groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

gautiheir: (Default)

Sylvain Jose Gautier | Fire Emblem: Three Houses

[personal profile] gautiheir 2022-07-27 02:54 am (UTC)(link)
PLAYER NAME: Sam
CONTACT: [plurk.com profile] atkascha
HOW DID YOU HEAR ABOUT THE GAME?: Current player, but I'm always here for calling Morgan out in this blank because BLAME MUST BE ASSIGNED

CHARACTER: Sylvain Jose Gautier
CANON: Fire Emblem: Three Houses/Three Hopes
CANON POINT: Just after his paralogue in Hopes.

BACKGROUND:
♞ Sylvain is the second son of House Gautier, one of the major noble houses in the Holy Kingdom of Faerghus. Because of its position on the northern border, House Gautier is traditionally charged with defending the kingdom against incursions by the Sreng tribes - and because their holy relic, the Lance of Ruin, has always played a big role in their defense, House Gautier absolutely requires that its heir possess the Crest that will allow them to use the lance.
♞ Crest phenotypes are hilariously unpredictable and the rules of inheritance are unclear (read: what the plot demands). As such, Sylvain's older brother Miklan doesn't have the Crest, and as soon as Sylvain is born and found to have one, Miklan is swept to the side and the inheritance is ceded to Sylvain. Miklan, being kind of a volatile little shithead, makes multiple attempts to kill his brother throughout their childhoods, eventually leading to him being disowned completely.
♞ Sylvain, despite the murder attempts, grows up okay and eventually is sent to Garreg Mach to attend the military academy, in the same year as several childhood friends from other noble families of Faerghus - Felix, Ingrid, and Prince Dimitri. The academy winds up shutting down early, as unrest in all three of the nations involved sends their students scrambling home - in the case of Faerghus, Dimitri's uncle launches a rebellion, and the kids all go home and team up to apprehend him so Dimitri can behead him publicly. As you do.
♞ The Adrestian Empire, under their former classmate Edelgard, declares war on the Central Church of Seiros and also launches invasions on Faerghus and the Leicester Alliance. Dimitri offers sanctuary to Archbishop Rhea, pretty much solidifying their position as Edelgard's preferred punching bag, and the resulting war is a clusterfuck of both Imperial incursion, and various acts of rebellion from the lords of western Faerghus, some of whom (our heroes learn) were involved in the massacre that killed Dimitri's father, and whom are also tied in up some weird dark magic shenanigans with a mysteeeerious faction called Those Who Slither in the Dark.
♞ Months pass, war continues, Faerghus starts talking to Leicester about how they can team up and get Adrestia to settle the fuck down, and amidst all of this, a large invasion force from Sreng starts pushing at the border, so Sylvain heads home and helps his father repel it - and is given full-time possession of the Lance of Ruin.
♞ This is where we are now!



ABILITIES | POWERS:
Magic! Magic is not really explained in Three Houses; it's just there, and people use it, so there. Everyone is capable of learning it, although some fare much better than others.

Sylvain, being a decent all-arounder, has a middle of the road spell list; better than you'd expect for a physically oriented character, not as good as the dedicated casters. He gets all three levels of fire magic (Fire, Bolganone, Ragnarok), as well as Sagittae, a spell that hits with arrows of light and has a bit better chance for critical hits. For his white magic, he gets the basic Heal and Nosferatu (a weak draining spell that heals the caster for half the damage it inflicts), a ranged heal in Physic, and an attack spell called Seraphim that does extra damage to monsters and demons.

He also has a Minor Crest of Gautier, which is basically magic dragon blood that makes him stronger (the gameplay effect is to sometimes increase damage when he uses special attacks) and allows him to safely wield the Lance of Ruin without turning into a mindless monster (it's not pretty!). There's dialogue at one point comparing having the Lance to adding the strength of a thousand-ish more men to their army, which sounds like some anime-flavored bullshit to me, but it is enough of a dealbreaker to be critical to the border defenses. It gives him a special attack called Ruined Sky, which does massive damage to flying and dragon enemies. It also glows creepy red in battle, as ominous relics crafted from the bones of dead dragons apparently do.

PERSONALITY: Sylvain gives the impression of a caring, if carefree, big brother type. He's supportive of his friends, which largely takes the form of him lightly prodding them to lighten up, since they're all rather serious, and he can be quite helpful when asked - despite the fact that he puts little effort into his studies and training, and puts entirely too much effort into his rather complicated love life. He has a reputation among the students at Garreg Mach as being that guy who'll flirt with absolutely anyone, but won't call any of them back the next day.

The truth is that Sylvain's outlook on life has been drastically shaped by the fact that he has a Crest, which is extremely desirable in his society. He's the heir who will inherit House Gautier, because of his Crest. Marrying him is a fast way for a woman who would otherwise have no notable prospects to climb the social ladder, because he has a Crest. Having seen his older brother pushed into complete irrelevance due to lacking a Crest, Sylvain has thus internalized the idea that the only thing anybody really wants from him is his bloodline, and for the first half of canon he seems determined to prove the world right by showing people no other reason to want his company. He tells Annette in one scene that he hates people having high expectations and thinking they know what he's capable of, so instead he prefers to coast through life and let people think he's worthless. He doesn't say as much outright, but the implication seems to be that when people still try to get close to him, even with his behavior, then he doesn't have to worry (or hope) that they're honestly interested in him - he already knows the only possible reason they could have for trying, and he can easily write them off.

He's a lot more bitter about everything than he shows, really. There are only a few scenes where his mask cracks; he's very good at keeping his composure and seeming like the cheerful joker who isn't bothered by anything, but in his support conversations with Mercedes, he shows an angry streak about the women who try to get close to him, and he tells Byleth at one point that he hates women - except he's self-aware enough to realize that he probably really doesn't, and that's just an easy answer. As much as he hates the system, Sylvain isn't ignorant of the fact that it's playing all of them, not just him, and he doesn't condemn his brother for having tried to kill him on multiple occasions - he mostly just pities him.

If you get past the fronts he's put him to cope with his place in a system he hates, there's a sincere, smart young man underneath. Sylvain values his friends highly, and ultimately wants to do the right thing by everyone - in his supports with Ashe, where Ashe is trying so very hard to be the ideal knight, Sylvain waves off all of Ashe's struggles and tells him: you just have to help people, regardless of who they are. That's all he really needs to worry about. Ashe observes that Sylvain would be a really amazing person, if he could just stop with all the scandal and skirt-chasing. Sylvain shows an impressive intellect in supports with Annette, but also tells her that he knows guys like him who can coast by on their wits eventually hit a wall, and he really admires people like her who have a great work ethic and push themselves for everything they achieve. He doesn't take it personally when his friends criticize his habits (because he knows that honestly, they're right) and as he tells Felix at one point, when has he ever let Felix's constant verbal abuse get in the way of their friendship? He's there when people need him, regardless of what anyone says about him.

His current canon point, in Three Hopes, notably goes much lighter on his issues, and the flirtation has mostly disappeared - the war kicks into full gear earlier in this version of the timeline, necessitating his growing up a bit faster, and he seems to look on his youthful indiscretions with the same kind of cringe most of us reserve for our high school fanfiction. He's putting his best foot forward, even if the issues are still lurking beneath the surface.

His endings show him growing past his issues; the endings that mention his family make it clear that he's a devoted husband and a good father, who places no importance on whether his children have Crests. When he takes over Gautier territory, he focuses his life on negotiating peace with Sreng, breaking the cycle of border disputes and the importance of Crests and martial skill for the lords of his territory. Sylvain's a great lord and a devoted friend underneath it all; he just needs to be put in a position where he has no choice but to show his true colors, and then he'll step up to the plate.

