groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2020-08-17 06:20 pm
Entry tags:

npc inbox: unkharil


NPC INBOX

Reach out to your (not-so-)favourite NPC here, putting their name in the comment header. Try to keep it to just quick text/audio/written exchanges or inquiries that can accept summarised answers, please!


Previous NPC inbox posts:

Arc I: Sa-Hareth | Interlude: Stairs of Sighs + Arc II: Taravast | Interlude: Ellethia

Arc III: House of Ravens | Arc IV: Serthica | Arc V: Alem

Arc VI: Yancai


UNKHARIL | ALLIED NPCs | OTHERS

UNKHARIL

DEIMAR
Young liege, formerly of the most holy, hell-ruling citadel of Alem — now, would-be king of Unkharil. Leads a group of strong, battle-hardened refugees. Bright, sharp, sly. A golden prince with formidable charisma. Men have followed him to their doom — starting with his brother.
CLE-FLORENS
Twelve thirteen-year-old sister of Deimar, now his sole heiress to the throne. Shy, hesitant, weary of bloodshed, previously prepared to sacrifice her life to end war. Now consumed by romantic dreams of the world — and matrimony!
GALATEAA true princess, if only a distant relation: patient, fair and compassionate. A rare embodiment of military prowess and diplomatic sensibilities. Leader of mages and a quick hand to assist.


ALLIED NPCs
KARSA
Sorceress, young (?). Employed by the Merchant and deferential to him. Talented but fiery and frequently impatient, intolerant of fools. She will get today's job done yesterday. Struggles to sympathise with men, objections and those who cannot absorb information quickly. Enchanted the group's translation devices.
ZENOBIUS
Former caretaker and scientist of Ellethia, site and cauldron of the first undead attacks. Fell victim to local enchantment and looked after the comatose bodies of his former colleagues for years. Fell and awoke from a long sleep, partly amnesiac. Practical, grumpy, unafraid to challenge the Merchant.
'QUICKSILVER SAM'(UEL VANE)
Pirate king of great renown, master of haunted waters. Recovering from a journey through the Crossing Seas, where he summoned the drowned dead for a foolish act of vengeance with an elusive artefact he himself misunderstands. Agile, quick-witted, charming and possessed of more street smarts than many. Intent to repay his debt to the party.
HATISSE
Revived witch of the Attaryl, partly responsible for the massacre of the Stairs of Sighs. Formerly a court witch of the Attaryl. Manipulative, vicious, a trained seductress. Formidably powerful. Buried with wards and injuries by her own sisters to prevent her return. Somewhat bound to Wrath.
ASGEIRR
The ghost of a scholar monk. Haunts the tattered execution cloak that the party stole from the La Rea bank in Sa-Hareth. Once a champion of equality and freedom, he faced ire for converting his followers against the regionally profitable trade of slavery. Soft-spoken but wise and just, slow to regain his strength. Will speak to those who visit his cloak in brief interludes. Favours necromancers.
THE MERCHANT
The patron saint of etiquette and the eastbound getaway expedition. Seems to largely trade information alongside wares. Appreciates spices, strategy and collaboration. Has an eerie and overly cautious manner. Committed. Defends the benefit of the many, to the detriment of the few. Not travelling with the party.


OTHERS

"HALTHAM" | ANURR
The undead warlord Anurr, previously posing as gentle-mannered giant Haltham. An embodiment of Sa-Hareth's cold storms and wind, who regained his territory from contender Unhalad with the inadvertent help of the party in Arc I. Frostily rational and amenable to some negotiation.


Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting