let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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Benedict Fox | The Last Case of Benedict Fox
CONTACT: aisuyoukai @ literally everywhere. PMs to journal are best bet tho
HOW DID YOU HEAR ABOUT THE GAME?: Lae is a Good and invited me. <3
CHARACTER: Benedict Fox
CANON: The Last Case of Benedict Fox
CANON POINT: post full canon
BACKGROUND:
Benedict was born in 1892 after an ancient, dark ritual was performed on his unborn life. This did two things: permanently bound an Eldritch Voidling to Benedict, and killed his mother in childbirth. With the death of his beloved wife, Benedict's father gave up the newborn child and never saw him again. The orphaned Benedict was given to the Ordo Ira Dei and raised as part of their specialized fighting unit, the ORG, meant to watch over the First Circle members that were viewed as sinners and dark occultists that were committing atrocities to the detriment of all mankind. There he was trained in combat, basic knowledge of occult practices and how to counter it, and given the name Fox. At some point in his youth his protective mask was damaged while in the void where the air is noxious and surely he should have died--only he didn't, and it came to light that he had the Eldritch Being attached to him. Thought of as a traitor for making a deal with a demon, Benedict was ostracized by the very organization that raised him.
Instead of sticking around to either be tortured, experimented on, or put to death, perhaps all three in good time, Benedict escaped and went to live a life on his own. It was shortly after this moment in his life that Benedict met the famed Harry Houdini and befriended him by selling him an artifact known as the Book of Shadows. He may have lied about it's significance just a little in order to sell it to Houdini, but the interaction was the first in a long line of them to come. Benedict professed himself a detective and began to survive by solving cases with his unique abilities. He continued to sell various strange paraphernalia that he found along the way to Houdini and formed a familial bond with the older man. Thus Houdini became the closest thing to kin Benedict ever had.
///SPOILERS:
Years later, Benedict finally got a lead on his own case: to solve the mystery behind his lack of blood relatives and to find a way to undo the binding between him and the Eldritch Being. He stole into an Orda Ira Dei office and retrieved files about himself that gave him a name for his father and an address where to find him. Unfortunately, his amplificator was damaged in the escape. He called Harry to ask for a replacement and then headed to the address in the file. Even more unfortunately, Benedict found his father in the basement, dead upon his arrival. In order to solve the circumstances of the very recent death, Benedict dove into Limbo with the help of his Eldritch Companion. Benedict navigated the twisted, spooky dimension with the help of the demon in his head and slowly began to unravel the mystery and find the pages to the ancient ritual that created him in the hopes that he could undo what was done. Along the way he got help from Houdini, was introduced to a Weaponsmith that upgraded his instruments, faced monstrous eldritch creatures and hordes of demons, rescued the Tattooist from the mirror realm, gained more power from artifacts and tattoos picked up along the way, discovered the dead body of his father's second wife, navigated the labyrinthine dimension of Limbo, fought off the ORG members sent to hunt him down, formed a reluctant alliance with the Inquisitor Tomás that was later broken, had a distinguishing moment of self-discovery as he learned a whole lot about himself and his emotions and those of his Companion along the way, and relived the memories and felt the earth-shattering emotions of the deceased as he uncovered the truth.
In the end, Benedict was told that he could not undo the dark ritual that bound him and his Companion together. That it would instead kill them. Believing this to be their end, Benedict almost dove into despair. However, he was asked by the Tattooist to save the life of another. Of a child dubbed the Pure Being. It was a demon created by the strong emotions of the family that wanted to have a child and had too much hardship against them to do so on their own. The strong connections to the void that the family and house held formed the Pure Being into being. Benedict took this as his last case. Once he solved the mystery of how to find it's hidden form, he helped save the life of the Pure Being by sacrificing himself in order to prevent Inquisitor Tomás from killing the infant in order to open a portal to a new realm. Benedict died. The Companion took over and killed Tomás in revenge. They both fell to their death. Except...Benedict opened his eyes in the end and bade his Companion to wake as they had "a long journey ahead of [them]."
END SPOILERS\\\
ABILITIES | POWERS:
• trained physical fighter and firearm operator
• trained to fight demons and users of dark arts (occultism, Cthulhu mythos, etc)
• ability to open portals that travel to Limbo/the Void (essentially nulled unless a plot comes up to make it useful/fun to play with, will ask ahead of time before playing with it)
• ability to pick up emotions and memories from objects, places, and people (case-by-case basis for playability, only with permission of other PCs, and very easily passed by because sometimes it just doesn't work/give useful information)
• supernatural physical abilities which include: forming a shield that negates physical harm to himself, a "triple jump" ability, a "dive" attack, a "power slide" maneuver, and various grappling techniques via tentacle projection. yes, i'm
notsorry, this boy has tentacles. only visible when he uses the abilities. these all require energy to perform and drain him if used consecutively for too long a time.PERSONALITY:
COMPASSIONATE: Even while seeking the mysteries behind his own past, Benedict goes out of his way to help others. When he ran across the Mysterious Lady stuck in the mirrors of Limbo he followed the trail to the end so that he could get her out. At the time, he had no idea who she was or what might happen if he did the deed but he still did it anyway. He also often expresses his sympathy for others as he discovers what motivates them and what sorrows befell them. And he feels bad whenever he doesn't feel much for the dead because he didn't know them--and then goes out of his way to solve the mystery behind their death. And when asked to save someone right after he learned he was doomed to die despite all he had tried to prevent it and was spiraling into despair? He decided to do it because what else did he have to lose. At least he could help someone else out in the end.
