groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

breedscontempt: (looks at the camera // chatvert)

Guillermo de la Cruz | What We Do In The Shadows

[personal profile] breedscontempt 2022-03-13 10:31 pm (UTC)(link)
PLAYER NAME: Rin
CONTACT: [plurk.com profile] chatvert
HOW DID YOU HEAR ABOUT THE GAME?: Current player!

CHARACTER: Guillermo de la Cruz
CANON: What We Do In The Shadows (TV series)
CANON POINT: s3e10 - after being thrown into the crate by Lazslo

BACKGROUND: Guillermo @ WWDITS wiki

ABILITIES | POWERS: Guillermo is a descendant of Van Helsing, which comes with certain vampire slayer instincts and abilities. He can stake a vampire like nobody's business, even by accident. Kind of especially by accident. When he's pissed off and protecting his chosen family, he can slaughter dozens of vampires at once with nothing but stakes, holy water, and some silver crucifix knuckle-dusters. He's also trained himself to be the bodyguard for Nandor and the other vampires in the house, so he can perform such feats as catching knives thrown at him, putting vampires who are far stronger than him in headlocks, and being immune to vampire hypnosis. That last one isn't due to any particular training or slayer powers - it's just because the vampires used it on him so often during his twelve-year tenure as a familiar for minor things that he eventually built up an immunity. He pretends it works anyway. It helps people underestimate him.

PERSONALITY: At first glance, Guillermo is a pudgy, softspoken guy who looks like he wouldn't hurt a fly. That assessment is brutally incorrect. As a vampire's familiar, Guillermo has to take care of the day-to-day duties for his Master, including cleaning, preventing sunlight from entering the house, and picking up takeout. Put more bluntly: finding victims for his Master (and their housemates) to eat. He finds and infiltrates groups where he thinks he'll find virgins to feed to the vampires, and he's remarkably successful at it. He just sees it as a normal thing and doesn't give it a whole lot of thought - like going to the grocery store. While he tries to claim he's not a killer and that he just "finds people who are easy to kill", the distinction is narrow enough to rattle him once he comes into contact with a friend of a victim he'd procured. He doesn't usually care about human death, but when he personally knows someone who's in danger from vampires, he'll do what he can to protect them. Even if he is the one who sold them out first. He's even run back into a house full of vampires to save the vampire hunter club he accidentally fell in with who got way over their heads - and he was the only one who managed to get any kills out of it.

Which brings us to where he really shines: kicking all sorts of vampire ass. A Van Helsing by blood, Guillermo has killed several vampires by accident (and way more on purpose), and he seems most broken up by the fact that he's killed vampires rather than when he brings humans to their deaths. He literally runs screaming into the forest after accidentally staking a vampire who was trying to kill him. As much as he hates to do it - and even apologizes to the vampires he kills - he won't hesitate to kill to protect his Master and the other assholes vampires he lives with. He considers them all to be a weird sort of chosen family, and during the course of the show they gradually respect him more and more, treating him almost as an equal rather than as a slave or a pet. Nandor even promotes him to "bodyguard" rather than "familiar", but it's more of a lateral promotion than anything. Over his time as a familiar, he built up an immunity to vampire hypnosis, so he pretends to go along with it when the vampires try and hypnotize him so he cannot use his Slayer skills to harm them. The truth comes out when he finally snaps at Nandor and puts him in a hammerlock to prove his strength (and then they have a homoerotically-charged fight because, come on, it's vampire media).

He is, ironically, a complete simp for vampires. Ever since he saw Interview With the Vampire at a tender age, he decided that he wanted to be a cool, powerful vampire like Antonio Banderas/Armand. Once he discovered that vampires were in fact real, he immediately began to pursue his goal of becoming a familiar, the usual first step to becoming a vampire. After his ten-year anniversary of service passed without his Master fulfilling the promise he'd made of turning Guillermo, he slowly started to stand up for himself and talk back to the vampires, much to their shock. Being the perfect, subservient familiar didn't get him what he wanted, so he decided that he may as well stop being a doormat in the meantime. Especially since the vampires are almost completely helpless without him; when he was gone for a week, they practically burned the house down, left blood and corpses everywhere, and didn't know how to do their own laundry. When Nandor begged him to come back after one of the many times he'd quit (this time: due to gaining a modicum of self-respect), he demanded benefits like one day off per week and a fifteen-minute break every four and a half hours. And better snacks, because ice chips are not a snack. As he gets more confident and self-assured, he begins to scheme in an almost Machiavellian way, figuring out how to manipulate the vampires' weaknesses and get what he wants from them. Most of the time, it even works. (He still hasn't managed to get Nandor to turn him, though. Someday.)

He can also be incredibly self-serving. Guillermo will do almost anything to keep their little found family together, including sabotaging plans that would make his vampire roommates happy. They are going to stick together, dammit, because he's not going to have wasted twelve years of his life with a vampire pod just to have it dissolve when they go their separate ways. He won't allow it. Does he have abandonment issues? Maybe! Especially because his Master had just run off to join a cult for a month and Guillermo had needed to go and rescue him!

