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let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
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applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

natos: (pic#15771242)

eve baird ► the librarians

[personal profile] natos 2022-12-04 04:49 pm (UTC)(link)
PLAYER NAME: Kerry
CONTACT: pm
HOW DID YOU HEAR ABOUT THE GAME?: i sent a cat out for groceries and it came back with the best plot ever

CHARACTER: Eve Baird
CANON: The Librarians
CANON POINT: post-412 The Echoes of Memory

BACKGROUND: link

ABILITIES | POWERS:
IMMORTAL. After tethering to the Library, Eve became the Eternal Guardian making her immortal, meaning that she is unable to die and no longer needs to eat or sleep and no longer becomes sick. Whilst Eve can still be hurt and feel pain, any injury will simply hurt her until it heals, with anything that should kill an ordinary being only able to hurt them, often without leaving a physical wound. As well as physical invulnerability, immortality also grants Eve invulnerability to natural phenomena, such as being able to withstand toxic gases without any side effects.

GUARDIAN. Whilst a Guardian is typically known as the brawn to a Librarian's brain, Guardians are more than just a bodyguard, responsible for caring for their Librarian's spiritual wellbeing as well as their physical wellbeing. Guardians need high levels of self-control to protect themselves and their Librarian against the sway of magic, and are typically known for laying down their life for their Librarian. Eve is particularly special in that she was destined to become a Guardian, seen when the Loom of Fate was unravelled and every world that she'd died in had turned out horribly. Her destiny involved a great role in altering history, something that no other Guardian has been stated to do (her life worth more than thousands of Librarian's combined).

REALITY AWARENESS. Due to helping Santa spread the holiday spirit and having her consciousness split 'everywhere at once', Eve is able to retain her own identity and original memories when travelling to alternate universes and is able to remember changes to the timeline after it has been changed, being a little more sensitive to it now.

COMBAT. Trained by the US military before joining the NATO Counterterrorism Agency, Eve is a skilled fighter both in hand-to-hand combat, solo or against multiple combatants, and armed combat. Whilst Eve's preferred weapon is a handgun she's familiar with multiple types of guns, handheld weapons and improvised weapons. She's also a skilled tactician, is capable of utilising the skills of those around her and using an enemy's weaknesses against them (even powerful magical beings).

LANGUAGES. Eve speaks five languages, including English, Italian, Spanish, French and Dutch and can use Morse Code. She's likely also picked up key phrases or some knowledge of other languages from her military service and her time around the Librarians.

OTHER. Eve is also capable at defusing bombs, picking locks, piloting a plane, and is pretty handy with codes and puzzles.

PERSONALITY:
STIFF. Eve's a pretty stiff and rigid individual, someone that grew up military and later became military herself. That rigidness is instilled in her from her years of service, and whilst Eve does know how to relax it isn't something that she does easily. She's someone that throws herself into her work, especially given that she's protecting the world, and likes things done a certain way -- she likes plans, doesn't like working spontaneously and heavily questions decisions that are being made. She'll be bossy and assertive especially when she thinks that you've got a terrible idea.

LEADER. Leadership is something that Eve does without really thinking about it, partly from her training, mostly from bossing people around to get things done her way, but because she knows how to keep people safe. She's got a tactical mind, is observant and quick at reading a situation and uses all of the information she has to protect people: leading them safely either in combat or through a plan, making sure they all get home safe. Eve doesn't leave people behind.

COURAGEOUS. Eve strongly believes in her skills and capabilities, drawing from all of her past training or things that she's learned to use in any situation confidently. She isn't reckless nor overconfident, more cautious in unknown situations when she needs to be, but in the face of danger Eve doesn't back down or run: she fights. Eve fights to protect herself and protect other people, using tactical retreat when it's the better option to then make a new plan.

STUBBORN. Eve's strong will has helped her in many situations, through the horrors of war that she's seen in the line of duty, through the unusual life that magic and the Library brought to her, and through the challenges of the people that she worked with. After joining the Library it took a long time for Eve to get her team to the skill that they're at, having to train them to work together but also to be able to use more than their individual skills (whilst teaching them new skills). Eve was almost relentless in her training, wanting to make sure that they were prepared and protected. On missions, she was insistent on them having a plan, refusing to let them run off half-cocked or into danger and always making sure that they came home even if it meant putting herself in danger to drag them back. She fights for them, fights with them to make them see sense, and does everything to keep them safe.

CARING. Whilst it isn't the first thing that you see about her, a stubborn stiffness prevailing, Eve has a big heart for the people in her life. Whilst few people ever get close to Eve, those that she works with (her team and family) are the people that she cares dearly for, saddened when something happens to them, worrying for them if they're threatened and fighting like hell to keep them safe. Eve cares enough that she's referred to her team as her kids on more than one occasion, a sort-of mother figure to them in how she loves them but also in the guidance she gives them outside of their missions. You don't choose your family, Eve would never have chosen these people, but they are her family: the people she loves, the people who know her best, and the people she'd move worlds for.

SAMPLE: one + two

INVENTORY:
► her phone
► her nato id
► excalibur [ the excalibur. it's a semi-sentient sword that acts like an overeager puppy. being a magical sword, created by merlin for arthur, any wounds inflicted by its blade won't heal/continue to bleed until death. canonly, there are magical ways of healing such wounds so we could say that any magical healing would heal said wounds. not that eve is eager to let it out of her sight. it also floats. [link] ]

NOTES: nope! eve's used to wild and weird c:

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? i'm easy for whatever's available/able to do
natos: (pic#15771222)

[personal profile] natos 2022-12-05 04:42 pm (UTC)(link)
this canon gets wilder, trust me!

i can work with that! things still hurting/injuring her makes sense! she'd heal like a regular human anyway