let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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ignacio "nacho" varga | better call saul
CONTACT: candycigarettes@plurk
HOW DID YOU HEAR ABOUT THE GAME?: Test drive!
CHARACTER: Ignacio "Nacho" Varga
CANON: Better Call Saul
CANON POINT: Post-death, right after the events of 6x03, "Rock and Hard Place".
BACKGROUND: Wiki to the rescue!
ABILITIES | POWERS: He's a normal human being without any supernatural powers! For non-supernatural abilities...
PERSONALITY: Nacho is intelligent and reasonable, shown to be logical in his thinking (mostly-- bar a few small moments of impulsiveness that we'll dive into later) as well as bright and observant about other people's psychology as well as the ways of the world. He's bilingual, speaking both English and Spanish fluently, and he's willing to think before speaking or acting (mostly). He's shown to have a good head for business and money, and to understand when doing something would be a bad idea; he talks Tuco out of killing Jimmy because killing a lawyer for no reason would bring unwanted scrutiny on their crew. Hilariously, his logical thinking can actually work against him, as he assumes everyone will be as logical as he is; this is shown when he didn't realize a newbie criminal would actually call the police for help after Nacho stole his baseball cards.
He's also deceptive and tends to be a good liar who is able to fool many people easily. Granted, fooling Tuco isn't exactly hard, considering the... Tuco... of it all, but he's shown being able to trick other people who are also very clever and observant themselves. He's shown to have a sense of how to modify his own behavior to be more appealing to the people he wants to believe him. He acts slightly differently around Tuco, Hector and Lalo, because they are all different people and he seems to know, whether through instint or observation, how to slightly modify the way he acts in order to better get along with different types of people.
He's helped in this regard by the fact that he is reserved and quiet and tends to prefer to observe and make judgments and plans before acting. (Again, mostly!) While some of this partially brought on by stress as he becomes even quieter and more withdrawn as the series goes on-- he's a bit more expressive and prone to joking around in earlier seasons-- it's also just clearly part of who he is even when times are good, since even when we first meet him, he's a relatively reserved person who prefers to ask questions first and shoot later. He generally plays his cards close to his vest most of the time.
Despite his intelligence and general observant nature, Nacho can be short-sighted and impulsive in times of desperation. Usually, he prefers patience, observation and playing the long game over rushing in and doing something stupid, however when something important to him is threatened (this is most often his father, who he's very close with) he can become rash, impulsive and prone to seeking out immediate "quick fixes" out of desperation. Usually, this involves planning to kill his cartel boss higher ups. This is shown to be a short-sighted approach on his part, though, as while he doesn't succeed in killing any of his bosses, each one he removes from duty is replaced by one that is even sharper and more dangerous than the one before.
Nacho has strong family values and despite his tendency towards subterfuge and deception, is shown to be very loyal and sincere where his family is concerned. This especially true when it comes to his relationship with his father. Nacho values his father's life and their relationship above all else, and is even willing to sacrifice his own life for the sake of his father's, even committing suicide to guarantee his father's safety. He's also shown to crave a fatherly figure and fatherly guidance, something he often turns to Mike for when his dad cuts him off over Nacho's inability to severe his criminal ties.
Nacho can be greedy and money-hungry, and other than his father's safety, the one thing that can make him behave rashly is the promise of huge sums of money. This is more true in the early seasons, though; by the time he dies, he doesn't seem to care as much about money and material things as just making sure his father is safe. However, when we first meet him, he's very prone to seeing dollar signs and that can also make him do stupid things, such as casing the Kettleman's home in an obvious way that gets him picked up by the police. It's implied but not outright stated that his criminal activity was originally picked up by him as a "get rich quick scheme" and his intention was likely to get in, get rich and get out; however, Nacho eventually discovers that there isn't an easy "out" when you get as deep into the criminal underworld as he is.
He can have a temper at times, although less so than many of the other cartel members we meet. When we first meet him, he attempts to fight Jimmy physically despite being restrained to a chair in police custody. However, Nacho's temper dissipates the longer the series goes on. While he can have a temper, it's made apparent that Nacho isn't a sadist and doesn't like hurting other people for no reason, and that even when his ego is challenged, there are limits to the amount of violence he's willing to inflict on somebody. He shows obvious disgust when Lalo talks to Hector about torturing a hotel owner, and although he's willing to beat up guys in his crew who don't pay up when he's forced to, it's pretty evident that he doesn't enjoy it.
Lastly, this brings us to the final element of who Nacho is as a person-- he can be surprisingly compassionate at times, especially towards those he views as innocent, vulnerable or in some way undeserving of violent retribution. He allows the customers to leave Los Pollos Hermanos when the cartel takes it over as a ploy to get to Fring. He shows obvious guilt the first time he shoots someone and is clearly preoccupied with thinking about it to the point of injuring himself while working in his father's upholstery shop. While he doesn't seem to feel bad about betraying the dangerous, sadistic cartel leaders-- either of his own violition or when forced to by Gus Fring, saying they are "psycho sacks of shit" who deserve to die-- he clearly does feel for those he considers weaker, more vulnerable or innocent and dislikes to see innocent people who aren't in the game being hurt by the hardened criminals who are. Nacho has a moral code and while he is willing to do some pretty terrible things for both noble and less-than-noble reasons, he has a line and is of the opinion that "there are some things you just don't do"-- such as threatening someone's child or treating innocent people like collateral damage.
SAMPLE: Test drive! Let me know if that's not enough variety and I'll whip something up or grab a meme link.
INVENTORY: Only the clothes on his back. Dead men have no need for Earthly possessions.
NOTES: n/a
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Ooh, plot-heavy if available, please! That would be neat.
APPLICATION RECEIVED
no subject
If you can answer here over the next 48 hours in 1-5 lines, describing (in IC prose/brackets or purely as an OOC answer, whatever is easier), how Nacho responds to:
— a small child has stabbed him — accidentally, but the wound's ugly. What does he?
— there's a queue at this merchant stall, and Nacho's the one tasked with urgently delivering a critical note without drawing attention. Unfortunately, peasant-Karen's been holding up the line talking down the radishes. What does he do?
Really, 1-5 lines is absolutely enough, don't overthink this & shout if you need more time!
no subject
—For the first one, there would be an initial instinctual anger at being stabbed, but he'd quickly tamp that down and not act on it because the stabbing was 1) accidental, and 2) it's a kid. So then he'd try to tie off the wound to not bleed out while trying to reassure the kid that he's going to be okay. And then if possible he'd try to figure out how a little kid got a knife big enough to make that kind of an injury/be mildly horrified a small child was given/allowed to have a knife like that.
—For the second, say nothing, just cut to the front of the line and glare intimidatingly at anyone who objects. Gently but forcefully, push peasant-Karen aside, saying only as much to explain himself as he absolutely needs to. Hand in the note. Leave. (Does this possibly draw more attention than he's supposed to? Maybe! Hopefully everyone just thinks he's a jerk and leaves it at that.)
Hope that works for you! Let me know if you need anything else.
ACCEPTED
Thanks for answering that, all good now c:
ADMIN
NOTES
INTRO