let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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Eleven | Dragon Quest XI S
CONTACT: Plurk: Youkofox13; Discord: Solar #6657
CHARACTER: Eleven
CANON: Dragon Quest XI S
CANON POINT: Act 2; Pang Lai -> Void
BACKGROUND:
Eleven was born the Luminary, a child chosen by Yggdrasil and destined to defeat the Dark One.
Shortly after his birth, the forces of darkness attacked the kingdom of Dundrasil and forced his parents to flee. They both perished in the attack, and Eleven was found by a kindly old man by the name of Chalky in a distant village downriver. He was given to and raised by his daughter, Amber.
For 16 years, Eleven grew up perfectly ordinary in the secluded mountain village of Cobblestone with his best friend, Gemma.
But it was during his coming-of-age ceremony that the mark on the back of his hand lit up for the first time, summoning lightning to fell a creature endangering Gemma. Shortly thereafter, his mother told him he was the reincarnation of the Luminary of Legend, and to seek his answers in the capitol city of Heliodor.
He set out and met with King Carnelian, only to be cast into the dungeon and branded a harbinger of calamity, the Darkspawn. Destiny intervened in the form of a thief named Erik in the cell across from him, and together, they escaped the dungeon to a life on the run from Heliodorian soldiers and their allies.
When finally he returned to Cobblestone, the village had burned, and no signs of life remained. An Yggdrasil root lent him a vision of the past, and guided by wisdom of his grandfather, Eleven dug up a box of letters. One from his birth mother, the Queen of the fallen kingdom of Dundrasil, and one from his grandfather Chalky, to give him immediate guidance.
They traveled to Hotto, and met the twin sages Veronica and Serena, who pledged their lives to protect the Luminary they'd sought after. The quest to get to Yggdrasil began in earnest, with the first piece of the puzzle requiring the Rainbough. While in search of it, they were joined by the famous circus jester Sylvando in the desert city of Gallopolis, then led from the martial arts city of Octagonia to the ruins of Dundrasil, they're joined by Rab and Jade- the former revealing himself to be Eleven's maternal grandfather.
With the Rainbough in hand, the party was granted a vision of an altar deep within the First Forest, requiring six colored orbs to form a rainbow bridge leading up to Yggdrasil's floating island. They traveled the world in search of them, traversing ruins, an underwater kingdom of mermaids, and identifying the false queen of a kingdom frozen solid by a witch's magic.
The Arborian Highlands served as their final stop in Erdrea, a town carved into the mountain an inhabited by people calling themselves the Keepers and devoted to serving the cause of the Luminary. They learn that while Eleven was the reincarnation of Erdwin, the Luminary of Legend that last defeated the Dark One a millennia ago, the twin sages Veronica and Serena were split reincarnations of Erdwin's former companion, Serenica.
Led to the First Forest by the High Priest Benedictus, the party made camp beneath Yggdrasil, then journeyed on to Yggdrasil's Heart, where the Sword of Light hung in suspension, accessible only by the power of the Luminary.
But just as Eleven reached for it, he was struck down by a knight of Heliodor, Jasper. Carnelian revealed himself to be possessed by the dark spirit, Mordegon, and it was Mordegon that pried the power of the Luminary from Eleven and used it to deceive the Heart of Yggdrasil to relinquish the Sword of Light. Under his dark influence, he warped the blade to the Sword of Shadows, and used it to absorb the power of the World Tree. Yggdrasil fell, Her light extinguished, and Eleven was lost beneath the waves.
He awoke months later as a fish, brought back from the brink of death by the healing magic of the mermaids. They cloaked him with a fishy disguise to hide him from Mordegon's spies.
(sorry the mermaids always rhyme, it's a whole Thing)
Queen Marina's magic allowed her to showcase the events that occurred while he recovered. With Yggdrasil's fall, darkness prevailed. Countless lives lost to Mordegon's legions of monsters, entire kingdoms in ruin, and fast-fading hope weighing the hearts of scattered survivors. A Hero had emerged, leading them to a safe sanctuary.