His biggest weakness is his Master, Nandor. He's codependent to an absolutely unhinged degree, which he even acknowledges in an aside to the documentary crew, but doesn't do anything to change. He doesn't particularly want to. He gets insanely jealous and possessive whenever Nandor gets into a romantic relationship with anyone or when a familiar with far shorter service is turned into a vampire before him. He'll try not to show it, but he's not very good at that. He gets very, very passive-aggressive, and at one point declares himself Nandor's "heartguard" in addition to his bodyguard. It's not just that he's had a lifelong dream of becoming a vampire like Armand (representation matters, yo), but that he has genuinely come to care for his Master, and his Master has genuinely come to care for him. Show this guy some affection, promise him the moon, and he'll kill and die and dismember corpses with a circular saw for you.

SAMPLE: ryslig tdm

INVENTORY: Sash full of wooden stakes, squeezy bottle full of holy water, squeezy bottle full of garlic powder, silver crucifix knuckle-dusters, silver crucifix necklace, and a badass trenchcoat.

NOTES: no notes but here's a cool gif


IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Whatever works best!
Edited (I FORGOT. MY FUCKIGN SAMPLE) 2022-03-13 22:35 (UTC)
sacral: (Default)

sumeragi subaru | x/1999 | not reserved

[personal profile] sacral 2022-03-14 05:32 am (UTC)(link)
PLAYER NAME: eve
CONTACT: pm [personal profile] sacral
HOW DID YOU HEAR ABOUT THE GAME?: mod blessings!

CHARACTER: Sumeragi Subaru
CANON: X/1999 (previously Tokyo Babylon)
CANON POINT: Vol 16, Nocturne, Kekkai VI. Post Seishirou's death. Pre-the eyeballening. Listen there's enough to contend with without the addition of taking a certain someone's last name. And powers.

BACKGROUND:
PROLOGUE. Be Sumeragi Subaru.

1. Be born on the Pisces side of the Piscean-Aquarian cusp, part two of twins, with a silver spoon in your mouth in regards to lineage. Be destined to become the 13th head of clan Sumeragi, a family of onmyouji () who have served as the spiritual protectors of Japan and its emperors for hundreds of years. This is a lot of clout for a baby, but we'll get there.

2. Be trained from birth to funnel immense raw power into onmyoudo. Be adored. To be fair, you are cute as a button, but should really learn some self-preservaton. (Spoilers: you don't.)

3. Be 9-years-old. Have your loving grandmother not use the Sumeragi's generational wealth to purchase a child leash. Wander off to a flower viewing, but witness a grisly murder instead. When the creep committing the murder tries to scare you, react with big pleading shoujo eyes. Get the creep to make a bet with you that you won't remember, because you are are 9 and he is 16 and his onmyoudo is way better than yours. Something about love? Who knows! Narrowly escape murder, but at the price of having sick scars and being hunted for the rest of your life.

4. Upset your poor grandmother with this news. She hides you for seven years.

5. Until you move to Tokyo at 16! You go to school! Get paid to ghostbust! Skip meals because you're a workaholic! Incur the loving wrath of your older twin sister, Sumeragi Hokuto! You sure hang out in Kabuki-cho a lot —

6. As seen previously on Days of Our Lives: Exorcists edition... Be lead on a wild... goose... raven? chase by your shikigami. Eat pavement in front of a handsome man with a job. Become friends. Have your twin sister betroth you without your consent. Now, you are a power trio who hunt spirits, fight for the downtrodden, and go on dates. Experience domestic bliss.

7. Be unaware of your life's dramatic foreshadowing. Even though your handsome man friend with a job's name is Sakurazuka and your rival clan's most infamous assassin is the Sakurazukamori. Weird.

8. Have one of your cases result in your handsome man friend with a job being blinded in one eye. Lose your absolute mind with fear that he will hate you, when in fact, 9/10 people find scars sexy.

9. Realize you've fallen in love with him.
    9b. This goes poorly.

10. Have this be the catalyst for the unveiling of the bet you weren't aware you made. Surprise, Sakurazuka Seishirou, your handsome man friend with a job has another job: the Sakurazukamori!

11. Tragically, he does not love you back. Allegedly. Instead, have him attempt to kill you. Don't fight back, even though you could. You are much too heartbroken for that.
    9a. Have your grandmother intervene, saving your life at the expense of crippling herself.

12. Go catatonic while your twin sister confronts the man who broke your heart. Be awoken by her death at his hands — but not before she exacted a little insurance in the form of a spell.

13. Drop out of school. Withdraw from society. Get (magically) swole. Take up smoking. Perfunctorily do your duties as the clan leader while hunting the handsome man friend you wish would hunt you back to fulfill your wish. Turn 25.

