let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
no subject
Thank you for your application!
ADMIN
NOTES
Or is he.The merchants “turn him over” at Doxe Bonaccorso’s refugee camp in the witches’ sanctuary at the first opportunity. There, Aang encountersthe sorceress Karsa, an employee of the party’s Merchant benefactor who is currently journeying with the caravan. She recognises Aang as a newcomer to the world, spares him an updated communication and translation device and explains both his whereabouts and the story so far.
Unlike his predecessors, comes with his own reputation, as the merchants spread word that he is the worst of bad luck heralds. Karsa initially struggles to assign him a team, but Macaluso Spina feels Taravast has been so greatly battered by poor fortune that to hold the Ahn-Salack within his clutches is better than to let him fall in Vannozza’s hands.
Once order and proper accommodations are restored, Aang will reside in his patron’s wing of the Palazzo of the Doxe while in Taravast. He will receive especially lavish quarters and a handsome stipend.
He will find himself easily influencing every social class of Taravast, all of whom are petrified of him and seek to bribe him with gifts, if only he stops exuding bad luck their way.
Karsa can also explain the piazza — a style of communicating to the city at large, with an eye to influence public opinion.