let's set d o w n some (
groundrules) wrote2024-01-13 05:59 pm
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npc inbox: arc viii
Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!
Previous NPC inbox posts:
- Arc I: Sa-Hareth | Interlude: Stairs of Sighs + Arc II: Taravast | Interlude: Ellethia
Arc III: House of Ravens | Arc IV: Serthica | Arc V: Alem
Arc VI: Yancai | Interlude: Unkharil | Arc VII: Ephes
HATTHEVAR
![]() | MATTHIAS The white-cloaked wanderer, maker of the undead, nominal creator of the Brotherhood. Former lead magical scientist of Ellethia. A man of a forgettable face but considerable power, bound by covenant to propagate the 'dark water' that awakens the dead. Gently mannered, yearning to reunite with his daughter Cosette. Only available via network. |
![]() | THE WISH MAKER The Red Lady of the Whispering Houses, foremost among Hatthevar's wish makers. A little whimsical, a little cruel. Lover of wit, flattery and luxury. Presumably able to make any of your wishes come true... for a price of equal merit. |
![]() | THE ORACLE The one and only Oracle of Hatthevar, lady of the Halls. Mystical, Purposefully obscure. At times appears young and able, at others sage and crone. Speaks either in riddles or in cutting, biting fact. |
"HALTHAM" | ANURR The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to negotiation. Loathes the Brotherhood, who briefly imprisoned him. | |
RATHAKKU / RAKKATHU / 'THE LORD WHO WAITS' Undead liege. The Lord of War. Cruel, cunning, decisive, strong, strategic. Apt torturer and tactician. Sufficiently patient to wait out a year of siege against Alem, then win the fortress. Leads the armies of the Brotherhood — so far, to perennial victory. |
KARSA Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices. | |
ZENOBIUS Former caretaker and scientist of Ellethia, site and cauldron of the first undead attacks. Fell victim to local enchantment and looked after the comatose bodies of his former colleagues for years. Fell and awoke from a long sleep, partly amnesiac. Practical, grumpy, unafraid to challenge the Merchant. | |
'QUICKSILVER SAM'(UEL VANE) Pirate king of great renown, master of haunted waters. Recovering from a journey through the Crossing Seas, where he summoned the drowned dead for a foolish act of vengeance with an elusive artefact he himself misunderstands. Agile, quick-witted, charming and possessed of more street smarts than many. Intent to repay his debt to the party. | |
![]() | HATISSE Revived witch of the Attaryl, partly responsible for the massacre of the Stairs of Sighs. Formerly a court witch of the Attaryl. Manipulative, vicious, a trained seductress. Formidably powerful. Buried with wards and injuries by her own sisters to prevent her return. Somewhat bound to Wrath. |
![]() | ASGEIRR The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers. |
THE MERCHANT The patron |