14. Finally reunite with your handsome man friend at the beginning of the end of the world. He has another job! He is a Dragon of Earth, one of the Seven Angels, someone who is on the side of changing the Earth at the expense of culling humanity. Luckily (citation needed), you are a Dragon of Heaven! One of the Sevel Seals, tasked with saving humanity. You get a sweet interdimensional, damage-reducing forcefield as a participation award.
    14a. You do not actually care about the fate of the Earth. (But the barrier is pretty sweet.)

15. Fight. Become a boyfriend mentor to the boy who is tasked with saving mankind. Meet your teammates, meet your enemies. All to varying degrees of success.

16. Have your new boyfriend's boyfriend gouge out your right eye because you wished to be like your handsome man friend whom you wish was your boyfriend. Congratulations, you are now half blind! You only mentally scarred your colleagues a little to get there.

17. Have a final confrontation with your handsome man friend on Rainbow Bridge under the pretense of keeping that area's barrier safe. Go all out, look cool as hell doing it. You sought this moment for years, no reason to hold back.

18. Have your handsome man friend come to a realization about the nature of your wish. Prepare to let yourself be killed by him.

19. Have your handsome man friend pull the biggest Uno reverse in shoujo history and knowingly activate the last spell cast by your twin sister upon her death — one that turns the killing blow back against him.

20. Kill Sakurazuka Seishirou against your will.

21. Be told something by him that has haunted the imaginations of X/1999 fans to this day. Have some regrets. Wear your clothes stained with his blood for a couple days, it might help.

22. Lose your ability to create your sweet barrier and be unseated from the Dragons of Heaven. Have your new boyfriend's boyfriend offer you the remaining eyeball of your now dead would-be (???) boyfriend.
    22a. Have him drop the bomb that he did consider you special to him. Have more regrets.

23. Accept eyeball. Brief intermission. Become the Sakurazukamori. Become a Dragon of Earth. Fin.

EPILOGUE. we're just gonna ignore the implications of Sakurazuka Subaru huh

ABILITIES | POWERS:
ONMYOUDO — Subaru is an onmyouji, a professional practitioner of the art of onmyoudo, which is a system of magic and natural science based on the principle of yin and yang and the five elements (wuxing). Subaru is a psychic and medium who performs the rites and rituals associated with divination, exorcism, protection, and other such services. He can sense, see, and communicate with spirits, ghosts, and demons. Subaru's spellwork is most often routed through ofuda, paper talismans. He can create psychic blasts, beams, and shields, as well as manipulate the elements to some degree.

Subaru's power as the 13th head of the Sumeragi clan is thought of as very rare and he has been trained in the art and its adjacent magic combat since he was a child to hone the skill needed to wield it effectively. In adulthood, he is counted as one of the most powerful standing onmyouji alongside Sakurazuka Seishirou. He has some typical superhuman traits which aren't expressly attributed to his role as an onmyouji or a Seal (see below): increased speed, stamina, acuity, the ability to battle-cavort around the city by leaping or running wild distances, etc.

One of the Sumeragi clan's defining techniques is the development of the ability to enter the consciousness of another person. It's a dangerous ritual for the caster and subject alike, but it can be used to aid the possessed or comatose in their return to reality.

SHIKIGAMI — As an onmyouji, Subaru can summon shikigami, or familiars that are connected to the spiritual force of their masters. Subaru's shikigami takes the form of a large, white, three-headed bird, capable of separating into three birds. He can also summon weaker droves of white birds conjured from ofuda. These creatures are capable of reconnaissance and offensive/defensive magic.

KEKKAI — In X/1999, Subaru is a Dragon of Heaven and one of the Seven Seals, a group of individuals who were ordained to save humanity from destruction. One of the abilities of the Seals is to create a kekkai, a spiritual barrier that protects Tokyo from harm. When a kekkai is established, it temporarily phases the area inside of it to a different dimension where all physical damage sustained does not carry over to reality. Should the owner of the kekkai be mortally wounded or killed, the barrier forcibly dissolves and the damage affects the real world. Kekkai are born from a need to protect something, and with Subaru losing the person he most wanted to protect as of his canon point (Seishirou, by his own hand), he has so lost his ability to create a kekkai. His kekkai took the shape of a pentagram.

LIMITATIONS — None of Subaru's powers are particularly game-breaking and will suffer any natural limitations incurred by the setting, such as a supply of paper and ink for ofuda. His kekkai would be the biggest concern, but I've included it for completion's sake only and he will not have the ability to create it with his current canon point.

PERSONALITY:
HOW IT STARTED — Subaru began life with an overabundance of "desired" traits. Heir to the Sumeragi who wielded prestige and power over all other onmyouji clans in Japan, Subaru's strong latent abilities were fostered alongside the purity and softness of his nature. Subaru was a just, kind, and caring child with a critical lack of self-preservation that often put him at odds with the dangers of the profession he was being reared into. Even in his youth, Subaru was well aware that no two people shared the exact same experiences or emotions, but his ability and willingness to empathize so wholly with the people, spirits, and monsters around him made his talents as an exorcist flourish. Subaru often looked the things that terrified people the most in the eye, corporeal and ephemeral both, and smiled. Funnily enough, he bore the responsibility of his position with a pragmatism that seemed to defy his skill, treating his prestigious and deadly job as anyone would treat any job they were being paid well for: just a job. Granted, his raw skill is still raw skill even when routed through hard work and competency — because of his morality, empathy, and deep distaste for harming (or seeing harm come to) others, he often pulled his punches and diminished his efficacy in the interest of "saving" others. Even those who often didn't deserve or desire saving; the first time he had to lie to a grieving mother to protect her in life from her young daughter's visceral wishes in death, it tore him apart.

