still living enough to save.

Her gifts related to the One Power are part of being a channeler: she's a very powerful channeler, but she's untaught, and she doesn't know how to reliably tap into that power even if she were trained right now.

She also has an ability to "listen to the wind," which seems to be a passive ability allowing for weather prediction (literal weather, and metaphorical weather for situations about to hit a region). It's dampened somewhat since her first big touch of the True Source and her use of the One Power, but the idea is it allows her to sense a coming conflict, and get a read on how large that conflict will end up being.

PERSONALITY: Nynaeve cares, deeply. She has a hard time admitting when she's wrong or doesn't know something if it feels like she should, and she's very direct and prone to taking action based on what she thinks needs to happen. She's not shy in making her opinion known or being confrontational when it comes to people she cares about, seeking to get to them or help them; she's capable of violence when it's necessary, but takes no particular pleasure in it, only faces the necessity unblinking. (Note this is violence to save herself or those she cares for, not violence as a means of handling conflict in general.)

She's a driven, protective woman who has had to step up and be considered Wiser than she necessarily was due to the situations she's been in. She doesn't bend easily, but she will admit to changing her mind and opinions on further evaluations. She trusts her own instincts greatly. She doesn't mince her words for the most part, making her abrasive to many, and she's slow to apologise, though she will when she finds herself in the wrong. Tending toward snappishness when out of her element, Nynaeve is a woman who buckles down and gets things done and isn't afraid to vent complaints along the way when she finds things stupid, suspicious, or otherwise Noteworthy in some form.

But she will heal you. She will heal you. She absolutely will do what she can to heal whatever she comes across in the world. With her burgeoning awareness of her relationship to the One Power and her channeling, that's some fertile ground to explore... if she can figure out a means of tapping into it reliably.

Understandably, she's a very stubborn person, to both her gains and losses. Stubbornness drives her to great successes and to slow shifts of opinions or abilities to admit to those changes of opinions (or being potentially wrong), but it also makes her a reliable, steady, loyal ally, and driven as a whole.

SAMPLE: Stupid whatever it was called. The train. First there'd been that ill tempered woman, then the Light forsaken mountain with its burning ridge, and the pendant that turned nonsense languages with no familiar cadences into ones her ears understood. It had to have been some enchantment worked on the pendant, that's obvious, but she couldn't say more about it—that Karsa woman wasn't for questions, she was for rushing, and with more than a handful of people likewise as confused as to how they ended up here, what could she say?

Summoned to another world. Brought into another war, when the whole point of her heading out of the Two Rivers was to catch up with that Moiraine and Lan to ensure that Rand and Mat and Perrin and Egwene weren't led off to the slaughter for the sake of the Dragon Reborn, which in spite of herself, she did believe was... possible. Not her, even if it was disgruntling how that conversation had gone with Moiraine, but one of those four, after seeing what Logain Ablar had been capable of. Seeing what she had been, in that blazing aftermath of her sheer denial that Lan would die in such a stupid way, that anyone in that cave still living would pass for this stupid gamble that the Aes Sedai felt compelled to take in the way they had.

That Logain had felt compelled to bid for, as if they weren't all leading to a dark path and far too many heavy interests eyeing everyone involved.

She's frustrated, enough that even the steed out of nightmares Karsa connected them with isn't deterrent enough that she won't, with grit teeth and a grimace, reach out and take hold of and ride until they catch up with this Sandman, whatever kind of (wagon?) train it is, and find the next Gateway so she can get back to the important things she was doing.

So the worry eating her up inside won't fester into more than it is already, and she can find everyone, do what she can to make sure they're not swallowed whole by the world, by the White Tower, by whatever's coming. Because she can feel something coming, even here. Or perhaps it was here.

"Look lively, you heard her! I don't have to like her either, but it feels wrong when we start to drift asleep, so stay awake! Ring the bell, do whatever you have to. Pinch your thigh. Sing a song. Tell a story."

Using her knees, she directs the horse to keep pace with another one just ahead, where the rider's head nods once, jerking up and awake with bleary, wide eyes.

"Come on," she says to them too, "We're almost there. Don't you dare give up on me now."

Eyes focussed ahead, it was hard to claim she meant the person pulled into the same nonsense horrorshow that she was, but they were all in this together, them and that Karsa and this Merchant and whatever else, and she needs them all to move forward so she can find her way home.

INVENTORY: The contents of her Wisdom's pouch (healing herbs of various kinds, and a few related measuring instruments), her clothing, a short knife, shoes. Nothing all that noteworthy otherwise, maybe a satchel with a blanket inside. Make it a horse blanket so she can stare at it with her nose wrinkled. Make her have Nicer Clothing in there too so she can say it's nowhere near as sensible as what she's wearing, good stout Two Rivers cloth, meanwhile... she needs to wear the nicer, Aes Sedai related things. Ugh. (But inwardly, it's nice... let a woman be conflicted over what feels like giving in to a privilege she finds unfairly levered across people based on arbitrary Worthiness.)

NOTES: This is a later submission app based on mod permission due to extenuating circumstances.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? She can be light as a feather, it's all fine.
mashiara: (heh | in the middle of the night)

[personal profile] mashiara 2023-04-01 07:34 pm (UTC)(link)
Commenting to say thank you and that yes, all that makes sense!
yeahmagnets: (Default)

[personal profile] yeahmagnets 2023-04-06 05:12 am (UTC)(link)
Hi there! I saw the comment a little bit late. I've been dealing with some family things the past few days--I have a family member in the hospital right now, so I haven't been on dreamwidth much this week, but I fully plan on being active in the game. It's just been a rough week life-wise. I'm going to do all the adds and things tonight. Thanks for checking in :)

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