groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

pathologise: (pic#16342244)

adrienne peters ★ original

[personal profile] pathologise 2023-03-25 06:29 pm (UTC)(link)
PLAYER NAME: Kerry
CONTACT: i only accept contact by kitten messenger (pm)
HOW DID YOU HEAR ABOUT THE GAME?: kitten mail

CHARACTER: Adrienne Peters
CANON: Original Character
CANON POINT: November 2019, at the airport

BACKGROUND:
World Background:
Adrienne comes from a very normal-seeming Earth, it's what she'd always believed. There's an underside to this, a world of magic, of supernatural beings (vampires, shifters, fae creatures) that is kept very hidden from human knowledge. There are rules, and prices paid to magic lest it takes its toll out on you, and humans that find themselves knowing about the world are often in danger or can be contested over (depending on how they found out). If you do find out? Don't draw attention to it, don't leave a trail of it anyway. Humans won't believe you and anything magical will have you now on their radar.
History:
Adrienne's early life started fairly boring, being born in Minnesota to Swiss-German and American parents, an only child whose most exciting adventures were the infrequent trips to Switzerland to visit her grandparents. Life changed for her when she was fifteen when, whilst sleeping over at a friend's house, two men broke into her home, killing her parents in the invasion. The invaders were never caught, and Adrienne was taken in by her aunt, though unfortunately also had to relocate to Oregon where her aunt lived. Though her first few months there were miserable and difficult (including her), she completed school, broke the heart of the first boy who tried to love her, and worked through the summer. She'd applied for a chemistry degree at one of the community colleges, working part-time as she studied.

After graduating, Adrienne took the next steps as a new chapter of her life, trying to close the book on the pain of her teenage years. She was studying medicine in New York, spending half of that time studying in a bar, sporadically working in said bar, and meeting the person that would end up being her best friend (Julia). Their friendship took a while to settle in, Adrienne's bossiness clashing with Julia's calmer voice of wisdom, but somehow, their conversations kept coming together until they never stopped. Adrienne stayed in New York, starting her residency in pathology, on track to being known as a skilled pathologist with a good eye for detail. Her "quiet" (busy) life ended up taking a hit when she fell pregnant, in the third year of her residency (a couple of one-night stands turning consequence) and against what the other residents would have said was sense kept the baby. Her daughter (Isabella) was born in June, the hospital daycare saved her when she returned to work, and despite some struggles, Adrienne completed her residency, continuing her studies to specialise in a fellowship in pediatric pathology.

Though Adrienne tried to keep her life simple and quiet (refusing to fall in love, raising her daughter, spending more time at home), the world decidedly was not as simple. Though she thought she knew her best friend, Julia had kept a secret since they'd met: she was a vampire. She was shocked, somewhat afraid, though despite the glimpse of danger something accepted it -- not easily, she refused to speak to Julia for months, though half a bottle of wine and a curious text ended up bringing their friendship back. Adrienne had rules, though they eventually eased as she became comfortable again except for one: she loved her friend, but she didn't want to know more than necessary about that world. She wanted safety. So Adrienne knew that vampires, magic, and more creatures than she cared to ask about existed, but details didn't cross her path. At least until she jokingly asked Julia a question when she was stuck analysing a cell sample and it hit a little closer to the supernatural than she expected, but those were the exceptions.

Things calmed down, years passed, and then Isabella became sick. It was a slowly progressing illness, months of testing that felt more torturous because she couldn't help, though no answer came, not one in time. The diagnosis came too late for Isabella to recover, and Adrienne took her loss hard. Her sabbatical lasted longer than planned, though in her spiral, the days weren't noticed. Eventually returning to work, her usually friendlier bossiness was snappier and her confidence was pushed to an extreme, more reckless than anything: no one died, her work was still careful enough (and checked) that her patients were safe, though reckless driving leading to her being injured in an accident gave her a time out. Surgery, physio, and seeing a mandated therapist started getting her the help she needed. Her grief slowly started being worked through, her drinking cut back, and she started a plan of where to go now.

