let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
ACCEPTED
Thank you for your application!
ADMIN
NOTES
John’s Little Mermaid debut ends when he’s woken with fresh water, then greeted by a bootleg communication and translation device, and the concerned faces of journey mater Enam and his assistants, who would really rather have preferred him to be a fifth salmon.
After a brief communicator consultation on the side, Enam searches John’s forehead for a moment, before seeming satisfied. He informs John that he is a newcomer in a world where undead forces have been vying to wrest control from the living and each other. These undead summon reinforcements from other worlds, seeking to enslave or weaponise them in the conflict. Enam’s collaborator, the elusive Merchant has been organising efforts to identify, rally and transport these newcomers east, where sleeping beacons promise the possibility of sending these visitors back to their home worlds. They are currently travelling for that purpose. To his great luck, John is the latest addition to this party — and he has joined just in time to be schooled alongside his ‘comrades’ in the true stakes of the local hostilities.
The Merchant will later send a missive updating John on the story so far. You do not need to know the linked background material to play John at this time, but feel free to assume he has that knowledge, if you wish.