let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
lucy carlyle — lockwood & co
CONTACT: baleinette @ plurk, dostoevskyish @ disco
HOW DID YOU HEAR ABOUT THE GAME?: emily (
CHARACTER: lucy carlyle
CANON: lockwood & co
CANON POINT: 1.08, after the battle
BACKGROUND: WIKI | i choose to abide by the books over the show only in that i want lucy to have six sisters and only her mother is mentioned in the show. this changes her personality or the narrative trajectory of her arc in no way, it just gives her sad background a little more depth that is important to me.
ABILITIES | POWERS: because lucy is a child still, she can see and hear ghosts and her talent is actually quite good.
PERSONALITY:
SAMPLE: TDM top level; also a thread with lockwood where he smiles at her and her higher brain function shuts down and a thread with nanaue which is just adorable ngl
INVENTORY: clothes — blue and black leather jacket, blue fuzzy sweater, blue shorts, black tights, black boots, there is a pattern here; a diamond necklace that belongs to lockwood she simply has not returned; sprig of lavender and a lighter in her pocket, a belt for her rapier but no rapier, a torch. at her canon point she has the skull in a backpack, but that seems insane so that can stay home with georgie.
SUITABILITY: i would like to meet the bear. in all honesty, the kids in lockwood & co are literally made for this. their job is to hunt ghosts in the uk and adults can't so they bear the brunt of saving the entire stupid island all on their own. this might be a refreshing turn around where other people help and adults aren't uselesS? wild.
NOTES: lucy has a bandaged hand and wrist!
IF ACCEPTED, WOULD YOU WANT PLOT INVOLVEMENT OFF THE GROUND OR A SETTLING-IN PERIOD? probs settling in period because school starts soon and that's a whole THING
APPLICATION RECEIVED
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
Your character joins the party during its sojourn at the House of Manouk. He may travel with them onwards, when they escape back into the real time of Akhuras… to a place of sweet, sweet respite.
There will be certain opt-in quests available in this period — including one exclusive to newcomers. Participate in whatever you like 😊
The Merchant has his ways to barter information about his new protegees, and at time shares this knowledge with his representative to the party, the witch Karsa. Upon return to Akhuras, the Merchant sends Lucy the following letter, alongside an otherwise blank paper bearing the wax seal of a raven:
I understand you are bereft of certain accoutrement. Turn this paper to the nearest blacksmith or iron vendor.
I trust you will use this safely, wisely, and with care.
With esteem,
A merchant
If the paper is surrendered to a blacksmith, weapons vendor or merchant who sells weapons, Lucy may receive either a blade weapon (wide-blade sword, rapier, dagger), shield or a household trinket — the choice is entirely yours. Sadly, the item would not be magically imbued or spirit repelling.
There is no need to respond to the letter.