groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

divaricate: sways @ dw (Default)

Wanda Maximoff | Marvel Cinematic Universe (MCU)

[personal profile] divaricate 2022-10-14 01:27 am (UTC)(link)

PLAYER NAME: Tessa
CONTACT: pm
HOW DID YOU HEAR ABOUT THE GAME?: TDM (linked below in samples)

CHARACTER: Wanda Maximoff
CANON: MCU
CANON POINT: post-Multiverse of Madness

BACKGROUND: Wanda ❝Scarlet Witch❞ Maximoff — Marvel wiki link.

ABILITIES | POWERS:
I've proposed nerfs within here, but, of course, mods can modify those further as needed.

PSIONICS ➝ Wanda is able to move (including levitate and otherwise manipulate) a number of objects with her mind. She can pull things apart, and use this force to create a type of energy shield to protect herself and/or others. She can also send red energy blasts from her hands — this red energy also allows her to fly, levitate others, and perform actions such as filtering poison gas out of air or containing/causing explosions. She is also powerful enough to manipulate an infinity stone.

Wanda can read minds (thoughts/dreams), and mentally communicate with people. She can do this at a level that is shown to be a pretty narrow focus. Wanda can influence people mentally. She can put people in a trance-like state where she makes them see what she wants them to — things like their deepest fears, for example (though what they're afraid of isn't decided by her) — and trap them within that state while they interact with their hallucinations as if they're real. She experiences that along with them, though the victim is unaware of her being with them. With this, she can also influence the memories, actions, and thoughts of people, their emotions, senses, and feel their general aura. This ability also allows her to induce feelings of pain, or sleep, etc. She can also temporarily paralyze people with this.

CHAOS MAGIC ➝ Wanda has a form of chaos magic. Her magic is ill-defined in canon, so for game purposes, I am limiting it to the following spells with the following limitations:
✦ Teleportation— Wanda's teleportation associated with this will only allow her to teleport herself and up to two others a short distance.
✦ Cast spells to heal herself and others— however, if they die from their injuries, she cannot under any circumstances bring them back to life; she can only heal them as long as they're alive.
✦ Casting spells to transform one thing into another— She can handle anything that's up to the size of a human, so with this she can't do something like turn a large tree into a house or vice versa for example, but she COULD turn a coin into a sheet of paper for example.
✦ Conjuring liquid substances/solid substances/decor out of what seems like thin air— The limitations to this being that she cannot conjure living human beings under any circumstances, and can conjure any non-edible solid materials up to the size of a large car for usual playing purposes. Anything bigger than that would be impossible for usual gameplay and is therefore subject on my end OOCly to special plotting and mod permission. She can conjure up to five of each individual object (per month).
✦ Protection spells— These spells can protect a person or location from most magical or non-magical threats for up to one day before the spell wears off and she would have to recast the spell, unless she only makes the spell good for a lesser amount of time; if the threat were particularly large in scale -- like, a loooot of heavy weapons or just against magical forces more trained than hers, her spell would break under the pressure.
✦ Clairtangency— When she physically touches an object or person, this contact causes her to pick up a small amount of information from it (anything about the object or person; this can be history of an object or person, feelings/emotions of a person at the current time, or about a past event, et cetera). This won't happen every single time she touches something/someone, and no information will be obtained in threads unless discussed with all players involved about what she would find out beforehand, since I'm obviously not interested in using this to godmod/infomod. Same stipulations apply when it comes to finding out game metaplot info; mods will be chatted with first. Also, if your character is a robot/android/undead/etc, I will default to assuming, as with her telepathy, that she can't read their emotions or feelings, unless you'd prefer otherwise.
✦ Runes— She uses runes to do things like protect a room and make her magic the only usable one in it for a time.
✦ Astral projection— While she won't be able to travel to any actual other realms (i.e.: the afterlife, et cetera) in game, she will be able to use this more like she uses her teleportation ability. Except it's just teleportation for her astral self, not her physical self. She can only stay astral-ly projected for up to 30 minutes at a time without risk to her physical self; any longer and she'll be at risk of any number of things -- like her physical body being possessed, passing out, headaches, so on.

OTHER WEAKNESSES/POWER LIMITATIONS ➝ Even with her abilities, Wanda is still a regular human underneath that and can be killed by anything that would kill a regular human. Wanda's powers will not work on anyone who is immune to mental infiltration, or has any other kind of mental block skill that would not allow her to read their thoughts or otherwise mentally manipulate them. Any kind of sonic wave blasts sent at her will disrupt her focus enough to get her powers to be rendered temporarily unusable; shock fields of electricity will also block her powers. In games, I also play her powers to be something that doesn't work over network communications. As in, if she's communicating with someone via video/audio/text, she cannot use her telepathy on them during those mediums of interaction. Her telepathy is also null and void against any creature that does not have a living mind (i.e.: robots/androids would fall under this category, as would undead creatures like vampires).


