groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

joker_wild: (Default)

Akira "Joker" Kurusu | Persona 5 Royal

[personal profile] joker_wild 2021-12-22 03:09 am (UTC)(link)
PLAYER NAME: Em
CONTACT: [plurk.com profile] cotume27 or Discord@cotume27#5389.
HOW DID YOU HEAR ABOUT THE GAME?: I'm on the TDM, but Alishia pointed me here!

CHARACTER: Akira "Joker" Kurusu
CANON: Persona 5 Royal
CANON POINT: After Okumura's death at the press conference

BACKGROUND: His wiki can be found here

ABILITIES | POWERS: Akira is a young man of two faces: on one hand, he is a simple student going about his day to day life. In that sense, he is studious, quiet, and apparently without any special abilities to speak of. Joker, on the other hand, has a whole bag of tricks to reach for.

  • Persona User: Akira has the ability to summon what are known as "personas", which are beings that represent different parts of him. As a persona user, he is able to summon these entities to act in his defense against attacks. Akira is also a "wild card" in that he has the ability to summon and utilize more than one persona (though he can only have one equipped at a time).

    Depending on which Persona Akira has equipped, he is afforded immunity or weakness to various elements. For example, Jack Frost is strong against ice attacks but more easily damaged by fire.

    In the game, Akira can carry twelve personas at one time. In the interest of keeping him from being too OP, I was going to limit him to six, but obviously I'm up for discussion on this one. The personas he will have available are:

  • Arsene
  • Jack Frost
  • Matador
  • Anubis
  • Pixie
  • Hua Po

    As far as how this will work in the game, I'm up to talk about it. As far as his TDM TL, I hadn't had him realize he could still call on the personas and was planning to have him realize that if they ran into trouble. His transformation within the metaverse usually comes with a small flash of blue flame and a change of clothing - and then he just needs to call on the persona by name to command them to use one of their skills.

  • Third Eye: Akira can focus on his surroundings and find things that might otherwise be hidden. For example, he can see important or stealable objects, hidden passageways, and determine the difficulty of an enemy. He can also see things such as important locations or the location of his confidants.

  • Agility: Akira has excellent agility as far as running, jumping, and climbing.

  • Endurance: Despite looking like your standard high school student, Akira can endure attacks that would incapacitate a normal person.

  • Pistols: Akira is an excellent shot with a pistol.

  • Daggers/Knives: Akira is very talented with the use of daggers and other knives.

  • Technical Knowledge: Akira is gifted with his hands and creating infiltration tools such as lock picks and smoke bombs. He is also good with machines and can fix broken ones with ease.

  • High Intelligence: Akira is very intelligent, being at the top of his class at Shujin. He knows a lot of information on a variety of subjects and has a quick mind in general when it comes to working out details of a plan. He is also quick at thinking on his feet, shown by the number of times he has had a quick response to get them out of a tight or awkward spot.


  • PERSONALITY:
  • First and foremost, Akira has a deep sense of honor. The fact that he ends up in Tokyo because he dares to stand up to a man much older than himself who he sees harassing a woman is illustration enough of that - and even after being wrongly charged with assault, he continues to stand up against injustice as he finds it, no matter how outmatched he might be otherwise. Even with the threat of being expelled and having his parole revoked isn't enough to stop him from standing up to Kamoshida, and it leads directly to his awakening as a persona user, as the spirit of Arsene challenges whether Akira's previous decisions to help those in need were the right ones.

  • Akira is also very confident in himself and his decisions. Once he sets his mind on something, he isn't likely to back down - and thanks to the fact that he is also an excellent strategist, he can usually convince others to follow him. His confidence can also lead to him being something of a show-off, especially as Joker, where he isn't afraid to put a fluorish on things. He also isn't afraid to throw himself into new situations, as shown by the fact that he is willing to reach out to people of many different walks of life in order to learn from them and take advantage of anything they might have to offer him.

    Akira knows how to think and plan ahead - but he can also think on his feet, as shown during his escape from Sae's palace at the beginning of the game when he ends up going through the stained glass window.

    Okumura's death hasn't shaken Akira's confidence. Their history of changing hearts successfully does tell him that something went wrong - but he is well-prepared to blame the mysterious Other that has been following them in the Metaverse instead of doubting their methods. He does know that they need to be even more careful in dealing with their targets and those who are on the hunt for them.

  • Akira appears quiet and well-mannered - and while the latter is true for those he respects, much of this behavior is also something of a ruse. He isn't afraid to stand up to authority figures when he feels they deserve to be challenged, and he isn't afraid to reach out to people that look like they need a friend. He is extremely loyal to his friends and will do anything he can for them and even more dangerous to his enemies, and he will go as far as he has to to make sure they are taken down.

  • Akira does have a mischievous streak and isn't afraid to tease his friends and those he is close to, frequently tossing out puns or sarcasm. He is also still a teenager and can be socially awkward, as shown by how uncomfortable he clearly is when he, Ryuji, and Mishima call the maid service or when he accompanies the other boys in attempting to flirt with the girls on the beach.


  • SAMPLE: Akira is on the test-drive here.

    INVENTORY:
    Akira:
  • One pair of glasses
  • His Shujin Academy uniform
  • His cell phone
  • His wallet

    Joker:
  • One pistol
  • One dagger
  • His costume
  • His mask


  • NOTES: N/A

    IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I'm good with plot!
    joker_wild: (Default)

    [personal profile] joker_wild 2021-12-23 01:56 am (UTC)(link)
    No worries! I'm happy to answer anything!

    1. Correct! They're basically just dungeon mobs crossed with summons, if you're at all familiar with Final Fantasy. I'd say they're kind of like Pokemon, but they don't even have that much autonomy, heh - and it's Akira taking the damage, not them. The only "personalities" they have are basic types: happy, depressed, angry, that sort of thing, and that only comes into play if you have to try and negotiate with them to become one of Joker's masks.

    An example of that is here. That is the most personality you ever see from the shadows (what they're called when you're fighting them in the dungeons), and you just have to pick the right answers to suit their personality type. They don't have any histories or anything of their own.

    2. Of course! I can actually get you run-downs of their abilities and everything:
  • Arsene: Resists curse (which I'll call "necrotic" damage, if you're into D&D); weak to ice and bless (which I assume would be "radiant"). Can do physical or necrotic damage, boost Akira's gun skills, or slow down a target by lowering their agility or putting them to sleep.

  • Jack Frost: Resists ice damage; weak to fire. Can use ice attacks with a chance of freezing an enemy.

  • Matador: Resists wind attacks; weak to electricity. Can inflict psychic damage. Can also boost the agility of Akira's allies, which I would have present as him being able to give someone a boost of energy.

  • Anubis: Resists necrotic or radiant damage. Can do necrotic or radiant damage.

  • High Pixie: Resists electric or wind damage; weak to nuclear or gun attacks. Can do wind damage, as well as inflicting confusion or causing an enemy to go to sleep. Can also moderately restore the health of Akira's allies, which I would have present as low-level healing magic.

  • Hua Po: Resists fire damage; weak to ice and gun damage. Can do fire damage with a chance to cause burns to the enemy; can also put an enemy to sleep; can also lower an enemy's attack, which I would have present as causing the attacker to feel weaker, maybe?

    I hope this helps! Just let me know if I can answer anything else!

    I also should have included that there is an "SP"/magic power stat in the game, where using their abilities costs Joker SP, so he could only do so much before he would need to rest and recover it.