let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: Plurk timeline. Mod approval to apply!
CHARACTER: River Song
CANON: Doctor Who
CANON POINT: Post Name of the Doctor
BACKGROUND: History | I do play her as audio compliant!
ABILITIES | POWERS: River is what she, herself, calls a proto-time lord. Whether this is actually a product of being conceived in the time vortex or more due to Kovarian and the Order of the Silence meddling with her DNA is still, perhaps, a matter for debate. As such, she shares many abilities with time lords, such as the Doctor.
I don't believe she has any abilities that should need nerfed (though let me know if you feel otherwise!) but there's always an opt-out for her telepathy on my permissions post and, regardless, it isn't something I'd spring on anyone without prior discussion.
PERSONALITY: River Song is a woman with a reputation to keep. She typically comes out of the gate with a lot of flirtatious energy and confidence to spare. Unless, of course, you've given her reason to be angry and she wants you to know it.
One might find it hard to guess what's going on in River's mind because she's an expert at hiding what she's really thinking. Her entire life has been wrapped in lies and carefully told truths. Half of what she says doesn’t make sense and the other half should probably concern a reasonable person. But that’s how she likes it, and that much is obvious. It’s almost as though life is a game she’s playing and just maybe she’s in on a secret no one else seems to know about.
She has a natural tendency to take charge of a situation, as if she’s seen and done it all before. Maybe she has. Who can say which stories are true and which aren’t? Her energy draws people in, regardless.
While at times she can seem distant or detached, it isn’t difficult to notice she’s rarely cruel or even truly unkind. She is often practical and plain-spoken, intelligent and always curious.
River loves a good adventure, easily runs straight into trouble, probably with what most would consider an unhealthy amount of enthusiasm. Like a moth to a flame. But keep watching, because River doesn’t only rush toward danger, she’s dangerous herself. It's always there, shimmering under the surface in the quiet moments. When she stops flirting, pauses long enough to take a breath. There's a darkness, and the strength and determination to act on it.
She's put in her time, lived a life that was written before she was born and saw it through to its end. There's still a confidence and assurance about her, still a sense of recklessness (though it might have dimmed slightly), but there's an openness that's new. No more timelines to keep on track or secrets she has to keep for the sake of the universe. She finally has the freedom to live her life, as she chooses, even if she is technically dead and should by rights still either be lines of code in a database or faded into memory.
SAMPLE: ONE | TWO | THREE
INVENTORY: Her diary & tardis key. (She had a copy of her diary in the database, and I like to think she kept a copy of the tardis key as well. They were items she tended to keep on her person.)
If she could also have her sonic screwdriver, but say maybe it has a mind of its own (only works when it chooses, does a less helpful thing, does something different than it should, etc.), I think that would give her something interesting to consider given her reconstitution from the Library database since the Doctor used said sonic to save and upload her.
NOTES: She should be good. Very surprised to be not a data ghost and not inside a computer and wow what is actual sensation again, but good.
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I'm leaning more plot-heavy, just jump right into it. But either is good.
APPLICATION RECEIVED
ACCEPTED
Thank you for your application!
ADMIN
NOTES
River’s pre-assigned username is choo choo train.
INTRO
i. Wake up at sea
This is the lighter plot option: your character would be one of the many rescued from the grips of the dark and magically perturbed Crossing Seas after a stretch of time in the stranding region. We can give River a few puzzle clue observations or aftermath symptoms, and she can be dragged aboard with the rest of the crew.
PROS: River immediately joining the rest of the pre-existing character squad and can interact both physically and by network.
CONS: less active plot than option 2, more of a slow-burn approach.
ii. Serthica
River is recruited by the Merchant and sent with other newcomers in the Mouse House — the impoverished outskirts of Arc IV location, Serthica. Here, the small group will have to work together on a few quests to smuggle the remaining party — which comes later by sea — into Serthica.
Note: we’ll need at least three of the newly accepted characters to pick this, or else we can’t run it — you’d have too small of a gang to run with and get bored. If Serthica is chosen, you will get a setup and quests write-up for newcomers on 1 August, giving you about nine days to play things out.
PROS: hit the ground running, play a pretty significant role in how the party sets up in Arc IV.
CONS: River can contact the party members at sea via network and inboxes, but she won’t meet physically until the seaborne travellers also join Serthica ( this will be around 11 August ). River would get a list of the names of the people coming by sea, if that helps.
Re: ACCEPTED
no subject