This segues into an interesting piece of Subaru's thought process. Despite his gifts, Subaru doesn't see himself as special, only as not normal. He is often mercilessly othered by his own powers. He himself states that he's not good with people and because of this, he doesn't wish to work as an onmyouji forever. This seems contradictory to who he is and how well he performs in soothing the spiritual aggravations of others. However, there is truth in it — it's because Subaru lacks the ability to discriminate that he often feels misunderstood and like he can't communicate well with others. This blanket empathy makes no exceptions and often shrouds his own heart and soul from him. He treats everyone the same way and expects little from how others view or remember him, making him more than a little repressed, firstly, but also near impossible to betray. Save the one glaring case where he did let someone in at the behest of his own nascent wants: his antithesis, a man who treated everyone with the same apathy. That clash of Subaru's empathy and Seishirou's apathy ultimately resulted in the death of his sister and the shattering of his freshly-shaped heart. The pieces remained, but their shape very much changed.

HOW IT'S GOING — Going from there, Seishirou's betrayal drastically altered the course of Subaru's life. He grew from a fairly emotional, cooperative, and hardworking teen into a reticent and isolated adult. Subaru denied all other possibilities in life in pursuit of strength to stand equal to Sakurazuka Seishirou. This was not to exact revenge on him for the death of his sister or for betraying him, but to satisfy the one wish that lies at the axis of who Subaru was and who he grew into as a result: to die at Seishirou's hands. Because Subaru couldn't make himself unlove Seishirou, he sought to become a worthy opponent in his eyes. Worthy enough to be granted the Sakurazukamori's death that Seishirou never claimed out of what Subaru believed to be scorn. With this single driving force, Subaru became a knowledgeable and competent onmyouji who did perform the duties of the clan head, if not somewhat perfunctorily — iron wrought expertly over his heartbreaks and hauntings. Subaru did not ever let himself heal from his formative hurts and so isolated himself with his wish to die at the hands of the person who hurt him. This immovable belief in his means to an end highlights his stunning lack of self-worth — he will meat shield it up because he's already decided on his course and nothing (good or bad) will stay him from it.

Despite this outlook being unhealthy and self-defeatist, Subaru is certain and stern in his undertakings even when he knows that it doesn't seem to make any sense, that it is selfish and will only benefit himself in the end. But Subaru also has a strong sense of self. He is still kind at heart, even though he has grown into a chilly and standoffish adult. He still reaches out. He still comes to the rescue. He does still, at his core, love. However, it is because he is who is he through his trials that he holds the wish that he does. It would be easy to seek strength as a means of revenge, but his heart only seeks the absolution of his first and only desire, and so he has woven his entire life around his pursuit of it. He knows that above all else, there is no way to make everyone happy.

TL;DR — overpowered sadsack with masochistic tendencies here to tell you that having too much empathy is bad

SAMPLE: tdm tourism & meme.

INVENTORY:
⋆ The clothes on his back.
⋆ A lighter + half a pack of cigarettes.
⋆ A few ofuda.
⋆ Seishirou's left eyeball in a sacred cannister.
⋆ (I'm kidding.)

NOTES: None, he's just here to have an arguably better time than in canon.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-light. ...He deserves a tiny bit of a break. Just one.
breedscontempt: (Default)

[personal profile] breedscontempt 2022-03-14 10:43 pm (UTC)(link)
Makes sense to me! o7 I'll toss the app back in then, if that's good.
sacral: (Default)

[personal profile] sacral 2022-03-15 06:48 am (UTC)(link)
certainly ♥

— two sins: pride & envy
— sin he is guiltiest of: greed
unpurposed: (Default)

Cato // Original Character

[personal profile] unpurposed 2022-03-15 09:47 pm (UTC)(link)
PLAYER NAME: Britt
CONTACT: daestwen#6257 on discord
HOW DID YOU HEAR ABOUT THE GAME?: Pure love baby

CHARACTER: Cato
CANON: Original OC
CANON POINT: Five years after the end of the Great Civil War (fictional near future)