SAMPLE: ** These threads are old, but I include them for the sake of offering a slightly more serious perspective than the travesty this sample turned out being. But for something more recent, behold the toplevel I didn't get around to making on the test drive....


How it started:

Sylvain is not used to the nautical life, to put it gently. The port nearest his domain is iced over more often than not, there's always a border in need of defending, if he'd tried to go sailing as a child he probably would've had to watch his back lest Miklan push him overboard anyway... Well, there are always reasons. Excuses. But excuses don't do much to earn one's keep, and with nobody here who even realizes he has a reputation to preserve, he's more than happy to pitch in for the sake of having something to do.

He's a quick study, so picking up on most of the tasks isn't much trouble. Cleaning is easy (and he hates a mess, anyway). Chasing off seagulls? Sure. Mending ropes, torn sails, and what have you? Bring it on. But one idly made comment letting slip to the crew that he has a noble education means they're all too happy to take advantage and put him to work in other ways.

How it's going:

"'It's time I showed you...what a real man looks like.' He took his hands from her breasts -"

Some scattered hoots and whistles come from the sailors working in the vicinity, and Sylvain lowers the book for a moment, using the interruption to grab a bite from the orange in his other hand. "Hey now," he says, his usual easygoing lilt coming back. "Don't make me repeat myself, okay? Reginald's growl does a real number on my throat!"

Someone calls out from the back. "Not the only thing he has that'll do a -"

"'Oh, please!' she whispered," Sylvain cuts in, raising his voice an octave. "'I've dreamed of this for - so long...' His gnarled, masculine fingers fumbled with the laces of his breeches -" He pauses a moment, again, to wait for his audience to simmer down. "- and they slid down, revealing the full glory of his quivering member..."

This would, needless to say, be a superbly awkward moment for someone to walk in on this performance.


INVENTORY: The armor he's wearing, the Lance of Ruin. He's not traveling heavy.

...although if he can keep his horse, I'm all for it, but it's nbd if not.

NOTES: kanyeshrug

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I will take whatever's convenient!
thedreamer: (Default)

eleventh doctor | doctor who

[personal profile] thedreamer 2022-07-27 04:05 am (UTC)(link)
PLAYER NAME: CJ
CONTACT:
PM this account or [plurk.com profile] geekorthodox
HOW DID YOU HEAR ABOUT THE GAME?: Spoke with mod!

CHARACTER: The Eleventh Doctor
CANON: Doctor Who
CANON POINT: 7.7, The Rings of Akhaten, just after the Doctor has dropped off Clara back at her flat.

BACKGROUND: Wiki link!
That history page is quite massive/long, so just to condense it a bit: The Doctor is what’s known as a Time Lord, a humanoid species hailing from the planet Gallifrey. This species has the very unique ability to regenerate upon death, and this is the Doctor’s final regeneration, the end of the line for him. He is also quite old, over a thousand years.

ABILITIES | POWERS:
Time Lord ability/physiology: The Doctor has two hearts, a much larger brain than a human, the ability to withstand extreme heat and cold longer than humans, the ability to regenerate. Time Lords only need to sleep for an hour at a time and can go quite a long time without needing sleep. He could induce a healing coma to focus on healing himself in the event of serious but non-fatal injuries. He would not be able to regenerate because this is his last life/he has no regeneration cycles left.
Telepathy: He has the ability to communicate with other Time Lords and non-telepaths through telepathy. He can touch someone and convey thoughts through the mind. He can manipulate and block memories, put people to sleep, and hypnotize someone. He rarely employs these abilities, but if allowed, I think it would make sense for much of these abilities to be muted except that he could still have the ability to resist mind control and to break any mind control that might be used on a friend by someone else without their consent.
Intelligence: Very good at all things science-y, technology, he can build things from scraps, etc.

PERSONALITY:
Despite this being the Doctor’s very last regeneration (as far as he knows up to this point in his canon), he is known for being outwardly childish and with a youthful exuberance befitting someone far younger. It’s the knowledge that this is his very last life that makes him so excited about literally everything. He’s amused by and enjoys even the simplest things and he always finds ways to entertain himself. The Doctor gets bored quite easily, hates being idle and comfortable, and so even in “quiet” moments, he’s always finding ways to occupy his time. When he’s not traveling through time and space - which is rare indeed - he will tinker around, invent new gadgets, and even do the mundane sorts of things like yardwork, chores, and errands if he happens to be on Earth with a companion for any length of time. His complete and utter joy at all things is infectious and it’s what draws people to him so easily; he can charm anyone with his easy grin, jokes, meandering nonsense as he rattles off factoids. Despite his many other traits and the streak of darkness inherent in the Doctor no matter the incarnation, when everything is going right, when he’s happy, when no one is being hurt or threatened and life is just good, he is the very best of the best to be around. He wants everyone around him to know how wonderful the universe is, how wonderful they are, how very much there always is to see and do. He has seen the very best and the very worst and in spite of the darkest, most terrible pockets of the universe out there, the Doctor would show everyone in the universe all the good things all the time if he could. It’s why he never stops traveling, never stops wanting to meet people and bring them with him, even when he knows he shouldn’t, when he knows he can be dangerous to anyone who just happens to be around him. He can’t really help himself in that regard, he believes that joy should be shared. Though he's not always the best at it verbally, he tries to be conscious of making sure that people always know their worth, value, importance.

This version of the Doctor, more than any other before him, truly feels his age. Every second that he’s lived these thousand years is heavy in his bones. It’s a wonder the universe hasn’t collapsed with the weight of everything he carries with him as he gallivants across the stars. Though he’s been called the Doctor who “forgets,” it’s not that he truly forgets anything at all. It wouldn’t be possible, not for him. This Doctor hasn’t forgotten a single thing, and that’s precisely why he’s so joyful, why he has to bury all the darkest and worst memories down deep inside of him, crushing it all with silliness and laughter and a beguiling attempt to never take anything seriously. The part of his past he loathes the most, when he destroyed his own planet and people to save the rest of the universe, is something that he’s openly stated he has “moved on” from. This would have been a coping mechanism to survive. There is no universe without the Doctor and he knows that, so of course he “forgets” and “moves on” from the horrors of what he’s done. The Doctor has many, many rules, but he tries to live by one code: never cruel or cowardly, never give up and never give in. When he couldn’t save Gallifrey, he broke those rules and he broke the promise of the name he chose for himself; Doctor, a healer, a bringer of hope. He never gives up, but he did. And if he didn’t force himself to “forget” that, he wouldn’t have been any use to anyone at all.

There is no one, not a single other being or creature in the universe, who could ever hate the Doctor more than he hates himself. Despite that, however, he is fully aware of his brilliance, his capabilities, the many victories and battles he’s won, the stories that are told of him, good and bad. So, he keeps going, even when times are at their worst. When he lost Amy and Rory, he shut down completely, he didn’t want to help anymore. He avoided other people, he broke the promise of himself again until he could no longer ignore people in need. In the end, that is what will always pull the Doctor back from the brink, the knowledge that he can and must help.

This is not to say that the Doctor is a perfect or even good man, by any means. He is very flawed, inherently selfish, and he would be the first to admit to that, even while extolling his virtues, like his supreme intelligence, cleverness, charm. He is not a good man, nor a bad man. He’s a mad man in a box, a traveler, an explorer, someone who seeks out danger to eliminate the threat, someone who helps others in need. He will always do what he feels is the right thing, the thing that will protect the greater good and what will be best for everyone in the end. This sounds reasonable in theory, but this can lead to very dark and even cruel moments from the Doctor. A good example of this is when the Doctor had to save a ship filled with 4,003 people that was going to burn up in the atmosphere of a planet. In order to save the ship, he ultimately had to convince a very cruel man in control of the atmosphere that every one on that ship was worth saving. When the man refused, the Doctor took it upon himself to travel back in time in this man’s life, to manipulate events and to change everything he knew, to make him kinder, to ultimately take him back to the present when he would make the right choice to save others. On the outside, it would be easy to judge this as the end justifying the means, but it’s an example of how manipulative the Doctor can be in his pursuit of saving others.

