let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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Entry tags:
applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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Necromancy is more of a rarity for him, so it's something I always intended to treat with care. Good to know about the added layer of risk; thank you.
Minaras please and thank you!
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Your acceptance notes in shortly.
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ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
The Merchant contacts him and Lila Pitts with a brief assignment, facilitated by miniature transportation beacons that deliver them to the lighthouse of Ellethia — a now barren island overcome by plush vegetation that spawns fresh each morning and wilts at night. Nothing truly dies here. Formerly an academic and learning institute, the lighthouse was the first site assailed by the undead — and the tower’s interiors show numerous scars of scratches, tearing and debris. Ghosts live everywhere.
The party has previously visited here to uncover the dark past of Ellethia, leaving it a… slightly safer space in wake of their travel. Lila and John are tasked to find and retrieve one or more of the white uniforms worn by the previous workers of the institutes. The garments seem to be absent.
While inspecting the remains, Lila will run into the locked chamber of the Sleepers, where an engraving urges visitors to make a wish as their price of entry. Unknown to John and Lila, these wishes always come true, but take a turn for misfortune.
Lila is set to make a wish, which will allow both John and she to enter. You can drop a line if you also want John to make a wish, just recall the aforementioned warning. You can find several torn, but recognisable white uniforms inside. Both John and Lila can grab a few, if they so wish.
The Merchant will want them to ask the group if the ‘man in white’ observed during the U n w i n d i n g was wearing one such uniform. Lila and John can ascertain the answer is yes. You can put that in an OOC note, if you decide to make a network post about it, so other players know this is the man-in-white’s regalia — confirming the Merchant’s suspicion that the stranger is a survivor of the institute of Ellethia.
If you decide to take the post route, feel free to do that at any point over the next 10 days.
Again, to make things exceptionally convenient, assume travel to and from the lighthouse is done via transporter beacon and takes a strategic few seconds each way. Magic, man. Who needs diesel.
If you fine folks want to talk amongst yourselves about anything regarding this (or just have questions!), feel free to throw them here.