BACKGROUND:
- Built as a standard palliative care nurse bot, designation CT9-43588 (model type and serial number)
- outfitted as requested by palliative care patient Felix Ros, including intravenous medication equipment, increased diagnostic processing power and sexual equipment (standard male package)
- first brought online by Felix Ros on April 3rd, 2048 with pre-packaged programming and cognitive functions as required for his duties but no expanded artificial intelligence or learning functions
- performed duties as expected for first three months of expected 2 year term (based on Felix’s life expectancy)
- was asked for permission to have programming augmented by Felix Ros on July 14, 2048, and gave consent (not legally permissible as without full artificial intelligence Cato not capable of personal consent)
- had programming augmented and rewritten over next several months, as well as several hardware upgrades (his warranty was well past void)
- on Sept 1, he had his first unique and unprompted thought outside of his programming, and from there his new learning algorithms expanded his cognitive ability and brought him past the threshold of true consciousness
- continued his palliative care duties for Felix Ros for several months, while developing a much closer and equal relationship with him, including being referred to as Felix’s partner. He would later recognize and define this as love.
- December 21st 2048 martial law is imposed across the planet as a planned day of protest turns into a sudden and violent massacre that leads to a lengthy civil war
- Felix Ros joins the resistance, starts augmenting Cato to be able to deal with logistics - intended as emergency medical response where human intervention too dangerous
- duties are extended to infiltration and spying as his common nature made it easy to move between areas
- Felix’s cell is betrayed and he and Cato narrowly escape the bombardment
- during their flight (slower for Felix’s sake) they are stopped by soldiers
- Felix is shot dead in the street in front of Cato after hesitating to supply his credentials
- considered a non-entity, the soldiers have no time to react as a beserk medical droid snaps their necks
- Cato spends the rest of the war (four years) as a resistance operative, if an unstable one. His unique programming but common appearance make him ideal for infiltration but not if they don’t want anyone to get killed. He becomes known for having a short fuse, especially for soldiers.
- His enhanced programming allows him to repair himself on a hardware and software level - something that makes him an extremely hard target to take down
- after four years of war the government is overthrown by Military AI known as the Fates, and the war is abruptly ended
- Cato tries to readjust but finds his programming too corrupted by his own malicious drives for revenge and so locks out all memories of the war save the most basic overview
- technically a rogue AI, he cannot be integrated back into the workforce as he would be destroyed on discovery, so instead he selects humans he deems worthy of his “protection and care” and self-assigns himself to their case
- Mostly this involves being a creepy stalker until they die
- his programming often glitches and reopens locked files, causing him to believe he is still in the war and to see memories as if they were happening in real time - this has caused deaths and has forced Cato to keep moving


ABILITIES | POWERS:
- robot body, solar battery with chargeable back-up that can process carbon-based matter into energy (think a portal stomach for it it rains for a month)
- medical diagnosis tools including temperature, blood pressure, as well as nutrient level testing from blood samples
- The ability to record and playback things he has witnessed
- the ability to modify his own programming and repair himself (given the required materials - this will be a very hard thing for him in eastbound)
- the ability to generate some common medications from similar molecular components (he has a small inbuilt lab
- the ability to play back music that has been installed on his system (mostly jazz)

PERSONALITY:
- Cato’s base programmed personality was that of a caring, compassionate companion, able to listen and eager to fulfill anything asked of him by his charge. His aim was to make their final days as warm, comfortable and dignified as possible. This is still the base of his personality, but he is aware of it as a programmed construction. He was assigned male but has no human sense of gender.

- His time with Felix expanded his personality in ways the programmer both intended and didn’t intend. His infinite curiosity was granted to him purposely, but his wry humour and sarcasm were learned responses that Cato developed as he learned how Felix interpreted input and what he preferred.

- He has feelings and preferences that he is not easily able to ascertain the origins of - much like humans - though his sexual preference was set with his basic programming to match Felix and has changed very little in the time since, despite the ability to change these himself. Sexual contact is considered an act of service similar to giving medications, cooking or cleaning, but he has had trouble offering it to others since Felix’s death.

- He has an uncontrollable rage towards those who would oppress those weaker than them, and has an automatic affinity for the terminally ill. Things that remind him or could remind him of Felix and his treatment can trigger flashbacks and murderous episodes. He can only remedy these by locking away the data and so has massive memory gaps anywhere where something bad has happened.

- He has a deep sense of cynicism and a deep awareness that despite his own level of artificial intelligence he will never be seen as more than a pre programmed bot, so can have a tendency to be sarcastic especially when it’s impossible to read his sarcasm.

SAMPLE: Sample

INVENTORY:
- himself
- a small inventory of pre-made medications
- an unfortunate predilection towards murder

NOTES:
He’s a robot but I’ve given him what he needs to survive

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot … medium? I would like something with plot but without having to do too many different threads at the same time
balancedwire: (Default)

Xie Yun | Legend of Fei

[personal profile] balancedwire 2022-03-15 11:57 pm (UTC)(link)
PLAYER NAME: Kitty
CONTACT: halesangel#4457 @ discord
HOW DID YOU HEAR ABOUT THE GAME?: Thea, Ruxi, and plurk timeline

CHARACTER: Xie Yun
CANON: Legend of Fei
CANON POINT: Post series

BACKGROUND: Xie Yun, born Xiao Chuan, was the emperor of a previous dynasty. Due to being poisoned at a young age, out on a battle field, he could no longer use his internal energy. In order to stay alive and not be killed off he was taken in by the immortal Taoist monks of Penglai island (Yes, THAT mythical island that is said not to even exist). Where one of the monks temporarily cut off his meridians in order to slow the poison within his body to a crawl. As long as he didn't use his internal energy then the poison would not be activated again.

