groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

justreckless: (Default)

lucy carlyle — lockwood & co

[personal profile] justreckless 2023-08-10 10:15 pm (UTC)(link)
PLAYER NAME: emma
CONTACT: baleinette @ plurk, dostoevskyish @ disco
HOW DID YOU HEAR ABOUT THE GAME?: emily ([personal profile] iluvroadrunner6), in time i will follow her anywhere

CHARACTER: lucy carlyle
CANON: lockwood & co
CANON POINT: 1.08, after the battle

BACKGROUND: WIKI | i choose to abide by the books over the show only in that i want lucy to have six sisters and only her mother is mentioned in the show. this changes her personality or the narrative trajectory of her arc in no way, it just gives her sad background a little more depth that is important to me.

ABILITIES | POWERS: because lucy is a child still, she can see and hear ghosts and her talent is actually quite good.
  • listening: lucy is an incredible listener and one of two people to ever talk to a type three ghost (her best frenemy the skull,) her power is strong enough that ghosts are attracted to her because they know she will hear them
  • touch: she also has a strong sense of touch and can read objects well and learn about the history of the object or the ghosts related to it
  • sight: look, a ghost has to be literally on top of her to see them and it's really tragic, her sight is still better than an adult's sight — which is none.

  • PERSONALITY:
  • brave: lucy has been in training to be an agent since she was eight years old, she was an agent and had her rapier by the time she was eleven, she is constantly staring down ghosts and living to tell the tale and she keeps doing it. day in, day out, she risks her life to do her job and keeps a calm head (most of the time) in the face of it all.

  • empathetic: despite her judgmental nature (lucy tends to make snap judgments and then stubbornly refuse to back down from them and she finds it difficult to make friends, especially with other girls,) lucy has an endless well of empathy. maybe it's a byproduct of her listening or her neglected childhood, but she feels so much. it can be dangerous, like when she grows attached to the ghost of annabel ward, but often it is seen in how she knows when her friends need comfort they won't ask for — reminding george that they need him, that he is part of portland row and they would all be useless without him, giving lockwood every second chance he asks for

  • self-worth of a satsuma gone off: like many a teenager, lucy has a lot of issues with body image, helped along in part by her mother telling her often as a kid that she isn't pretty. good thing she's got a talent, because she didn't pretty. not only that but lucy was relatively neglected by her mother and often left to her own devices or the care of her older sisters. at first chance, her mother farmed her out to apprentice at an agency, taking all of lucy's pay in the process. a lot of lucy's worth is tied up in her skill at her profession so failure is gutting. unfortunately, when lucy was 14, she and half a dozen other agents were attacked on the job, lucy had tried to warn them and get them out but no one listened and she ended up being the only survivor, to say she has survivor's guilt is an understatement, she was crushed by the event and ran away to london in an attempt to escape the memories

  • reckless: ya girl runs on instinct alone and those instincts have no time for safety lectures. she steals a source and wears it, she communes with a ghost in a bath where she could fully down, she repeatedly cusses out a type three source because she doesn't like his attitude. while lockwood may be the more suicidal of the duo, lucy is a dab hand at willful self-endangerment, falls asleep with a source in her hand, smh, the audacity of youth

  • SAMPLE: TDM top level; also a thread with lockwood where he smiles at her and her higher brain function shuts down and a thread with nanaue which is just adorable ngl

    INVENTORY: clothes — blue and black leather jacket, blue fuzzy sweater, blue shorts, black tights, black boots, there is a pattern here; a diamond necklace that belongs to lockwood she simply has not returned; sprig of lavender and a lighter in her pocket, a belt for her rapier but no rapier, a torch. at her canon point she has the skull in a backpack, but that seems insane so that can stay home with georgie.

    SUITABILITY: i would like to meet the bear. in all honesty, the kids in lockwood & co are literally made for this. their job is to hunt ghosts in the uk and adults can't so they bear the brunt of saving the entire stupid island all on their own. this might be a refreshing turn around where other people help and adults aren't uselesS? wild.

    NOTES: lucy has a bandaged hand and wrist!

    IF ACCEPTED, WOULD YOU WANT PLOT INVOLVEMENT OFF THE GROUND OR A SETTLING-IN PERIOD? probs settling in period because school starts soon and that's a whole THING
    Edited 2023-08-10 22:15 (UTC)