let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
ACCEPTED
Thank you for your application!
ADMIN
NOTES
Please consult the Marcos player, but answer here on your side, and I’ll confirm with them in their own acceptance note. Thank you!
no subject
Yes, you're correct; Dawn will be remaining in Lorna and Marcos's home world. And thank you for the note on medication as well!
Regarding their identities, I've discussed with Marcos's player and we would like their identities intertwined. Thank you again!
no subject
As you mentioned, she will be arriving as part of the latest test drive event.
She will be taken in by the sorceress sorceress Karsa, an employee of the party’s Merchant benefactor who is currently journeying with the group. She can give Lorna the full rundown on his whereabouts and on the story so far.
Lorna's assignment under Taravast's electoral espionage teams sees her serving Macaluso Spina and set to take residency in his wing of the Palazzo of the Doxe. In a slight divergence from some of the previous introductions, she will be coming in as a contractor to help Macaluso's historical supporters, the witches of Bessis. These sorcerers seek to restore their reputations after they were found to have knowingly held as their captive playthings not just undead, but also such creatures that were once members of their former enemies, now allies, the Attaryl. The image of the Bessis as overwhelmingly strong defenders of Taravast has greatly suffered after a handful of dead and a miscreant dragon crippled their tower.
They need to revive their standing in Taravast's political ranks — badly. As part of these efforts, Lorna has to (at least publicly) dedicate herself to making these witches look decent — and to sabotage the attempts of Marcos, who will be serving the Attaryl. Lorna has a difficult job ahead, and she'll dispose of a budget of 50,000 coins , and two relatively trustworthy servants who can do her bidding, along with easier access to courier halls. Good luck!
Separately, Karsa can also explain the piazza — a style of communicating to the city at large, with an eye to influence public opinion.