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let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
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applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

bearshermark: credit: <user name="morninglight"> (bitchin)

Eleven | Dragon Quest XI S

[personal profile] bearshermark 2022-12-02 03:32 am (UTC)(link)
PLAYER NAME: Solar
CONTACT: Plurk- Youkofox13
HOW DID YOU HEAR ABOUT THE GAME?: I was here at the start!

CHARACTER: Eleven
CANON: Dragon Quest XI (S)
CANON POINT: Act III: Post-game

BACKGROUND:

Act 1:

Eleven is born the Luminary, Yggdrasil's Chosen and Prince of Dundrasil, just months before the forces of darkness raze the kingdom to the ground. He's adopted and raised in a small, remote village in the mountains as an ordinary boy until his sixteenth birthday when the mark on the back of his left hand lights up and calls forth an unusual, divine power for the first time.

In search of answers, Eleven is sent out into the world, where he's falsely imprisoned then hunted as the harbinger of destruction by order of King Carnelian. He gains a handful of allies along the way, who stick with him in an effort to help him fulfill his destiny as the Luminary meant to vanquish an insidious, shapeless darkness stretching over the lands of Erdrea.

Act 2:

He fails, his spirit torn, and used to deceive Yggdrasil's sacred heart. The World Tree falls, and Eleven slips beneath the waves, lost for months as he's tended to by the mermaids beneath the sea. Meanwhile, Erdrea falls under the sway of darkness: kingdoms are rent, countless lives lost, and the sun is cloaked behind a dark, endless cloud cover.

Eleven recovers and emerges from the sea to a dark world wherein organized battalions of monsters rove the land, forcing those still left alive to live under threat and a dwindling food supply. He fights with what strength he has left, regaining his allies save one, and steadily brings Light back to Erdrea by destroying the Lord of Shadows' generals over the regions they plague.

He confronts Mordegon himself, and wins. Yggdrasil is restored, and Light and Life sweep through Erdrea once more.

Act 3:

But the losses are heavy, and plagued by guilt, Eleven is unable to justify inaction when the possibility of redemption in the form of time travel is presented. It's with a heavy heart that he risks returning to the past to set things right.

He returns to the day before Yggdrasil fell and this time, stronger and armed with foreknowledge, prevents the original catastrophe from ever occurring. Mordegon is ousted before he has a chance to ruin the world a second time.

Eleven pays for it with the descent of the Dark Star. Where the previous timeline saw Mordegon destroy the threat before it could challenge him for dominion over Erdrea, the Dark One himself descends, corrupts and strengthens the monsters the world over.

He travels extensively with his companions to quell the threats, interspersed with preventing recurrences of terrible events that happened in the time Before. He's tested in ancient trials designed to cultivate his strength until it's time to confront the Dark One in the Void.

When at last the Dark Star shatters, peace reigns over Erdrea once more. Eleven returns the (Super) Sword of Light to Yggdrasil, whereupon the Yggdragon bestows upon him the title of Erdrick, mightiest of heroes.


ABILITIES | POWERS:
Spiritual:
Immune to changes in the flow of time
Able to sense light/dark and life/death energies


Sword magic:
All elements (AoE)

Magic:
Frizz/Frizzle- Weak/moderate single-target fire spells.
Sizz/Sizzle/Kasizz- Mid-range fire spells for small groups of enemies.
Bang/Boom- Explosive aoe bursts of light magic for large groups.
Heal/Midheal/Moreheal/Fullheal- Healing spells of varying strength.
Zap/Zapple- Call lightning spells.
Snooze/Kasnooze- Single/Group sleep spells
Kaclang- Turns one target to metal temporarily
Holy Protection- Wards off the dead/undead in a moderate radius while the spell is maintained
Quadraslash- Summons a gigantic, ethereal blade from the heavens to pierce enemies below

Eastbound-specific magic: These are abilities I'd like him to regain, perhaps over weeks of being in-game, not to be able to access immediately.

Zoom- Teleportation to previous (well-known) locations
Location list:
• Sa-Hareth- House of Dew
• Sa-Hareth- Ruined Farmhouse
• Taravast- Working District
• Taravast- Palace gate
• Ellethia- Lighthouse

Breath of Life: learned from Zuko, able to channel his fire magic to warm himself.
Plant affinity: learned from long meditation in Taravast and continually practiced, able to sense the health of nearby plant life, with a burgeoning ability to expend energy to bolster it.


Power nerfs:
Zing/Kazing- unable to resurrect the fallen
Omniheal- unable to fully heal multiple allies with a single spell

PERSONALITY:

Above all, Eleven is a kind soul that derives satisfaction from helping others. He's often willing to do most anything within his power in the name of being helpful- being useful. He strives to believe the best of people.

Though friendly and often quick to smile, Eleven is usually quiet and given to reflection where time allows- and recklessness where it isn't. He's gained a great deal more steadiness and confidence in himself after successfully saving the world twice over, though still quick to doubt the wisdom of his own decisions if challenged.

There exists a quiet vulnerability in him. He's worn a good mask with enough strength behind him to convince the world that he's grown into the title he was given at birth, but an insidious anxiety spikes in uncertain moments: remnants of the time when he was weak and at the mercy of darkness.

And while time travel allowed him the chance to expunge the worst of his failures, he's found it's come with the heavy price of social isolation even amongst his companions. Unable to talk about Before and reach the same level of closeness they developed in those dark times no one else remembers.

There's an itch of discomfort and unease now, when he turns to thoughts of the future. The weight of his new title doesn't help at all.

SAMPLE: TL for Ellethia, handful of threads

INVENTORY:
Equipment:
Supreme Sword of Light (magical)
Musty bumpkin style coat, pouch, and boots

Accessories:
Dragon scale
Wristorative
Jeweled necklace

Items:
• Calamus Flute (usually calls a giant flying whale, but here it's just for aesthetic flute-playing purposes)

NOTES: I would do/sacrifice anything for Arche's lightsaber to somehow turn up. Loren wishes to echo my plea.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Hm, on reflection I'm torn: whichever you feel inspired for!
Edited (clarifying there are two different swords of light- IM DONE NOW I PROMISE) 2022-12-02 04:24 (UTC)
bearshermark: credit: <user name="morninglight"> (smiles)

Re: ACCEPTED

[personal profile] bearshermark 2022-12-05 12:35 am (UTC)(link)
Yes! El will be returning with his memories, although I plan to have them vague at first, then steadily sharpen with time and interaction with others :> Thank you so much!