The Doctor is very protective, most especially of the people he loves/his friends, but even of perfect strangers, even non-sentient beings. The thought of anyone or anything dying because of him or for him absolutely haunts him. As such, it’s the threat of impending doom and death that often brings out the sharp, callous, and sometimes harsh tongue in him. If he has to think and act quickly, he can be very dismissive and come across as almost cruel in the moment. When River sends out a distress call to the universe for his sake when it seems certain that he’ll die, he snaps at her, “You embarrass me.” He snaps this because he can’t bear the thought of anyone being hurt for his sake, and he truly doesn’t believe he’s worth all that fuss. He doesn’t like being worried over, fussed over; it’s him who’s supposed to do that with the people around him.

For his faults, though, the most dominant and prominent trait in the Eleventh Doctor is kindness, and the facets within. He can be short-tempered at times, but he is exceedingly soft, gentle, even tender. He is very tactile, someone who will easily reach for the hand of a friend, who thrives on hugs, and who even enjoys a platonic kiss or two. He’s the Doctor who has “never met anyone who isn’t important” and who will sit with a dying woman and comfort her with the kindest of lies, telling her that he remembers her, that he would never forget her, even though that wasn’t true; it brought her comfort and hope and that’s what matters most to him.

He loathes goodbyes and hates being alone so he will avoid both at all cost. He has lost so much through the years, he’s always losing the people he loves most, but he can also never stop latching on to people. He’s clingy and desperate for company, always, even knowing the inevitable heartbreak that awaits him.

SAMPLE:
Sample #1
Sample #2
Sample #3

INVENTORY:
▶ His sonic screwdriver, though because this can do basically everything, it would make sense if the power in it was completely removed and he could basically only use it as an actual screwdriver
▶ Clothes he’s currently wearing
▶ TARDIS key
▶ Random strings of yarn
▶ Baseball signed by Babe Ruth
▶ A carrot
▶ Pair of scissors
▶ Caramel apple

NOTES:
No special accommodations needed! He will always find a way to carry on in any situation.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Slight preference for plot-heavy, but really happy either way!
growlies: (Default)

red | original character

[personal profile] growlies 2022-07-28 11:30 pm (UTC)(link)
PLAYER NAME: Rizzy
CONTACT: snowed @ plurk, or pm.
HOW DID YOU HEAR ABOUT THE GAME?: I'm already here as Wrath ([personal profile] inferus)

CHARACTER: Red
CANON: original character - > played her in a one-shot of Monsterhearts - a Powered By the Apocalypse tabletop rpg - the specific setting of a purgatory-high school was created by Katie (aka our Diego player), and I've gone on to further develop the character and setting since then
CANON POINT: from the end of the one shot

BACKGROUND: Red wasn't born- not really. She was made. As the afterlife changes, the pieces of it change too. Once upon a time, she was Cerberus (an ancient three headed dog, guarding the gates of the afterlife). In the future, there are different version of purgatory, and one of those versions becomes High School to deal with all the souls of teens in the afterlife. Hades wanted a more appropriate vessel for his guard dog in a setting like this one especially since this Purgatory is different than the rest. He made Red out of the soul of a teenager and Cerberus itself (Red was never told about the soul thing). She's a typical teenager except for the fact she has no parents, has never experienced childhood, and is Hades, the god of the Underworld's, lackey. All at once, she's both supposed to fit in by being a teenager who goes to high school classes and she's supposed to be an outcast by being the one and only 'hall monitor' of Purgatory High.

It's her job to keep all of the souls in Purgatory High in line and to help some cross the River Styx which borders the high school once they've graduated. Graduating requires more than simply attending classes for these souls, they have to go on a journey of discovery inside of themselves to really understand why they're here, the choices they made in life, and all the rest. She even gets one of those hall monitor vests to signal her position and how different she is from the rest of the students. Given her 'role' within the high school, most of the teens are intimidated by or even scared of her, and she doesn't make many friends.

However, eventually she does manage to achieve some version of friendships with a couple of the others, because she's human enough to have a heart beneath the rough exterior. These friends are looking for a way out. Some souls in the high school are going missing, and they hear of a way to get out of the afterlife, but they're going to need the help of Cerberus if they've any chance. She's sick and tired of being stuck in high school (being human but not really), and they're the only friends she has. She agrees to help without any hesitation. It's not like she thinks she'll actually be able to get out of this place, but there's something so freeing about making a choice of her own and saying 'fuck you' to Hades in the process.

Turns out escaping involves going to the big dance as a cover, saving Persephone from where she had been trapped and chained in the basement of the high school, and making it past a chimera (her friend beat it relentlessly in a hail of holy-fuck-rage). They narrowly avoid Hades' detection, and they make it to the River Styx. Because Persephone goes with them, she uses her powers to protect them and help them through to the other side, to the living side. Granted, this surprises the fuck out of Red who definitely thought she'd do whatever an immortal being's version of dying is, but now she is alive in a world she's never actually lived in herself, despite all her secondhand knowledge of it. Falling into the actual living world means she's not so immortal any longer, and her Cerberus form can't be as big as it can be in the afterlife.

She doesn't know what it actually means to live, to make connections, to be a part of the real world but she's not alone at least as her friends offer to take her in - cue falling into Eastbound.

ABILITIES | POWERS:

-Can sense if someone has died before/undead/etc as she got a connection to death like that. On that note, she also reeks of death-touched to those sensitive to that. She can also sense if someone is god-like given her whole Hades thing. (Permissions based)

-Can sense people's souls (when I had her in a game previously, this was entirely permissions based, and I let people describe what she would see about the ~color~ of their soul and the insight she'd get about 'em cause of it or just say she'd see nothing at all since she's out of the Underworld).

-Can help spirits move on given her role as a Cerberus, but would need training/to work on it since she's never dealt with souls in the mortal realm. It'd be something for her to work toward being able to do.

-When she's upset or angry, she sometimes unintentionally channels the ancient power inside of her, and it will show up in a psychic kind of growl in their heads where you get the sense you're tangling with something ancient. She used to do this on teens in Purgatory to get information from them or to get them in line. This would be permissions based. She can also channel it to get a temporary boost to her strength or speed.

-Investigative abilities: She has super-intense senses (hearing, scent, sight including being able to see in the dark), and she is exceptionally good at tracking people or objects down if she has a previous scent of them.

-Transformation: Can transform into a three headed dog/Cerberus.
-> For the most part, she will transform into medium sized Cerberus aka about the size of a wolf. Cerberus has enhanced strength, enhanced speed, fierce bite, and breathes a bit of blue fire. She is fully in control of herself.
-> She is limited to how long/how much she can transform before becoming exhausted.
-> Can also transform into v large Cerberus or very small Cerberus but has less control over this and can't hold the form as long.
-> If her Cerberus form dies, she transforms back into herself and is knocked near unconscious, but it doesn't kill her. In her human form, she can die though as she's very mortal now.
-> She is new to having this mortal body and being outside of the Underworld so it will likely take her time to control this transformation really well. Might accidentally transform/transform back when she doesn't mean to, etc.

