let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
no subject
As Natasha's blade carves into her, Yelena hears Melina's voice in her head, telling her that pain can only make her stronger. She has lived by that advice: it enabled her to survive the Red Room, and it will help her survive this too.
(Later, when she is stitching up her own wound, she will remember that Natasha was the last person to patch her up. It will all flood back then: the initial shock of seeing her sister, her unbridled joy and relief, and then her rage from being betrayed. No knife can cut as deep as having her sister's memory used against her.
But she must save that for the recovery; right now, she needs to live past this encounter.)
Yelena screams— a raw, primal sound that speaks to something far deeper than physical pain— as she pulls the knife out. She can't see past her anger, but that's fine. Anger is useful. Anger is exactly what will power her through this.
She climbs furiously to her feat to face Natasha's doppelganger, brandishing the knife covered in her own blood as she blinks past the tears in her eyes. "Get out of my sister's face or I will cut it off!"
no subject
In Arc IV, characters are mod-assigned to either Eidris or Minaras. They'll still be able to access the other citadel half, provided they infiltrate discreetly. The choice is mostly to give them an assigned 'home base' for the Arc's duration. Which would you rather for her, Eidris or Minaras?
no subject
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
This only applies once characters are able to return overground (around the time of next week’s Halloween event): once Yelena begins her... dubiously heartfelt canteen service, she may overhear a great academic debate at a table patroned by medical scientists and historians.
The argument put forward by one of them — and verbally eviscerated as an asinine conspiracy theory by the rest — is that the ‘coal sickness’ that assailed Serthica roughly five years ago was never truly cured. Objections are loud and imminent: if it wasn’t cured, how is it that the plague is gone? The sickness’ advocate persists: if a cure was found, why was it not published in any journal of science? Why do so many medical centres exist now in Minaras, why do they study a vanquished sickness?