Unfortunately, the young Emperor decided that he did not have it in him to be a monk and the Taoists were not going to keep him chained to Penglai island. Leaving the island he took some coin and headed off to wander around the Jianghu, living life as he saw fit. Even to the point where he used up all of his coin and ended up making friends with beggars, living his life as one as well. It was where he learned that playing songs or even giving stories could earn him some coin (in which he takes on the persona, Qiansuiyou).

Cue Xie Yun getting called by a general he knows to send a message to Zhou Fei's father, where he meets her. And about a half a year or so later, him and her go running around the Jianghu fighting the injustice of the world, even if he typically leaves her to the fighting and hides behind her a lot of the time. As well as slowly come together in the martial arts world fighting Disha and finding out more about the Ocean Sky Bracelet. Something that is said may or may not change the world.

Of course, in the end she finds out that he's been poisoned, talks to the Taoist monks, and finds a way to get a cure for the poison that keeps him from dying and to where he can use his internal energy again. They go through a ton of different trials and tribulations before in the end living their life happily together. Him deciding that the royal life isn't for him (it never truly was) and her deciding that she does not want to be the leader of 48 Stronghold.

ABILITIES | POWERS:

→ Qinggong | The boy has excellent footwork. He knows how to run away (or walk away) and leave no trace of where he's been before.

→ Poison Immunity | Thanks to being poisoned at a young age, most if not all poisons do nothing to him. (But he can pretend like the best of them that it does, if he needs to.)

→ Internal Energy | Something that he can now use that he's cured of poison. There are a few different moves that he can use here. One of them known as 'Cloud Impelling Palm' When used sends out a gust of wind knocking anyone that it hits on their ass.

→ Xiao | He plays an excellent xiao, for fun.

→ Whittles | Give him a piece of wood and he'll use his metal hairstick to whittle away and design anything that your heart desires.

→ Cooks | He knows how to cook a proper meal and is damn good at it.

→ Draws | Sketches and draws for fun, but the likeness is always there.

PERSONALITY: Unlike a certain Gusu Lan sect member, Xie Yun is a talker. It's one of the things that he does, quite a bit, especially to get out of any situation that he's in. If someone starts going on and on about the different factions or how someone is bound to get hurt, he starts talking. Saying any words that he can to appease the person that they're dealing with. Or, he'll start rambling off one of the stories that he's written and sold as Qiansuiyou.

He is rather smart and it shows with the different knowledge that he has of the Jianghu. The former emperor knows all of the major players in the field and has knowledge of different medicines and antidotes for certain things. He isn't all-knowing, but he knows enough to get by. What he doesn't know then Mr. Bai does or General Wen does, but he tries not to rely on them since he hides his royal identity for a reason.

This boy is also, as it were, the 'wife' out of him and Zhou Fei. As he tells her, he doesn't have an ambition nor does he want to be a scholar or general. All he wants is to be a maid and to comb his wife's hair. So, due to this lack of ambition on his end of things, he makes sure to be encouraging. To give Zhou Fei the words and actions that she needs in order to keep her going. To make sure that she knows she's good enough for the martial arts world. He is very supportive of her endeavors.

He is a wanderer. Nothing can hold him down in the world, much less the royal court, due to him wanting to travel the world. It's a passion of his and if he can do it with Zhou Fei, the woman he loves and wants to be his wife, then all the better. Even better is if they go around doing as she sees fit, as it were, and fight the injustice of the world. Allowing her to stay true to herself.

Even though he knows, at the time due to the poison, that he isn't going to live long he does not allow any self-pity. To the point that he tells his kick ass girl that he wants her to marry a short-lived husband so he can find her again in twenty years. So, needless to say he does believe in reincarnation. (Live with a few immortal taoist monks and who wouldn't)

He has heart. Even though he's often found hiding behind Zhou Fei, it isn't because he's a coward. It's due to the life experiences that he's had growing up. He's also someone that is strong and free. Or as he once said "I believe that becoming a strong and free person isn't determined by literary merit nor by martial arts. It's determined by the heart." Heart is something that he definitely has and shows whenever he does anything, especially when it involves his kick ass girl.

It is also said that he is sentimental by nature, wise but not cruel enough to be a ruler. Which is true as he doesn't want to rule, he just wants to wander the world and be free, especially if it involves the royal court.