PERSONALITY:

-Human but not: Red has never really had the human experience, and so she's not used to making connections at all but a certain part of her craves it and always has. She's in a confusing place where she has never lived but still exists within this form that is very teenager, that has insecurities and emotions and anger. Her experience with the living world is so limited in many ways, and she wants more than anything to interact with it and experience that for herself while worrying she'll never really fit in. Cause y'know, ancient three-headed dog.

-Nonchalant/sarcastic: Red treats most situations with a certain level of nonchalance or sarcasm. She has a kind of dry humor that she approaches most situations with, because she's ancient despite being in a teenage body, and it's difficult to surprise her. She tends to give most people she meets nicknames of some kind, and she curses like... a lot.

-Biting: Because she's good at reading people, she's also good at finding the perfect insult to use, the cutting painful remark, or the exact phrase that will really twist the knife in further (to get those teenage souls in line). Monsterhearts has a move called 'Shut someone down', and she's damn good at it.

-Impulsive: Being a teenager with emotions, feeling powerful for most of her existence, she tends to be impulsive. There's not always a lot of strategy that goes into things. She just jumps in head first without warning, without looking.

-Loyal: This might be surprising given she left Hades high and dry, but he never earned her loyalty. When someone does earn her loyalty, she'll fight tooth and nail for them. It's why she crossed the River Styx when her friends did even if she thought doing so might kill her or drag her right back to Hades' feet where he'd remake her again into something that couldn't disobey him. The stakes were high, but her friends were going and so was she.

-Morally Gray: When you've seen all that Red has, right and wrong gets skewed. She doesn't have a strong moral compass. She goes with what she feels is right in her gut/heart. Sometimes people have to be murdered so other people can be protected. Sometimes you have to disobey orders so you can do what's right.

-She talks like Natasha Lyonne in Russian Doll tho I'm not always good at emulating that. You should have heard my real life impression of her.

SAMPLE:

Network + Log sample

INVENTORY:

- Picture of her and her friends from the dance

- Pack of cigarettes

- Her lucky flask

- Her hall monitor vest

NOTES: None!

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Open for anything
cosplayqueen: (Default)

kamala khan (ms. marvel) | Marvel Cinematic Universe

[personal profile] cosplayqueen 2022-07-30 02:59 am (UTC)(link)
PLAYER NAME: Rose
CONTACT: plurk: milanobutterfly
HOW DID YOU HEAR ABOUT THE GAME?: Emily referred me!

CHARACTER: Kamala Khan (Ms. Marvel)
CANON: Marvel Cinematic Universe
CANON POINT: Ms. Marvel, Episode 6 post-credit scene where she disappears and Carol Danvers appears in her place.

BACKGROUND:
Ms. Marvel

ABILITIES | POWERS: powers and abilities

*Please note this Wiki exaggerates how good she is at things. She’s pretty clever, but not an expert by any means.

PERSONALITY:
Kamala is a dreamer. She spends her days fantasizing about superheroes. She loves to draw and turn her ordinary life into a colorful adventure. She turns taking the bus to go to a convention into an epic adventure with daring escapes, perfect timing, and plans to get around her loving, protective parents’ care. This comes in handy when the real danger comes into her life in the form of Damage Control, a government agency that apparently really likes to fire on teenagers for having superpowers. Her creative thinking skills are what allowed her to outwit a shady government agency with only her friends, big brother, and whatever they can find in a high school after hours. They can also make it hard for her to focus on the day to day life. It’s hard to romanticize doing your homework! It causes her to be forgetful and clumsy as well. She’s always losing something or falling into a river. (Seriously she has a code for it - Black Sloth Down...)

Kamala is a very caring and loving girl. She loves her friends and family. She may be obsessed with superheroes, but they are her world. That big love that she has for those in her circles goes infinitely outwards. She cares so much about everyone she meets. After meeting Najima a total of once, she has her best friend working on the best way to get her and her family home. She stands up for Kamran even after his family betrays her and tries to kill her family against shady government forces. She’s devastated when one of the Red Daggers dies trying to keep herself and Kareem safe. She even pleads for Najima to save herself after finding out that the woman had killed her great-grandmother and caused even more trauma to her family in the past.

This is a double-edged sword since that big heart leads her to trust too easily. In some cases it works out. Kamran betrays his family because it’s plain to see how wrong they are when compared to Kamala who is desperately trying to help strangers. It clearly does not with Najima who nearly kills her family just to force Kamala to do what she wants even faster. Tellingly she never stops trusting so easily after that. She trusts the Red Daggers next with zero hesitation despite how things with Najima turn out.

While she is loving and trusting, like any teenager she is prone to selfishness. She doesn’t always appreciate her family’s attempts to protect her from the outside world. She even drives her father to tears once after insisting he can’t go to a convention with her because it’s embarrassing. Kamala gets so wrapped up in her time as Night Girl/Ms. Marvel that she never tells her other best friend about it and damages their relationship for a time. She absolutely takes her best friend Bruno for granted by always asking for his help on her crazy schemes without really doing much for him in return.

She also can be impulsive and jump into things too quickly like helping a strange woman and her family return to their home dimension. Overall, she’s a good girl at the start of a big adventure in her life. She makes mistakes, but truly means well. Time will tell if she really can save the world like she dreams of doing.

SAMPLE:
sample one - Kamala and Red

sample two - Kamala and Carol

sample three - Kamala and Zari

sample four - Kamala and Peter Parker

Note: Only one of these threads is past five at this point. I am out of time and hoping this will give you a decent idea of how I play Kamala Khan. If this doesn’t work, I’ll write an original sample for you.

INVENTORY:
-Ms. Marvel costume
-bangle
-cell phone
*Please note she’ll be wearing these items at her canon point.

Not on her: family photo, night light, and her giant sloth plushie so she can sleep at night.

NOTES: Kamala does come off as super childish, but I swear she can take care of herself. The plushie will really help though.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? This is a fun question. Let’s do plot-heavy!
spoilers: (Default)

[personal profile] spoilers 2022-07-30 08:56 am (UTC)(link)
PLAYER NAME: Ashley
CONTACT: [plurk.com profile] formallyintroduced
HOW DID YOU HEAR ABOUT THE GAME?: Plurk timeline. Mod approval to apply!

CHARACTER: River Song
CANON: Doctor Who
CANON POINT: Post Name of the Doctor

BACKGROUND: History | I do play her as audio compliant!

ABILITIES | POWERS: River is what she, herself, calls a proto-time lord. Whether this is actually a product of being conceived in the time vortex or more due to Kovarian and the Order of the Silence meddling with her DNA is still, perhaps, a matter for debate. As such, she shares many abilities with time lords, such as the Doctor.

Physiology – River is, physiologically speaking, more like a time lord than a human. She's more durable, faster, better reflexes, binary vascular system (two hearts!), enhanced senses, augmented lifespan. At one time, she even had the ability to regenerate.

Respiratory Bypass – Technically speaking, this accompanies the previous, but I felt it deserved its own bullet point. This allows her to go longer periods of time without breathing than the average human.

Time Sense – Much like the Doctor, River has a certain innate awareness of time, the nature of time, how timelines interact, and the like. It isn’t, however, quite as honed as the Doctor's, perhaps. But she could tell you, say, if you were wandering around in an altered timeline. Usually, in games, this betrays her a bit.

Telepathic Ability – This is a tricky one because she isn’t as skilled as the Doctor for certain. But she has significant mental defenses and has demonstrated the ability to plant an idea that became a waking nightmare into someone's mind and amplify the effect using other proto-time lords without them even being aware she was doing so. She's also particularly attuned to not just the Doctor's TARDIS, but any TARDIS she seems to walk into.

