let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
no subject
CONTACT: nileflood on discord
HOW DID YOU HEAR ABOUT THE GAME?: Sel has invited me :)
CHARACTER: Jacob Frye
CANON: Assassin's Creed Syndicate
CANON POINT: Jacob arrives just after the events of Sequence 6, after he's accidentally crashed the British Economy. (ooops?)
BACKGROUND: History
ABILITIES | POWERS: Jacob has been trained since the age of six to follow his parents footsteps, becoming a capable assassin and skilled in stealth, fighting with various weaponry, parkour, and has a sharp wit. He's also (even if he doesn't know it) decended from the Isu, and has better healing abilities than normal humans, as well as a power called Eagle Vision, which allows him to see through walls, ground surfaces, chests and other containers. It also helps him identify three types of people: allies, targets, and enemies.
PERSONALITY: Jacob is a rash, violent, stubborn but passionate young man from Victorian England, trained from the age of six to be an assassin by his father. Jacob could not be any less like his father and his twin sister, who are studious and logical. Jacob acts first and thinks later. He lives in the moment and has brilliant ideas, but can't deal with real future planning.
For instance, knowing that the head of the Bank of England was a Templar, Jacob hastily put together a plan to assassinate him. He found a way into the Bank, incapacitating the thugs hired to protect his target, and then finished off his target with a blade to the throat. He didn't consider the repercussions of his actions- the first being that the British economy would go into turmoil because of the sudden death, nor that in the immediate chaos that followed enterprising criminals would flood London with counterfeit money, further worsening the economic crisis. His sister then had to step in to help restore order, blaming his lack of foresight.
Unfortunately because of this personality clash between Jacob and his father, he's never felt a real love or respect for the Creed, personified by his father and his stifling presence. He'll follow it when he has to, but it's not through love or devotion. Where his sister is the letter of the Creed, he himself is the spirit of it, if far more unbridled. He wants to help people and will do so, even if it does involve rolling his eyes or a sarcastic comment.
Jacob's sarcasm and stubbornness often causes conflict between the siblings. When they butt heads, neither of them will back down. Jacob doesn't realise his mistakes - focusing on the ends rather than the means, and therefore does not admit when he is wrong or apologise for it. He doesn't even back down when his relationship with his twin almost completely breaks down and they agree to finish the job at hand and stop working together.
Jacob first and foremost fights in the here and now, with the problems that are in front of him, and is clearly considered a loose canon. He wants to get in and get the job done and doesn't care if he has to kill a lot of guilty people to do it. His interest in being an Assassin really lies in battling evil in society, whether in the form of the Templar Order or other corruption, and he has no interest in the First Civilisation and their Artefacts. While some would say their purpose was to stop the Templars obtaining and controlling humanity through those objects, he considers it far more important to help people in the here-and-now, rather than perpetuate a war that's lasted countless hundreds of years.
SAMPLE: test drive meme link
INVENTORY: Jacob arrives with the clothes he stands up in: his top-hat, his coat, and his weapons, which are always tucked about his person, either in pockets or in his belts. He carries:
Knuckle dusters,
His hidden blade,
A half-full hip flask
SUITABILITY: Jacob is well suited for this world- he's a sneaky bastard by nature and nurture, and inquisitive. He wants to put the world, any world, to rights and will throw himself into danger, or at a bear, to protect others.
NOTES: Nope!
IF ACCEPTED, WOULD YOU WANT PLOT INVOLVEMENT OFF THE GROUND OR A SETTLING-IN PERIOD? Off the ground would be great!
no subject
APPLICATION RECEIVED
no subject
You can have mine?
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
Your character joins the party during its sojourn at the House of Manouk. He may travel with them onwards, when they escape back into the real time of Akhuras… to a place of sweet, sweet respite.
There will be certain opt-in quests available in this period — including one exclusive to newcomers. Participate in whatever you like 😊
The Merchant has his ways to barter information about his new protegees, and at time shares this knowledge with his representative to the party, the witch Karsa. Upon return to Akhuras, the Merchant sends a letter, as follows:
If a man of my profession wishes to earn his fee and charge a substantial such provision, he must be lent to a certain degree of discretion and patience of judgement. As such, I don’t make it my concern to hazard opinions on another personal appetites or man’s trade.
I trust I shall have no reason for contrary hesitations, with regard to you. I wish to believe that we may all remain civil and above public reproach. Ill tempers, bloodshed or impulses benefit no one.
With great esteem,
A merchant
There is no need to respond to the letter.
Re: ACCEPTED
And please, feel free to assign a pun network handle for him!
Re: ACCEPTED
scentless violence
or
of corpse not
Re: ACCEPTED
no subject