let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
ACCEPTED
Thank you for your application!
ADMIN
NOTES
For three days, Wrathion will be pursued ceaselessly across stone and desert passageways by a contingent of (living) xenomorphic fliers, who seek to claw down and entrap him, but avoid lethal attacks. Their hunt persists even if Wrathion changes into his human form, although they have more difficulty spotting him then. They only abandon their pursuit once Wrathion reaches Taravast.
Wrathion will have to assume his human shape to enter the citadel, which is currently under severe lockdown following recent attacks. No worries: the Beastmaster leaves him with but one parting thought, I know your scent.
His appearance compromised by the hunt, Wrathion is believed by Taravast patrolmen to be one of the many citizens ruined by the citadel’s recent siege. He is escorted to the Palace of Doxe Bonaccorso for alms, and they drop Wrathion by the starkly empty kitchens for feeding. Here, he may witness — before dawns even break — that a few human-sized bundles are brought in through a pulley lift that traditionally delivers food through and from the kitchens. These bundles are burned in two large and secluded kitchen ovens that should be used for baking bread, but are visibly operating at too high of a temperature for that purpose. The stench that arises from the latest baked goods is very clearly flesh-like. The bundles are allowed to burn to a crisp.
Before Wrathion can be taken to don Bonaccorso, he is intercepted by the sorceress Karsa, an employee of the party’s Merchant benefactor who is currently journeying with the group. Recognising Wrathion as an outsider, she provides him with a translation and communication device, so that he might finally understand the local tongue. Karsa explains the Merchant’s mission and recounts the story so far. She also introduces him to the piazza — a style of communicating to the city at large, with an eye to influence public opinion.
As part of Taravast’s ongoing electoral games, Wrathion is assigned to support Macaluso Spina and given the identity of a legal pioneer, diplomat and master orator, whose impassioned five-minute improvised speech once convinced 4,000 men to turn their swords against their wretched commander. Wrathion is, in short, just the
dragonman to further Macaluso’s plans of brokering alliances between Taravast and foreign citadels.no subject
no subject