groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

inkfire: (Default)

mo ran | husky and his white cat shizun | reserved

[personal profile] inkfire 2022-06-16 07:59 am (UTC)(link)
PLAYER NAME: Thea
CONTACT: PM this journal
HOW DID YOU HEAR ABOUT THE GAME?: I am in the game.

CHARACTER: Mo Ran/Mo Weiyu
CANON: Husky and His White Cat Shizun
CANON POINT: Chapter 140

BACKGROUND: Mo Ran's history

ABILITIES | POWERS: Abilities and a quick listing expanding on these:

- qinggong, which allows him to move quickly and jump higher
- general cultivation, which allows him to channel spiritual energy for spells and combat. he does things like create flowers to send messages or generate warmth, entertain people (especially kids), and has a number of spells for combat and general helpfulness.
- Barrier technique allows him to create barriers. He often uses this to keep dry when it's raining and he can seal heavenly rifts.
- his current holy weapon is Jiangui, a willow vine whip; he's quite formidable with it

Forbidden techniques:
- Zhenlong Chess Formation - a forbidden technique that allows him to create chess pieces and put them in people to control them. Mo Ran will not use this power in his current life.
- Shared Heart Formation is related to Zhenlong formation. he will never use this power although he technically remembers it.
- The Door of Time, Space, Life and Death - it opens up a doorway to a parallel world. Like the other techniques, he will not use this.

Other:
"Butterfly-boned Beauty Feast" in this case simply means he has very strong spiritual powers, as he is an irregular individual.

PERSONALITY: Mo Ran is a man of complications. At his canon point, he's kind, caring, competent, playful, and horribly laden with guilt. He feels terrible for events in his past life that led to him being a huge asshole to many people, most of whom did not deserve to deal with his madness. Mo Ran wants, so badly, to be a good, decent person, one worthy of love, despite believing, deep down inside, that he is unworthy of love and that there is something wrong with him.

He's just spent five years traveling the realm and helping out people, especially those who could not afford it, taking on tasks others would overlook, trying to emulate his teacher, Chu Wanning. He worked very hard to become someone who could stand by him and not feel shame. During this time, he learns quite a bit, actually applying himself to studies and practice, even in small things— his handwriting, once abysmal, greatly improves (he was writing daily letters). This really is the growth from reckless youth to a somewhat more mature young adult— he manages to keep his cool, even when faced with people he loathes, tempers his reactions, and doesn't always try to be the center of attention or get the first (and last) word.

Despite growing up and maturing, Mo Ran is still playful, teasing people he likes, joking with his cousin, and flirting with the shopkeepers. He's charming and knows it, and despite the heavy burden of guilt and the memories of his past life, he knows how to play it up. It ties into his desire to be liked by people (especially the person he most respects). He's not always smart and can be a little slow to pick up things, so he plays up the charm when he wants something or wants to get out of things, acting boyish and cute. There are times when he will be cold and distant, almost dismissive when he's around people he doesn't like or who get on his nerves (often influenced by memories of his past life), and he will give them the cold shoulder.

Guilt plays a big role in Mo Ran's growth. Prior to wandering for five years, he had been arrogant and egotistical, with moments of selfishness. But he learns the truth about his teacher— well, some of the truth— and comes to understand events that happened in his first life much better. With the realization comes great shame that he was such a horrible person during his first life, especially regarding the treatment of Chu Wanning and his family. Part of the motivation for wandering those five years comes from wanting to improve himself and a strong desire to never turn into the mad emperor he once was, in his past life. He feels like there is something broken inside of him that made him that person, and he fears he will never be able to overcome that, although he doesn't let the guilt stop him from trying.

It's important to note: Mo Ran is fairly bright and capable but he's not always great with emotions or understanding his own actions. He can pick up on it, eventually, it just takes him a while. And he can learn, if he puts his mind to it, he just tends to be rather lazy and is better with active learning. He is a skillful cultivator, especially with non-traditional methods, and learns to solve problems (sometimes).

One thing remains consistent throughout his life, both as the mad emperor and Mo Ran: he has a big dick. It gives him a lot of confidence and energy that he might not have otherwise.

SAMPLE: tdm

INVENTORY: Clothes on his back, which at his canon point are trousers
Jiangui, a willow vine whip that glows red.
A qiankun pouch, which contains his spare set of robes
Talisman papers
A few milk candies
String for playing finger games

NOTES: No accommodations necessary.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-light but I am happy to work with whatever you want to throw at me.