But Mordegon's forces had their eye on Nautica as well, with Alizarin pounding at the barrier protecting the underwater kingdom. Queen Marina forced Eleven to flee while the forces of darkness tore through her fair city.
He was summarily fished up off the Emerald Coast by Blue John and returned to his normal human form. Guided toward the safe haven of The Last Bastion, he found a fortress overlaying the ruins of Cobblestone and occupied by Heliodorian forces under the command of the same knight that hunted him across Erdrea before The Fall: Hendrik.
More important than that however, the villagers were alive. Gemma informed him that while Jasper had ordered them all killed, it was Hendrik that intervened and had them locked up in the castle instead. But now that Heliodor lay in ruin, they'd built up the ruins of Cobblestone to use its natural defenses against the forces of darkness.
King Carnelian had returned to his former self, absent memories of the past 16 years. He oversaw the fortress, and ordered Eleven to fight alongside Hendrik in its defense against a coming onslaught of monsters.
Eleven and Hendrik soon found themselves sent out to oust the demon from Heliodor Castle, in hopes of restoring some of the light to the land before the citizens perished from starvation. Tensions ran high, but in confronting the demonic form of Jasper, Hendrik expressed his newfound duty to protect the Luminary from harm. Jasper fled, replaced by the Spectral Sentinel Tyriant, and upon defeating him, returned to The Last Bastion. The sun rose over Heliodor at last, and Hendrik swore an oath to serve as the Luminary's sword, shield, and unswerving companion.
They traveled to Pang Lai, a mountaintop monastery with deep ties to the Luminary, where they were greeted with muted celebration, but no real guidance. Hearing of a traveler endangered at the peak of the mountain however, Eleven and Hendrik went to the summit and it was there that Eleven allowed his soul to be sent into the Void in hopes of recovering his grandfather's soul and return it to his body.
ABILITIES | POWERS:
Innate Spells:
Frizzle/Sizzle- Low to mid-level fire spells that deal damage to individual or a group of targets.
Bang/Boom- Explosive spells deal damage to all enemies.
Heal- High-level healing capabilities.
Snooze/Kasnooze- Has a chance to sleep an enemy/group of opponents
Luminary Abilities:Zap/Kazap- Mid-range lightning damage to grouped enemies.
Holy Protection- Wards off weaker enemies for a short time.
Kaclang- Turns an ally into an invincible metal statue for a short time.
Abilities:
Dual-sword Specialization- Eleven can dual wield one-handed swords.
Flame Slash: Deals fire damage to a target.
Gigaslash: Deals heavy lightning damage to all enemies.
Story-related abilities-
As the Luminary, Eleven is the only one that can see tiny white spirits of lost time in Erdrea.
He can commune with Yggdrasil's roots and witness memories stored in those roots.
He's a moderately skilled smith.
Nerfed abilities: I've removed his teleport spells, as they seem OP. I think there's good reason his resurrection spell would never work, without the will of Life/the Goddess from his world. He also won't have access to his Luminary powers, though more due to his current canon pull-point, thus the strike-throughs. If canon updates are ever a thing, I would likely update him to regain those Luminary abilities at some point.
PERSONALITY: Eleven is above all, a kind soul that enjoys the warm rush of satisfaction that comes from helping others. He's willing to do most anything within his power from rescuing a lost cat to traipsing across the desert for a rare flower, and he's dutiful in the tasks set before him.
But as eager as he'd been to follow in his adoptive grandfather's footsteps on a globe-trotting adventure, there's no hiding the fact he grew up in a small village in the mountains and the naivety with which he still sometimes operates with- always thinking the best of people first. It doesn't help his case that he runs on the shy side, given easily to fluster by a sudden rush of nerves.
The title of Luminary came to cost more than he was willing to lose. Branded the Darkspawn by the King of Heliodor and forced into life on the run when his hometown was burned down for raising and sheltering him, doubt about his role has since plagued him at every turn.
'Save the world from darkness' is a rather grand and vague concept with no easily visible enemy or force, and given no clear instruction, Eleven flounders under expectation. He isn't terribly focused at times, and in moments of self-doubt, worries that he's a burden on his companions. Because he isn't much of a leader (yet), relying on others for guidance and preferring the role of peacekeeper to adding his voice and make a decision. The weight of his title is still too new and too heavy to have such confidence.