PERSONALITY:
Wanda, a caring, perceptive individual lost her parents at the age of ten when the family’s apartment building was bombed (this tragedy planted a seed of vengeance in her; more on that later), but has been determined to turn the tragedy of growing up in the war zone into something meaningful. She and her twin Pietro were always front and centre in protests and riots against Western (USA, et al) powers at hand that were occupying and destabilizing Sokovia before hidden Hydra scientists approached them and promised the twins power. Not simply accepting their fates, Wanda and Pietro rebelled against it, supported each other and developed their co-dependent relationship. They balance each other out - Pietro convinced Wanda to participate in Strucker's experiments from the word ‘go’ and Wanda had to talk Pietro into not releasing Tony in Age of Ultron when they both held resentment for his Western weapons business.

Once she loses Pietro in the battle against Ultron, she presses on with her resilience by leaving Sokovia and joining the Avengers in New York. Seeing that SHIELD was not exactly the monster she had believed it to be, since they did show up to save her people, she gives them this chance -- despite her feeling guilt for her part in Ultron and what it did to Novi Grad and her brother. Wanda feels a need to prove both to herself and the world that she can be better than before. She grows stronger. Even in at the fight at the airport in Civil War, she knows more than anyone else what will happen to the ones that stay behind to try to press against Tony and his team -- what kind of place Ross will put them in, but she doesn't hesitate because she knows stopping Tony is more important.

After being tossed in the Raft, she's lost almost everything. Sokovia, her brother, her second home with the Avengers. The Avengers were her chance to find a new purpose and belonging, and she still looks for it now. Her instinct for kindness and protectiveness means that anyone who shows that to her will find her returning it to them. She can have trust issues, but she isn't so cold that she will be ice to everyone nice. Her anger and doubt can be her weaknesses, because if someone she loves is hurt, she will go fight hard at whatever or whoever wronged them, and she can get massive blinders and not see straight. Until a trusted friend comes along and talks her out of it. And despite her dark history, Wanda has found some light in dry sarcasm. She will tease her friends and family, lightly, in a blink and you might miss it, way. It keeps her going.

Moving mostly past her issues with the Avengers when she joined the team, and her issues with SHIELD, shifted her perception of how she can be a hero in this new age. She still hates Tony, but she can work with him. Even with Clint "retiring", she still has a soft spot for the Avenger who is like a father figure for her now, since his life is because Pietro gave up his. To close friends of her friends, she treats as close — when T'Challa went for Bucky, she protected Bucky, since he's Steve's friend — and she trusts Steve.

Wanda is still learning how to deal with failure and her powers. Her kindness means she wants to save everyone, but sometimes, as Steve says to her, that isn't always possible. Saving as many people as possible has to be good enough, even if it sucks that some people die. She wants her power to be enough, but it's not, and she can blame herself quickly for that. She expects so much of herself after gaining this power. However, once Wanda's made up her mind, she acts decisively and good fucking luck taking her out of it. She knows and is terrified of how destructive her powers can be, and how easily she can be made into a living weapon, which she tries hard not to be. Her confidence in knowing she has all of this power, and that constant fear in her own mind that she's going to mess up and kill people, eats away at her in an inner battle. Sometimes she ruminates in the guilt which motivates her to do better and be better, and also tells her to stand back and don't get involved lest people die.

Despite this, her vengeful nature comes back into play should people she cares about be in harm's way. Mostly, she takes actions which incapacitate (not harm) the threats to them, but if her loved one's lives are on the line? She's going for the kill. (Example A: In Infinity War, she threw shredded Proxima Midnight for almost killing Natasha.) When Wanda does have to kill, she surprisingly doesn't seem to show regret for that because she knew it had to be done, since it is a last resort for her.

After manipulating reality and holding a town hostage for a few weeks, Wanda is yet again isolating herself and trying to learn about her new chaos magic abilities. While also trying to figure out how to get back her children that she gave birth to in her fake reality, then had to erase. Grief is an understatement, but she's also motivated in a way she's never been motivated before.

That motivation plus the Darkhold's corruption leads her to send demons and monsters to hunt a young teen, America Chavez, a multiverse hopper, across the multiverse. Wanda believes America 's powers will allow Wanda to see her children again - the catch being that taking America's powers for such a purpose means killing America. Wanda sees this as a reasonable trade (curtesy of the Darkhold) and doesn't mind the action.

This pits her against Stephen Strange and the other sorcerers of Kamar-Taj.

Eventually, through her series of multiverse travels and fighting former allies, she breaks free from the Darkhold long enough to realize that it and killing America isn't the answer. She destroyed every universes darkhold by collapsing it's temple, with her inside. Her fate is TBD, but anyone who's read Children's Crusade in the comics probably knows what's coming.


SAMPLE: tdm | inbox from another game | top level from another game

INVENTORY: This outfit and if possible the Darkhold. I won't have her do anything game-breaky with the Darkhold, and any major use of it will be mod-approved for a plot well beforehand.

NOTES: She shouldn't need any particular accommodations, or anything unusual like that.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Either!