This plan involved a real sabbatical from work and volunteering with Médecins Sans Frontières. Adrienne needed space and physical distance from her pain, and it gave her hope, a potential purpose that she could do something to help. Though she signed up for a year, Adrienne stayed with Médecins Sans Frontières for two years before returning to New York. Despite the distance and healing that she'd begun would be enough to help settle back into her life. She stayed in New York for a few months, catching up with friends, touring the hospital, but the more time she spent there the more old memories and pain surfaced and all she wanted to do was run. So Adrienne signed back up, knowing that she could offer more help with Médecins Sans Frontières, more than she could currently in New York.

ABILITIES | POWERS:
★ MEDICAL KNOWLEDGE. a trained pathologist, Adrienne is knowledgeable in studying and diagnosing diseases found in cells, masses or tissue samples. With a medical degree, she is trained in first aid, patient care, and wound treatment. During her time with Médecins Sans Frontières, she stepped a little away from pathology and practised more general care, focused on patient care and treatment.

★ LINGUIST. Adrienne is fluent in English and German and is conversational in Arabic and French.

PERSONALITY:
★ KINDHEARTED. Though she can be bossy and brash on the surface, Adrienne has a good heart at her core: she knows what pain is and doesn't want others to feel that pain. Whilst she's generally quite private, friendships with Adrienne tend to last, those closest to her seeing her most caring side, a woman that is fiercely protective of the people she loves. At work, her heart is seen in her determination, her dedication to finding answers to the children whose cases cross her desk, or the gentle words she has when face-to-face with a patient or family. Her words are her strength to others over physical affection, listening, trying to find the best thing to say to make someone feel better, or turning her brashness onto the person who caused pain to protect a friend. As for the children she works with they see the softest side of her, a softness that is reserved just for them: a mother who wants them happy and unafraid whilst their ills are cured.

★ AVOIDANT. Adrienne has a problem with connecting to people, not because she can't but out of a refusal to do so. Whilst she's friendly and kind, particularly in her work, many of her friendships and the people that she knows are surface friendships: she avoids letting people in and really getting to know her. Some of this stems from the loss of her parents -- she'd been hurt and didn't ever want to feel this again, almost being afraid of letting people in only to be hurt by them. After her daughter dies this ends up magnified: it's no longer just an emotional connection to others that she avoids but her own emotions, not processing her grief, trying to bury it and in the end only becoming reckless. She pulled away from a lot of people, hid behind 'I'm fine' and isolated herself in her pain. Outside of emotions, Adrienne will avoid anything she really doesn't want to deal with, maybe accepting that it exists but u-turning away from the topic if it gets too close to it, incredibly obviously changing the subject from it. Trying to get her to touch a topic she's pulled away from tends to be hit with refusal or denial. Or a little rudeness.

★ OVERCONFIDENT. Confidence is usually a bonus, though too much confidence can lead to someone being more impulsive sometimes arrogant-seeming or even reckless. For Adrienne, it's mostly the first issue -- she has a strong belief in herself, in what she knows or just that she's right that she hates waiting for the proper chain of events to happen, wanting to get around it to get to the end. Her confidence ties in with her bossiness, she knows (believes) she's right so she tells people what they need to do rather than listening to another solution. Her confidence does mean that she misses things, sometimes overlooking the small detail or misreading the room. At her worst, her confidence makes her reckless, almost believing that nothing can bring her down, recklessly fearless -- "it hasn't happened yet, I'm fine, it won't happen" (except it does).

★ BOSSY. It's a confidence thing and a little bit of a power thing, even if Adrienne doesn't have the power in a situation. She's gotten good at telling people what to do, what should happen or what she thinks needs to happen, even if she's not in charge. Adrienne's learned that sometimes the person in charge doesn't have all of the answers and if she does she's not the most subtle about going about it, telling people what needs to happen rather than explaining what she thinks. She's not apologetic about it, not when she believes she's right (unfortunately, she usually is) and the only thing that tends to save her is that she manages not to be rude about it. Though she's good at giving orders she is also a team player, and good at following directions -- if she believes in it, if the task feels wrong or feels like it wastes time then she's more than happy to disagree with it and try and demand a different path. And it is a demand.

SAMPLE: link + link

INVENTORY:
★ her medical i.d.
★ her phone
★ a worn, stuffed rabbit

NOTES: none specifically!

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? plot-heavy if possible, lets throw her in