let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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Entry tags:
applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
REVISIONS
2. [ as he finally registers who it is, and with all the finesse of a used car salesman: ] "—Ehh you know what, it's fine! Say, you look like someone who had lots of things on the go, right? Don't make that face, look, I know what success looks like! I know exactly what you need: a super-fast, super-reliable and super-affordable delivery god to help you with things. I can clean, mend things, do your shopping— hey, wait! Come back! You haven't heard my rate!"
3. [ hands up, backing away nervously: ] "GAH! L-Look, whatever they told you, I don't owe Kim-un-kamuy any money! Okay, yes, there was that really amazing festival that one time at Kamui Fuchi's temple but in my defense, I thought the sign said the alcoholic offerings were for everyone! It was really dark, anyone could have made that mistake?!"
4. [ through slightly gritted teeth: ] "Yes ma'am, fast-reliable-and-affordable delivery god Yato at your service. Why is it always cats, this whole thing started with cats..."
5. [ looking around for probable cause, but not that shocked; he's seen
causedtoo many dead bodies of his own. nudging it with his boot. ] "Oi... this isn't a great place to be dead, you know. People are going to think I did this— if anyone's eavesdropping, I didn't do this!"EDIT: If these aren't sufficient, I can also provide many in-game samples from previous times I've played him, it's just they're from 2020 and fell outside the 12 months allowable window.
ACCEPTED
Thank you so much for taking the time to supply that! I really appreciate it, and he’s got a hilarious voice. No need for further samples at all! 10/10 would wish to be extremely attractive — period, but also around him.
ADMIN
NOTES
Yato’s pre-assigned username is headless ragdoll.
INTRO
i. Wake up at sea
This is the lighter plot option: your character would be one of the many rescued from the grips of the dark and magically perturbed Crossing Seas after a stretch of time in the stranding region. We can give Yato a few puzzle clue observations or aftermath symptoms, and he can be dragged aboard with the rest of the crew.
PROS: Yato immediately joining the rest of the pre-existing character squad and can interact both physically and by network.
CONS: less active plot than option 2, more of a slow-burn approach.
ii. Serthica
Yato is recruited by the Merchant and sent with other newcomers in the Mouse House — the impoverished outskirts of Arc IV location, Serthica. Here, the small group will have to work together on a few quests to smuggle the remaining party — which comes later by sea — into Serthica.
If Serthica is chosen, you will get a setup and quests write-up for newcomers on 1 August, giving you about nine days to play things out.
PROS: hit the ground running, play a pretty significant role in how the party sets up in Arc IV.
CONS: Yato can contact the party members at sea via network and inboxes, but he won’t meet physically until the seaborne travellers also join Serthica ( this will be around 11 August ). Yato would get a list of the names of the people coming by sea, if that helps.
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I'm fine with his cellphone not connecting, mostly I wanted him to have it because it has pictures of his friends on there. The idea of connecting his in-game device to it down the road is really cool though!
Quick question, Yato's assigned username is the same as another new character from this round — copypasta oops?
The Serthica option sounds really awesome, I'm interested in that one! He's very network-friendly so not meeting the other group in person until the 11th is okay by me.
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Serthica it is!
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