But all of that doubt comes to a head when in the end, he fails to stop the darkness from overtaking Erdrea. He's too weak and unprepared, his power stolen, and when he wakes after months spent in recovery beneath the sea, it's to a deteriorating world he couldn't protect.
Guilt drags at him, but along with the hardships he comes to face, his compassion for others remains, and Eleven finally begins to find his resolve to build his strength upon.
SAMPLES:
1. Eleven came to with a soft grunt, blinking blearily as rattling sounded next to his ear and the pressure on his wrists eased. Frozen fingers curled clumsily around something small and hard, and words he both did and didn't recognize threaded between his ears like liquid.
Rescue. A warning. The crack of bone beneath his boot.
Eleven's heart slammed into his throat, and that first spike of adrenaline cleared some of the grogginess from his mind. They were human bones.
Fires burned. Eleven whipped around and crashed right into someone quicker to task than he'd been. He was given a shove as they rushed past and down into the mines, and Eleven barely kept his feet enough to follow.
Questions arose as memories began to resurface under the biting cold and sharp, salty scent of the mine. Questions that would have to wait, but nonetheless rippled beneath the fear guiding his steps down through the mines.
What happened? He felt strongly that the Void should have been more... well, empty.
More pressingly, he couldn't bring his magic to the fore- not to help light the way for the other captive souls, nor tend any wounds. It was all he could do to remaster his own mind and limbs enough to try and aid in their escape.
2.
"I can work," Eleven breathed on the third day, finally feeling like he could do more than just clean and mend clothes to earn his stay.
But the words fell on foreign ears. The stone that had been allowing him to communicate had lost its power. He'd forgotten it would only last two days.
Cold fell through his throat and settled into his stomach. He'd finally regained his strength and a clear mind, and now he couldn't communicate. Eleven dragged a hand through his hair, then pointed to the rose quartz he wore in an attempt to ask where to acquire another one.
After a session of miming, an aggrieved servant drew him a crude map with arrows and circles. Eleven took it and tried his best to communicate gratitude before he left.
Cold. This place- Sa-hareth, if he recalled right- matched Sniflehiem for freezing temperatures. Eleven shivered in place and rubbed at his arms, then started walking.
But his interest drew him away from the square, toward a stretch of cooling forges. A tiny hope flared in his chest as he walked them and tried to absorb some of their remaining heat. This was work he could do- if only he had materials.
Which really, just led back to his original problem. Eleven sighed a breath into his hands to warm them and eyed the distance back to the merchant arena. For now, he would hope to find a soul nice enough to loan him a rose quartz, with a vow to repay them back twice as much it was worth for their kindness.
3. A PSL, just in case
INVENTORY:
Equipment:
• 2x Falcon Blades
• A full set of metal armor
• Musty bumpkin style coat, bag, and boots
• Traveller's hood
• A dragon scale
• A mildly restorative bracelet
• Jeweled necklace
Pockets/Item Bag:
• Assorted (now-dried) herbs
• A few lumps of metal ore
• A half dozen useless pink pine twigs
• Other weird, assorted junk: a few gem-like eyeballs; a perfect, magically cryogenic snowflake; crushed butterfly wing; a seashell; slip of dried seaweed; a feather; bits of mysterious fluff; a couple seeds, and scattered crumbles of cat litter
NOTES: N/A
APPLICATION RECEIVED
ACCEPTED
Aaaaaaaaall aboard... the absentee caravan! Thanks for applying and welcome to the game.
A few loose ends, for your pleasure:
ADMIN
NOTES
Re: ACCEPTED
Also: waking up as a fish as u do :)
I'm glad the PSL helped. The samples I wrote were just written in bits of inspiration/almost as top-level prompts but I know they were lacking without someone to play off of.
And I just wanted to say the ladies will be extremely successful in teasing him. Poor boy's face will be a tomato a lot, as he already runs on the shy side!
Thanks so much!
CANON POINT UPDATE