DETERMINED: Benedict starts off his personal case determined to discover the means to free himself from his demon. Despite the odds that stack against him, he continues to move forward and does not give up. He's willing to fight demons, literal and metaphorical, to solve a case. He'll traverse unforgiving landscapes, stumble his way through labyrinths, and solve complex puzzles to get what he wants all without hesitation. Even once he learns the truth of his own fate, he then becomes determined to finish his last case and doesn't quit until he's solved the mystery and even plays along with the enemy until he can figure out what to do to save the life he promised to help.
CLEVER: Another aspect that led Benedict to becoming a a detective. He's quite clever. He solves complex puzzles with nothing more than bits of papers with scribbled notes on them and puts together clues with impressive speed. Sometimes his demon helps with vague hints or gains him access to certain evidence but typically Benedict solves the mystery on his own merit by asking questions and coming up with the answers. In his youth this aptitude earned him the name 'Fox' along with his red hair and inquisitive nature, and he was constantly put on trial for it. He was more than happy to put his smarts to good use and escape the clutches of the Organization whenever they discovered his demon and turned on him.
REBELLIOUS: From the time of his childhood, Benedict has always been more deviant than the other orphans around him. It probably never helped that he had a demon watching over him from the time he was born, but perhaps even beyond that he would always have been destined to have a rebel's soul. The beginning narration not-so-subtly states that he is not the type of person who is willing to be controlled. And the first thing the audience sees is Benedict breaking into the main archive of an Organization office and stealing classified files. Even his first meeting with Houdini is to sell the entrepreneur items that are, essentially, junk proving that he isn't above swindling in order to survive. Sometimes this rebellious nature can get him into trouble as he acts impulsively (following a damsel in distress despite knowing nothing about the situation) and recklessly (in his impatience to get to the house to investigate he drives dangerously fast along a serpentine cliffside road). His adventures are bold and he shows no fear in the face of great adversaries. There is a cocky assuredness to his physical bearing and demeanor whenever he moves, and he can be eager to quip if given the opportunity. Even when confronted by other Order members he stands up defiantly to them and fights his way to be free. Including the Inquisitor that frightens him. He's cautious then but still speaks his mind whenever Tomás talks about wild theories and murderous intentions. In the end, it is his deviance that allows him to overcome his enemy and save the life of another despite the consequences.
ORPHANED: This may seem like a dubious descriptor but hear me out. It sums up a majority of Benedict's negative traits by virtue of what causes them. Although Benedict typically exudes confidence in his abilities and demeanor, there's enough lingering self-doubt that causes him to hesitate when confronted by a higher authority figure. Even when trying to act defiant he automatically honors and defers to an older or more experienced person in the room as seen when he cautiously approaches the Inquisitor. He can go from cocksure detective to meek orphan child in a matter of seconds. There is also something intrinsically naive about Benedict despite both his age and experience in life. It's as if he were sheltered from a lot of normal things and somehow retained his childlike wonder for the world even though he was trained as a soldier and participated in the first world war. It can be a positive thing, but it can come off as awkward and sheepish at times. Benedict has a deep-seated desire to please other people and be of use to them. If he can accomplish this, if he can please other people then he can be loved by them and feel validated for living. Otherwise, he thinks he is a mistake and a horrible waste of life due to the nature of his birth and orphaned state. He fears the day that the people in his life turn their backs on him and shun him for realizing what a freak of nature he is. Generally, these are all things deep down in the psyche of Benedict Fox but they do subtly play a role in his nuanced behavior sometimes.
SAMPLE:
Two: meme link --warning for gruesomeness, fighting, killing, and vague lovecraftian descriptions
Three: a thing i wrote --prose in canon scenario, introspective.
INVENTORY:
• flare gun
• journal
• flashlight
• amplificator which amplifies his connection to his demon
• kogai pin that acts as a lockpick and a throwing dagger
• conundrum device and key (completely useless here unless you want to play a game of cyphers)
• his clothes, belts, and pouches that carry all his stuff
SUITABILITY:
NOTES:
IF ACCEPTED, WOULD YOU WANT PLOT INVOLVEMENT OFF THE GROUND OR A SETTLING-IN PERIOD?
APPLICATION RECEIVED
ACCEPTED
Thank you for your application!
ADMIN
NOTES
pokemoncompanion!INTRO
Your character joins the party during its sojourn at the House of Manouk. He may travel with them onwards, when they escape back into the real time of Akhuras… to a place of sweet, sweet respite.
There will be certain opt-in quests available in this period — including one exclusive to newcomers. Participate in whatever you like 😊
The Merchant has his ways to barter information about his new protegees, and at time shares this knowledge with his representative to the party, the witch Karsa. Upon return to Akhuras, the Merchant sends Benedict the following letter:
I should hope you are as well as men favoured by the particulars of your circumstances may claim themselves to be. It is my privilege to steward you in this great adventure we shall agree to call your journey.
Allow me to introduce myself: I am a merchant. It is of late my trade, my profession and my passion. I treat it with utmost seriousness and professionalism. And though I am certain you have heard of many sleights of hand practised deviously by paltry sellers at a roadside market, I wish to reassure you that I have a loathing of short changing, tricks or stowaways.
I hope we shall give each other no trouble.
All the best,
A merchant
There is no need to respond to the letter.
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thatout again... I love it ahaha!I would love a punny username for Benedict please! He has no idea how anything beyond a radio works anyway. It will be great.
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is wonderful but a little long. Perhaps:
daily exorcise
?
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ngl the second one is good but makes me a little sad.
...i've been thinking of tentacle puns lately. bad idea?
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tentacle pun it is... :3
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