TARDIS Skills– River has certain skills I tend to attribute to being a “child of the TARDIS.” She has an instinctive ability to fly the timeship. While she has claimed that the TARDIS showed her how, she's also stated when piloting others that she likes to feel her way around and that she pilots more by instinct. She was also able to navigate within the matrix, detecting both the Doctor and his TARDIS because they were so familiar to her, as well as project herself out of the matrix to communicate with Liv and Helen. This was something she, herself, attributed to being a child of a TARDIS, saying the data strands inside the matrix were like mother's milk. And no matter how they protest, she is a much better driver than the Doctor.

Child Assassin – River was trained and conditioned from birth for the sole purpose of killing a time lord, a god. She was using weapons as a toddler. Combined with her time lord reflexes and senses? She’s a fierce opponent. And she isn’t afraid to play dirty either. She'll lie and she'll cheat, and she'll flirt with you and then poison you with her lipstick. She's skilled with a variety of weapons, as well as hand-to-hand, and she's got the will and determination to use both.

Escape Artist – River is excellent at breaking into and out of places. This is partly because she’s a thief/archaeologist and partly because she’s spent the majority of her life in prison for a crime she didn’t actually commit. Either way, it’s quite the party trick.


I don't believe she has any abilities that should need nerfed (though let me know if you feel otherwise!) but there's always an opt-out for her telepathy on my permissions post and, regardless, it isn't something I'd spring on anyone without prior discussion.

PERSONALITY: River Song is a woman with a reputation to keep. She typically comes out of the gate with a lot of flirtatious energy and confidence to spare. Unless, of course, you've given her reason to be angry and she wants you to know it.

One might find it hard to guess what's going on in River's mind because she's an expert at hiding what she's really thinking. Her entire life has been wrapped in lies and carefully told truths. Half of what she says doesn’t make sense and the other half should probably concern a reasonable person. But that’s how she likes it, and that much is obvious. It’s almost as though life is a game she’s playing and just maybe she’s in on a secret no one else seems to know about.

She has a natural tendency to take charge of a situation, as if she’s seen and done it all before. Maybe she has. Who can say which stories are true and which aren’t? Her energy draws people in, regardless.

While at times she can seem distant or detached, it isn’t difficult to notice she’s rarely cruel or even truly unkind. She is often practical and plain-spoken, intelligent and always curious.

River loves a good adventure, easily runs straight into trouble, probably with what most would consider an unhealthy amount of enthusiasm. Like a moth to a flame. But keep watching, because River doesn’t only rush toward danger, she’s dangerous herself. It's always there, shimmering under the surface in the quiet moments. When she stops flirting, pauses long enough to take a breath. There's a darkness, and the strength and determination to act on it.

She's put in her time, lived a life that was written before she was born and saw it through to its end. There's still a confidence and assurance about her, still a sense of recklessness (though it might have dimmed slightly), but there's an openness that's new. No more timelines to keep on track or secrets she has to keep for the sake of the universe. She finally has the freedom to live her life, as she chooses, even if she is technically dead and should by rights still either be lines of code in a database or faded into memory.

SAMPLE: ONE | TWO | THREE

INVENTORY: Her diary & tardis key. (She had a copy of her diary in the database, and I like to think she kept a copy of the tardis key as well. They were items she tended to keep on her person.)

If she could also have her sonic screwdriver, but say maybe it has a mind of its own (only works when it chooses, does a less helpful thing, does something different than it should, etc.), I think that would give her something interesting to consider given her reconstitution from the Library database since the Doctor used said sonic to save and upload her.

NOTES: She should be good. Very surprised to be not a data ghost and not inside a computer and wow what is actual sensation again, but good.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I'm leaning more plot-heavy, just jump right into it. But either is good.
sunnydaymonic: (Default)

Yuki Montgomery | Original

[personal profile] sunnydaymonic 2022-07-30 07:25 pm (UTC)(link)
PLAYER NAME: Kathrine
CONTACT: [plurk.com profile] chocolateisbrainfood
HOW DID YOU HEAR ABOUT THE GAME?: From [plurk.com profile] exar on plurk.

CHARACTER: Yuki Montgomery
CANON: Original Character
CANON POINT: Walking to the train station after his orientation for his residency.

BACKGROUND: History/Backstory

ABILITIES | POWERS:
Light Elemental - Yuki is capable of drawing magical energy from sources of light/electricity around him to perform magic. He believed due to misinformation as a child that he needed a conduit crystal he wears to channel his magic but knows now that isn’t necessary. He is rather rusty at it due to using it as minimally as possible for the last 8 years, but refreshing and retraining is more like relearning knitting than quantum physics, the muscle memory is easily regained.

Spiritual Sensory - Souls are a visible thing to Yuki, as he can see them as an aural projection around the person and/or living object. Everything has some kind of aural resonance for him, which causes a great deal of stress from the sensory overload. Through the soul/aura he can see a being’s general state, the kind of person they are (or sense corruption), their magical resonance, and if he comes into close contact he can feel surface emotions (or deeper ones if he seeks them out intentionally). He knows how to shield himself to some extent, but to avoid the strain he uses a Blinding Spell that must be re-cast yearly (it is strongest when first done and weakest right before the “year” ends and the spell breaks) to block this extrasensory perception. Some souls/energy are so strong as to overwhelm the spell despite this.

Martial Arts - Yuki had 14 years of martial arts training and training with a sword (traditional katana) before he gave that up.

Prism Sword - By funneling his magic into the conduit crystal he uses, he can transform it into (a larger/broader katana that is extremely sharp and nigh unbreakable when his energy is channeled through it. It reflects light like a prism due to being crystal-based and allows him to funnel greater energy through it and stronger spells.

Demonic Heritage - Yuki's demonic heritage is very prominent in him, which is why his abilities are naturally stronger than typical light mages. He is the descendant of an Elemental Demon, one that derived their power from the sun and lightning. He is always stronger and healthier in the sunnier months, especially summer, and his demonic heritage is also why he can use solar energy to heal others through touch alone. He heals very quickly and can even heal from extremely serious wounds with strong sunlight as a booster. This ability does not work if he's been cut off from the sun for an extended period of time, but he has also found that synthetic sunlight (like from a solar lamp) works as a substitute, although at a 75% level of efficiency in comparison to natural solar energy. With enough focus and energy, he can even heal lethal wounds or bring someone from the brink of death. He has naturally enhanced senses such as sight, hearing, and smell. This heritage also gives him a spiritual bond to Taiyotori, his demonic ancestor, and he would be the natural host for them if they were to ever come back to Earth. The assumption in game is that the bond will either remain in its current state (halved as Taiyotori can talk to him in his dreams but nothing else) or dormant entirely, completely shut off, whichever works best for the game setting. The drawback of his heritage is that the more cut off from sunlight he is (days to weeks to months in terms of severity), the weaker he becomes, to the point it can have a very negative impact on his health.

PERSONALITY:
The first thing someone might think when they see Yuki is “Boy does he need a nap,” and they would be right. Even when Yuki is at his most optimally “charged” so to speak, the perfect weather giving him all the solar energy he needs, he is running on barely any hours of sleep and too busy to take breaks six out of seven days a week. He exudes a very calm but weary kind of presence and has what people may call Resting Tired Face. He can also be a bit of an asshole at times with his overly blunt and honest nature. Most people would think he doesn’t know how to lie, for how direct he comes across, even with his “polite” wording of things (they would be wrong).