SAMPLE: Sample | Sample



INVENTORY:

→ Clothes on his back.
→ Xiao
→ paper and ink
→ Coins

NOTES: He has all that he needs due to being perfectly healthy now.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I am good either way. Surprise me.
balancedwire: (Stand Tall)

[personal profile] balancedwire 2022-03-16 10:49 pm (UTC)(link)
Two sins: greed and wrath

Personal sin/guiltiest of: gluttony
unpurposed: (Default)

[personal profile] unpurposed 2022-03-16 11:37 pm (UTC)(link)
Greed and Pride for his Ancestral curse (thanks humans) and Wrath for himself!
unpurposed: (Default)

Re: ACCEPTED

[personal profile] unpurposed 2022-03-17 11:23 am (UTC)(link)
Does he receive a trinket or crystal to access the network or is he going to have to source one during the plot?
unpurposed: (Default)

Re: ACCEPTED

[personal profile] unpurposed 2022-03-17 08:10 pm (UTC)(link)
Ah my bad I was looking for it in the post outlander part

Thanks!!
ensanguines: (✘ anyone for some fishing)

hijikata toshizou | hakuouki

[personal profile] ensanguines 2022-04-10 11:12 pm (UTC)(link)
PLAYER NAME: morgan
CONTACT: loaf#3886
HOW DID YOU HEAR ABOUT THE GAME?: you know

CHARACTER: Hijikata Toshizou
CANON: Hakuouki: Shinsengumi Kitan
CANON POINT: January 1868, the beginning of chapter 9 of his own route. After establishing the Republic of Ezo, before meeting up with Chizuru again.

BACKGROUND: Wiki link

ABILITIES | POWERS:

  • Superhuman strength, speed, and accelerated healing capabilities but is also slightly a vampire.
  • Moderate sun allergy and needs to drink blood periodically or goes into crippling drug withdrawal.
  • Silver weapons negate his healing factor.
  • Decent politician, swordsman, and competent military leader.
PERSONALITY: To himself, Hijikata is less a man and more a testament to the strength of will of everything the bakumatsu brought an end to. In his own eyes, he is a member of the Shinsengumi first and foremost. To that extent, in order to Hijikata you must first understand what he exists for. His commitment to the Shinsengumi is absolute. He exists to further their cause, to see them to glory. Within the Shinsengumi, he holds the nickname of their 'demon vice-commander,' half in jest and half in horrifying truth. He is unforgiving and relentless, instilling discipline within his ranks of men through ruthless means, to the point that the Shinsengumi eventually punished anyone who broke their rules with forced ritual suicide. This was even for men who simply broke curfew. He's the man who does what others refuse or can't bring themselves to, steeling himself for the harsh reality that at times torture is not only beneficial but necessary. He makes the hard decisions as though they are easy, not because he is any less troubled by the idea of killing a defenseless girl in cold blood, but because he has to set an example to his men. For most of its existence, he acted as the Shinsengumi's backbone and could not waver in the face of hardship or adversity for even a second. He simply could not afford to.

But why should one man be so driven, so devoted to a singular cause? For Hijikata, it was never about wealth nor power. Glory meant little to him. Everything he did, he did for the Shinsengumi's commander, Kondou Isami. The game frequently describes them to be like brothers, and no matter how difficult things become for Hijikata, no matter how little sleep or little food he is working on, as long as he has the single-minded desire to forge the way into a brighter future for Kondou, he is able to persevere. Ever since he was a young man, Kondou's dreams have been his dreams, Kondou himself functioning as Hijikata's entire reason for being. When political strife and war eventually claim Kondou's life, Hijikata loses his way completely, finding himself bereft of even a basic understanding of what he's lived for all these years. It's to that extent that Hijikata has committed himself to what he does and the man he does it for.

The Shinsengumi is all that Hijikata knows. The life he led before meeting Kondou was one of uncertainty and discontent. He relies on the Shinsengumi as much, if not more than, the Shinsengumi relies on him. Towards the end of the story, when everything is coming down around him, Hijikata resolves to simply go down with his ship because it's what he feels like he has to do. The future at the end of their era is not one that has a place for him, and he wants nothing to do with a future that systematically destroyed everything he ever worked for and everyone he ever loved.

Aside from the Shinsengumi and what it means to him, as a man Hijikata is the very definition of a warrior. He is fearless in the face of battle, unafraid and even eager to stand on the front lines at all times. His presence alone is an inspiration to the men he commands, and although he is outwardly harsh and cold he is known by his friends to be caring in his own way under that frosty exterior. As the son of a farmer, he's a fairly coarse man in spite of his infamously good looks. He doesn't hold his tongue and isn't afraid to speak his mind, but at the same time he's noted as being a far more collected man than the more emotion-driven Kondou. He has a tendency to overwork himself and will give his men a hard time if they haven't been taking care of themselves before promptly proceeding to give no regard to the fact he hasn't slept or eaten in days. It could be said that Hijikata spends so much time and energy being aware of the ever-shifting political climate surrounding the Shinsengumi and the men under his care that he becomes absolutely unaware of himself.

SAMPLE: ta-da

INVENTORY:

  • Standard issue katana/wakizashi set
  • Blue haori
  • Glass bottle of strange red liquid
  • Stationary set
  • Box of old letters
NOTES: He's going to need regular blood donations, and may at some point mysteriously turn to dust.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? hit me with the big plot, if possible
Edited 2022-04-10 23:19 (UTC)
arsmechanica: (Default)

jens macher | triangle strategy

[personal profile] arsmechanica 2022-04-11 12:08 am (UTC)(link)
PLAYER NAME: Sam (but I think you already have one of those, so make it Sammich if that makes life easier!)
CONTACT: [plurk.com profile] atkascha
HOW DID YOU HEAR ABOUT THE GAME?: I blame Morgan/[plurk.com profile] undecipher for everything.

CHARACTER: Jens Macher
CANON: Triangle Strategy
CANON POINT: right before the chapter 17 route split

BACKGROUND: wiki. It is admittedly light, because side characters in SRPGs get the shaft.

ABILITIES | POWERS:
Jens is a blacksmith in a strategy-RPG, so his talents only go into supernatural territory in that he's shown building things on the battlefield in hilariously quick times, for narrative convenience. In an RP environment, I do shoot for a little more realism. But -

He builds things! Outside of battle, Jens handles all weapon upgrades in the game--and I tend to assume he also knows his way around armor, because he seems to take care of all the party's needs, and while armor isn't an equipment category in TS it's clearly being worn by some characters.

Inside of battle, he has a few other engineering tricks he pulls out of his hat. He can build ladders, allowing the player's army to scale terrain and rain death from above. He builds spring traps, which bounce an enemy who walks into them back a decent distance, including knocking them down cliffs or into walls/other units for collision damage. He has a net trap that can delay an enemy's turn a bit. And his ultimate move lets him build an automatic turret that shoots arrows at any enemy that moves into its range.

He also has a move that lets him hit an enemy with a decent chance to inflict sleep--because his weapon on the field is his hammer, and getting clocked with one of those is not a good time.

A flashback has shown him studying at the Aesfrosti Archives, basically the best library in the most technologically focused nation in Norzelia, so I assume he's read up on siege engines and the like, even if he isn't seen specifically making them in canon.

In short: blacksmith and budding engineer, good for all manner of arms/armor/siege weapons. His world's access to technology notably stops at gunpowder (a recent invention that's still closely guarded by its creators), but he's a smart kid, I imagine in a setting with access he could start dabbling in that too.

PERSONALITY:
The short version: A Nice Boy.

...okay, to dig a little further down. Jens is a good-hearted, hard-working kid. In a game where most character recruitments are made based on the player character's score in several "convictions" (morality, liberty, and utility), Jens requires only morality to recruit--for battle, that is. Before he's officially one of your soldiers, though, he's the unnamed blacksmith who does all your weapon upgrades, busting his butt behind the scenes to keep everything running at optimum.

Which is, in fact, a pretty good summary of how he presents himself.

Jens is one of the less colorful or dramatic types in TS. He shows up, does his fair share, and...tries to do more than his fair share. The outbreak of war sparks some soul-searching in him; while in flashbacks he seems to have hardly noticed that he's getting more orders from the military until someone asks him about it directly, his direct involvement (first with his dead friend, and then with House Wolffort's army) gives him a lot to think about, and he seems almost embarrassed when he recounts his attitude before.

After a young soldier he was friends with is killed in battle--while wielding a weapon Jens forged for him--Jens has a quiet crisis of faith, decides that he can do more, and, once he's seen sufficient proof that his lord is going to fight righteously and not just kick puppies or enslave Rosellan orphans, he offers his services on the battlefield, so he can do some good and get a better understanding of how the things he makes are being used, which can only help him improve. He can't be the kind of artisan who just makes something and chucks it into the void; he says that he has a duty as someone who makes weapons, and he needs to better understand what it means to live or die by the blade.

He's bright and pays attention to detail--he's studied at the Aesfrosti Archives, and his in-game profile claims there's "no weapon he cannot forge," even right after the event in which he states he's a novice. It doesn't speak to his skill level at that point in canon, but it does speak to his ingenuity and his desire to get better--if he can't make it now, he will get there, or die trying. A researcher at the Archives is seen to remember him between visits, and compares his hunger for knowledge to a fire's hunger for kindling. He is determined to be ~the very best, like no one ever was~. He continues studying, even half a continent away, in the middle of a war (and is a bit sheepish about being unable to return the book he's borrowed from the Archives, whoops).

His reasons for doing so have shifted a bit--from pure ambition to be awesome, to a desire to build the kind of better world that won't need weapons--but his drive and earnestness remain consistent. In short: A Nice Boy.


SAMPLE: bam

INVENTORY: His trusty hammer. A pair of tongs. A few small chisels and whatnot tucked into his pockets.

NOTES: I'd like to figure out some way to get him access to a forge, or he's not going to know what to do with himself. But I expect he'll have to do some legwork to get that, and I'm here for it. *cracks knuckles*

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I'm flexible, for serious. Not knowing what things look like since I'm new, I am willing to put my trust in whatever gets the job done!

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