Yuki is a quiet person who can be a bit intense because he often won't look people in the eye, but when he does, he stares and stares and doesn't realize just how much staring he's doing. He's very socially awkward, but also adaptable. He rolls with whatever happens, used to people judging him, thinking he's strange, and telling himself to push past all of that. His entire life has been him pushing down negative feelings and meditating to work through his anger and hurt. No one was going to fix these things for him so the only thing he could do was change how he felt and how he reacted to the unfair circumstances. Some would also be surprised to find he does have a temper, due to how well-composed he can be, but it’s more that he has a very long fuse. When it goes off, it can be rather explosive and he isn’t always discerning of who gets caught in it.

Because he grew up dealing with illness, he spent a lot of time around hospitals, and came to really respect doctors, nurses, and the entire hospital staff. He wanted to help people out the same way and that's why he's so dedicated to becoming a doctor, even though it's an extremely stressful job. He's good at dealing with stress...mostly, and intends to use that to help others in stressful situations. He wants to heal people without magic, because magic can be such a double-edged sword.

But Yuki is also someone who is very afraid to trust. He trusts his parents and his mother's side of the family (the Montgomerys) because they have always stood with him, but he doesn't try to make friends. Not after Hiro betrayed him for the cult he was raised in, not after everything he went through. He also is very cautious, a bit paranoid, never walks into dark areas, keeps a flashlight with him when he walks to his car from the hospital at night and has trouble with people touching him without his permission. He also has anxiety about scalpels but has managed to mitigate it because he refuses to allow what happened to him to hold him back from the dream he's had since he was a kid. He wants to be a doctor, he is going to be a doctor, no matter what mental hang-ups he might have.

Sure, he is still hiding how much he hates himself and blames himself for everything wrong around him, but he knows these feelings are irrational, could even mention all the ways these intrusive thoughts are false. Doesn't stop them. So, he keeps them locked down tight, not even mentioning them to the few close confidantes he has. He tells himself he should just get over it and move on, and tells himself he HAS moved on, but those thoughts and feelings are always there. But one of the effects of what he’s been through has been his near-total rejection of magic. He knows that magic can be good, knows he needs it what with his hypersensitive spiritual sensory, but he has such a kneejerk reaction to wanting to avoid using it. Especially when the Voice (which he won’t acknowledge is Taiyotori) becomes louder and more influential in his dreams when he does. As obvious, Yuki is not someone who is good at using healthy coping mechanisms.

SAMPLE:
Sample #1

Sample #2
There was a fatigued sort of fear when Yuki woke up to find himself stranded on a deserted patch of land in the middle of what looked to be a vast ocean. Because the dream he'd been having had been the Voice again, that garbled lilting sound that was like a sigh on a breeze but somehow, he could feel the words it was saying more than hear them. He hated those dreams and the call they gave, the pulling and longing in them toward the glowing warmth in the distance. Where he doubted himself and his life and thought however briefly of the “more” he could have if he gave into it.

Waking up here only made him wonder if he'd finally done it. If he'd finally given in and answered the Voice back, dragging him through time and space to leave him in the Mystlands. It felt like perhaps he had finally accepted the inevitable. Only for him to be rescued by pirates of all people.

Being aboard the Queen Zarya has been a unique experience. He had never been on a ship before. At least his medical skills had some use with basic injuries on the ship and he found a place for himself here. The Captain, Caladan Kreil, at least seamed to be more discerned and level-headed than the captain of the Pariah. Whatever fate he’s pulling them towards, it’s obvious by the way the crews act that nothing good will be coming from it. The undead invading and trying to kill them have been more than warning enough.

As he stitches the wound on a crew member’s shoulder, a lucky hit the old curmudgeon swore, he can sense the tension. Something will have to happen soon. Whether they meet their destination on this journey, or the crews begin to crumble under the stress, it’s obvious something will have to give.

“Done,” he says, finishing covering the stitch with a protective gauze and medical tape. The pirate is still looking at him in bemusement. He laughs calling the work excessive for something so small. Of course, a pirate would think a six-inch bleeding gash filled with dirty salt water was small.

“Keep it dry for now, come back to get it cleaned in two days, and maybe you won’t die of infection,” he tells him. All that gets is another laugh and a sudden heavy slap on the back from his uninjured arm. Yuki grits his teeth and lets it go. He’s become resigned to how physical a few of the crew members are, even if he still doesn’t like it. He can’t show that it bothers him, because that’s an advantage he can’t give them. He may need them for now, but he hasn’t come to trust them. Not yet.


INVENTORY:
-- Conduit Crystal/Prism Sword (a spherical crystal kept on a braided rope necklace that turns into a large crystal katana).
-- Set of clothing
-- Flashlight
-- medium-sized Medical bag he tends to carry around with first aid items (band-aids, burn cream, antibiotic ointment, small jar of Vaseline, gauze, tape, ace bandage, pads, stitch kit, gloves, disinfectant spray, scissors, etc). None of this is in great quantities, just standard amounts for travel.

NOTES:
-- Yuki has a delicate physiology in that he is very healthy and strong when it is sunny/bright, but weaker, more fatigued, and prone to illness when kept from the sun (or decent facsimiles), such as in weeks’ long overcast/trapped underground. He does not need special accommodations beyond having access to sunlight or the ability develop an alternative. Part of his arc in the game will be developing this or seeking out help, which he would typically avoid so he’ll have to open himself up a bit.
-- His blinding spell to dampen his spiritual sensory is nearing the time for it to be re-cast and thus his senses will be more attuned to others and have more awareness of their souls/auras or emotions when in close contact. I will be putting up a permissions post so people can opt-in to this rather than opt-out. Without the opting in, I will assume his shielding is still in effect for those around him.
-- Yuki deals with Taiyotori trying to contact him through his dreams (usually causing him to have Very Strange Dreams) and I am okay with his bond to Taiyotori being cut off if necessary for the sake of the game’s setting. Although if it could be permissible for him to still have the dreams assuming it is Taiyotori when it could be caused by something else (his trauma he refuses to go to therapy for, for example, or something game-related) I would appreciate it.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Either but a plot-heavy option sounds fun, so let’s go for it.

Edited 2022-07-30 19:25 (UTC)
matermali: (Default)

vanessa ives ☓ penny dreadful (1/2)

[personal profile] matermali 2022-07-30 09:41 pm (UTC)(link)
PLAYER NAME: Jesse
CONTACT: Pactoris#0587 on Discord
HOW DID YOU HEAR ABOUT THE GAME?: Returning player.

CHARACTER: Vanessa Ives
CANON: Penny Dreadful
CANON POINT: 2.10, "And They Were Enemies".

BACKGROUND: ( Edited from the wiki, since what they did or didn't include was janky at best. )
► BEFORE...

Growing up in Victorian England, Vanessa was best friends with Mina Murray. The two girls were inseparable, doing everything together from sharing a bed (probably not like that but also maybe kinda like that) to practicing taxidermy (like young girls do). One evening, Vanessa spotted Mina's father Sir Malcolm Murray having an affair with her own mother. It awakened something within her, and a part of her enjoyed watching the sexual deviance. Years later, Vanessa’s repression over her conflicting feelings for Mina and against Sir Malcolm finally boiled over. She grew more sexually reckless, beginning by kissing Mina’s brother and culminating in Vanessa seducing Mina's fiancé right in front of her. The families were forever torn apart. She prayed for her sins, but instead of God, “another answered”.

Not long after, Vanessa fell ill. Unbeknownst to her family, she had been possessed by the Devil. At a mental asylum, she underwent hydrotherapy (torture), and befriended an orderly. At one point, Vanessa was visited by visions of Lucifer and Dracula using the orderly’s guise, but she used her own powers through Verbis Diablo to scare them away (“You think you know evil? Here it stands”). This reveals that even though later on she is taught the language of Verbis Diablo, she already innately knew it. She nearly succeeded in convincing the doctor she was normal afterwards, but failed when he asked her about religion. After a trepanning, she was released back into her mother's care, and the memories surrounding the orderly became repressed. Vanessa was partially catatonic for awhile, but in the end the surgery was unsuccessful, and her mother died of a heart attack after seeing Vanessa possessed and having sex with Lucifer.

Some time after, Vanessa had a vision of Mina, who begged her former friend to find and save her. Determined to find Mina and understand her own powers, Vanessa sought out Joan Clayton, the Cut-Wife of Ballantree Moor, an infamous abortionist and hedgewitch (self-labeled a Daywalker) living in the moors of England. Under her tutelage, Vanessa learned more about her powers and others who would desire them; she also learned herbalism and other Daywalker skills such as blood totems. Joan taught her more about the Verbis Diablo, but cautioned her on its use or it could consume her soul. Joan told her that her magic was innate rather than learned, but it still needed to be honed; Vanessa had more raw power than Joan had ever seen, but she needed to learn to protect herself. ("I knew it the first time I felt you, this danger. I wanted to scream and bolt the door, curl up in my little bed and sleep and sleep. But you came closer. I felt you every step across the moor. ... I felt you walking to my door. Felt you standing there. By the pricking of my thumbs, something wicked this way comes.")

Witches in service to Lucifer (Nightcomers), led by a woman named Evelyn Poole, schemed to separate Vanessa from Joan and deliver the former to Lucifer. Evelyn helped convince a mob to execute Joan by burning her alive before they branded Vanessa's back with a cross and left her traumatized and alone. Joan had left the land to Vanessa in her deed, but Vanessa was too broken-hearted and bitter to stay. She also had a newfound purpose from the knowledge that Joan had bestowed upon her.

She left the moors soon after, eventually taking her new knowledge and seeking out Sir Malcolm to make amends for her past sins. The two agreed to work together to find Mina, despite old animosities towards one another.

► SEASON 1

Vanessa offers a man from America named Ethan Chandler a job as a hired gun. Initially he’s hesitant, but Vanessa is able to draw him in with mystique and a promise of danger. Together, they are unable to find Mina, but enlist Dr. Victor Frankenstein into their cause. Vanessa and Malcolm attend a party with Dorian Gray and participate in a seance, where Vanessa is possessed; at first it seems to be the spirits of the dead to taunt partygoers, but is also suggested to be someone older than Amunet (who is after revealed to already reside within Vanessa—rather, IS Vanessa).

As they continue their search for Mina, Vanessa pursues a romantic relationship with the enigmatic Dorian Gray. During a sexual encounter with Dorian, Vanessa becomes possessed by Lucifer once more. She begins by taunting Malcolm and Victor with their former sins before the demon completely takes over her actions. She becomes feral and violent, and needs to be restrained. For a month, she battles the Devil inside of her, and he appears to her under many different guises. Malcolm implores Vanessa to reach out to Mina while her connection to the demimonde is heightened, but she is unsuccessful. Eventually, a priest comes to give a dying Vanessa her last rites, but she attacks him. In a moment of clarity, she begs Ethan to kill her. Instead, he holds a pendant of St. Jude to her forehead and chants a prayer in Latin, begging for divine intervention. The exorcism is somehow successful, perhaps through their combined wills, and Vanessa collapses. When she wakes up, she claims to know where Mina is.

The group wade through a horde of vampires until Mina reveals herself, eventually attempting to bite Vanessa so that she can deliver her to Dracula. Malcolm shoots Mina, claiming Vanessa is his only daughter. The two are distraught over Mina's death, but bond over their grief. Vanessa tells Dorian Gray that she can’t be with him, too afraid of what happens to her when she loses control. She seeks out a priest and asks for a formal exorcism, but once the priest asks her if it’s what she really wants, she accepts that some part of her doesn’t want to expel the evil within. ( “If you have been touched by the Demon, it's like being touched by the backhand of God. Makes you sacred in a way, doesn't it? Makes you unique, with a kind of glory. The glory of suffering, even. ... Do you really want to be normal?” )

► SEASON 2

Vanessa and Ethan are beset upon by Nightcomers who are only repelled when Vanessa overpowers them with Verbis Diablo. Vanessa becomes paranoid and despondent, and the group goes to great lengths to protect her. During this time, she also befriends John Clare, a homeless man who she does not recognize as the reanimated orderly from her imprisonment in the Banning Clinic, because that memory has been repressed along with others related to her time 'before'. At the same time, Sir Malcolm is bedeviled by Evelyn Poole and Vanessa notices his oddities but thinks it to be the fog of love, given that she doesn’t recognize Evelyn as the Nightcomer from years past on the Moor.

When she attends a ball thrown by Dorian Gray, the Nightcomers' presence overwhelms her, and she has a bloody vision before fainting. Determined to seek more power in the book of the Poetry of Death left to her by Joan Clayton, and believing she can’t trust those who attended the party with her, she flees back to Ballentree Moor. Ethan Chandler follows, and during their shared solitude, they become much closer. The only thing keeping them from being lost to a moment of physical passion is Vanessa’s acknowledgment that the two of them together ‘are dangerous’. During this time, she is given the opportunity to exact vengeance on one of the perpetrators of the mob that murdered the Cut-Wife and branded Vanessa, and against Ethan’s warning, she uses the Poetry of Death and Verbis Diablo to possess the man’s dogs from across the Moor. Ethan watches with a bullet still in the chamber as the man is mauled to death by his own dogs. He tells Vanessa that she’ll never get her soul back. ( “Welcome to the night, Vanessa.” ) At least the second time she takes a life, when a bounty hunter attacks the both of them in the night, Ethan joins her in the kill, subduing him while Vanessa stabs him to death.

Vanessa and Ethan are called back to London when the leader of the Nightcomers, Evelyn Poole, takes Malcolm captive in her manor. Understanding that her friends would only be bedeviled and captured if they join her, like Sir Malcolm, Vanessa takes the knowledge she’s re-acquainted herself with on the Moor and steals away to face the witch alone, only to be confronted by a fetish doll made in her own likeness. The doll, controlled by Lucifer, tries to compel Vanessa to join him, momentarily transporting her to what should be a fantasy of what he thinks to be her perfect life, but instead she’ll open her eyes to find herself...here. Whether or not it’s more than a hallucination sent by the Devil is yet to be discovered.
matermali: (Default)

vanessa ives ☓ penny dreadful (2/2)

[personal profile] matermali 2022-07-30 09:43 pm (UTC)(link)
ABILITIES | POWERS: Some borrowed from the wiki.

☓ it is thee and me ☓
✺ medium; While she is a perceptive individual on her own, her clairvoyance is a deep part of her. She can divine someone's past, present, or future. Much of what she takes in is subconscious, understanding it on an innate level before she absorbs and translates. Sometimes she has trouble translating this ‘input’; it can be situational. Touch strengthens it. The closer someone is linked to the forces of the dark or the light (middle ground is boring), the more she’ll be able to understand. (Player discretion; permissions post) Her visions can also come unbidden, and often do. She can have trouble telling them from reality. Her ability to channel spirits means that she can easily be possessed by ghosts or demons, but it also means her will is strong enough to overcome them, in theory... If her fragile body can survive the torture.
✺ daywalker; As a hedgewitch, or Daywalker, she's learned much about divination methods like the Tarot or tea leaves. She's well versed in herbalism, though she doesn't advertise this to just anyone. Her occult knowledge is vast given the time she's from, and she knows about tools like fetish dolls and blood totems (her own being that of a scorpion).
verbis diablo; The No-No Latin, Words of the Devil, or Devil's Tongue. She's used this to to expel a pack of ancient witches, to overpower Lucifer and Dracula, and to turn a pack of dogs on their owner and maul him to death. She's quite fluent by now, especially having memorized a lot from the Poetry of Death.
✺ book smarts; Vanessa has a keen aptitude for literature and high learning that was born from solitude, but fed by her need for knowledge. She loves books and poems. Her memory is keen enough that she can easily quote entire passages of poetry from memory that are apt for the situation, like a nerd.
✺ marksmanship; Technically she has a natural skill for firearms, able to shoot moving targets on her first try. She doesn't particularly like guns, though, so she won't be looking for one to carry.

☓ babalon, o mother of abominations ☓
✺ by the pricking of my thumbs; As an incarnation of the Mother of Evil who is prophesied to usher in the end of days, Vanessa's dark powers are...loud to certain types. Throughout the series, she's shown to attract night creatures of all kinds (at times they are mesmerized by her; other times they want to lovingly nom on her). Any who don't serve Lucifer or Dracula may not consciously understand who/what she is, but may still be attracted to her at the player's discretion. Demons, witches, or anyone who is supernatural-adjacent may have the ability to sense her even if she's far away, and it may be unpleasant but their mileage may vary (night creatures may love the feeling, but an old and powerful witch called it terrifying). At the player's discretion. I'll put up a permissions post.
✺ something wicked this way comes; Vanessa's body is completely mortal and can be injured or killed as easily as anyone. Her spirit, or part of it, is the reincarnation of the primordial goddess Amunet, and it is heavily implied that her incarnation has also existed in different cultures (just as Dracula and Lucifer were once one, they were also Amun-Ra). The Egyptian and Biblical connections are the most blatant references (Amunet and Lilith), and she may also be representative of other dark Goddesses in various mythologies (Mara, Hella/Hel, etc.). Whatever the incarnation, she carries creation and death. Characters who may have reason to be connected to any of these myths/incarnations or rely on ancient magic are welcome to sense something ancient or evil in her, or make specific connections to the goddesses themselves. Also at the player's discretion, will include a permissions post.


PERSONALITY:
Even as a child, Vanessa struggled with her own contradictions, and it's gotten no easier as an adult. She was afraid of the dolls she had to play with ( “Those eyes staring at you, just waiting to come to life. Who thinks that's healthy for a child?” ), and yet grew to appreciate taxidermy as an older girl and young woman ( “I put mirrors behind the glass eyes, so they would spark.” ). Such attempts to turn her fears into a strength are common for Vanessa, but they rarely pan out the way she intends. Her inner conflict runs too deeply, down to her soul.

It would be difficult for the average passerby to notice any such conflict, however. Vanessa carries herself with a very specific poise, controlling everything in her life that she can: fashion, posture, diction, and who she allows to get close (the latter is often a failure). She uses this control over herself to an intentionally obscure degree, knowing that the mystery she can present will draw certain types in. When necessary, she can use this to manipulate them to her own ends, as with Ethan Chandler and Dorian Gray both. ( Dorian: You have exceptional composure. [...] Poise, I mean. | Vanessa: Control. | Dorian: Yes. What if you were to abandon it? | Vanessa: I couldn't. ) The illusion of control also helps her cope with her inner demons, both psychological and real.

She knows the dangers of losing control, that she risks her soul whenever she gives in to her primal, often sexual urges. It keeps her afraid enough to place most people at a distance, but she still wants. For all her perfect fashion and poise, Vanessa desires touch; to be loved and known and accepted. She'll go so far as to not wear gloves at parties (scandalous!), hinting at the desires beneath. She denies herself the sexual urges as much as she can, but she still seeks out stimuli. Exciting ventures, yes. Friendship...risky, but yes, how she wants that, too. She can love deeply, and wants love in return, but she doesn’t know if she can trust what love does to her. Her love lingers with her guilt, as she continues to write letters to Mina that she will never see. She will hold her friends, kiss and comfort them; she will tease them with a twinkle in her eye as they blush and both laugh together, but no matter how dear her friends are, there will always be just a sliver of distance between their spirits. It’s a trace of enigma that she's reluctant to let go of, save eventually around Sir Malcolm or Ethan Chandler. With others, she uses the mystery innate to her presence, enforcing an illusion of control over people as much as herself.

Once someone has her love, though, she will do anything for them. She will risk her life for them, she will kill for them, and she will kill them if it's the kindness that they need. As much guilt as she feels over betraying Mina and sending her down her path of unholy torment, Vanessa doesn't seek her forgiveness; she's ready to kill her beloved Mina to free her from Dracula's embrace. As much as she resents Sir Malcolm for being the one to trigger the darkness within the young Vanessa, she loves him with a ferocity that sends her with murderous intent into an ancient witch cult. Her love can consume her, it never truly leaves her, and so she's reluctant to hand it to just anyone.

Raised as a Roman Catholic, she’s well acquainted with religion and believes that God has a plan. Unfortunately, she also believes that darkness will never stop following her, because it’s in her very soul now. She’s sinned to the point of murder, her essence tainted by Verbis Diablo, and part of her resents that despite all of her prayers, God never seemed to listen. Outwardly, she will preach God’s word and openly defy the Devil even while acknowledging her dark path, but within there is turmoil. She knows herself, claims not to fear it, but fear it she does. She wants God, but some part of her wants the Devil more.

That part of her manifests in selfish or even vengeful behavior at times, especially when she has a goal in mind that she deems far more important than anything else. Others haven’t suffered like her; they don’t know and so they can’t begin to understand. She doesn’t think herself a martyr, because she has not yet been taken, but she does believe that her suffering is solitary, and that when it manifests in its full force, these resentments towards others are unleashed. When possessed, it isn’t all Lucifer or Amunet; it’s also Vanessa unleashing a pain that she buries too deeply. When the others engage in torturing a young vampire for information on Mina, Vanessa does nothing to stop it. She will do what needs to be done to achieve her own ends. ( “We here have been brutalized with loss. It has made us brutal in return.” )

At her best, she can show incredible empathy towards those who suffer or seem lost, in part because she can see herself in them. On her own, she doesn’t seek out good deeds, but when guided towards them she will feel glad for any kindness offered to others. Part of that is selfish, too, but that doesn’t mean she isn’t kind; just that her kindness is difficult to shake from an ever present melancholy. She is forever in her own world─in the demimonde─and she often doesn't have any room left in her thoughts for the every-day concerns of most people.

Vanessa claims that her soul belongs to God, but at the same time admits that her soul is lost to the night. Which is it? This is her need as a human versus her want as an old god, and she’s unable to separate them or understand from which soul these desires come from. It's both her shame and her desire manifest. The truth is that she doesn't want a normal life, even while she envies those who revel in normalcy. She wants to want it, she knows it's what she should want, but in certain moments she can’t deny the Demon within. Just as a priest reminds her, the glory of suffering is uniquely hers. She’s not so quick to let go of her twisted divinity.

SAMPLE: ONE (prose) | TWO (network to action)

INVENTORY: Dress; coat; cross pendant; rosary. Dressed to the nines.

NOTES: She smokes weed for her anxiety and such. Would she be able to source more cannabis plants, or discover something like it, so she can continue to roll her own joints? It's the safest release she permits herself.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Dealer's choice, I've got the time and energy for either! If her vibe sparks any plotty ideas I'm super down for that. Perfectly happy with plot-light, as well. Trouble will find her, regardless~
snowcleave: (Default)

[personal profile] snowcleave 2022-07-30 10:15 pm (UTC)(link)
Option 2 me boss.
minorgod: (Default)

[personal profile] minorgod 2022-07-30 10:43 pm (UTC)(link)
I understand, sorry about that. I'll get a response to these up ASAP.

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