groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

darkeststars: (the force is with me)

Sith Inquisitor | Star Wars: The Old Republic (2/3 sweats)

[personal profile] darkeststars 2021-03-24 03:14 am (UTC)(link)
chapter 3 epilogue: the false emperor

The Gang Has to Kill One of Their Old Evil Bosses Which is Too Bad Really Because at Least He Wasn't a Space RacistTM

chapter 4: rise of the hutt cartel

The Gang Tries Not to Accidentally Blow Up a PlanetTM

chapter 5: prelude & shadow of revan

By now a firmly established Darth of Imperial high command and trusted ally of senior Dark Councilor Darth Marr, it comes as no surprise to Arche to be tapped by one Darth Arkous to help lead his raid on the Jedi homeworld of Tython, in order to obtain information from the Jedi Temple. Archeval has no personal quarrel with the Jedi, but a job is a job; coordinating with Arkous's servant Lana Beniko, Arche and Arkous's forces devastate the temple grounds to fulfill the other Darth's mission. It's discovered almost immediately, however, that the Republic has launched a preternaturally fast counterattack against the Sith stronghold world of Korriban, and Lana sends Arche there in a rush to prevent the total takeover of the Academy. By the time Imperial forces retake Korriban, the Republic has also secured Tython, leaving the warring powers at a stalemate once more.

Those involved in the two conflicts, however, can only wonder: wasn't that all a bit overly convenient? Arche, unable to shake the feeling he's been played somehow, is unsurprised when he's contacted once again by Lord Lana Beniko with new information. She's been digging up dirt on her master Arkous and in the process acquired a very unlikely ally, a Republic SIS spy named Theron Shan, who's also been investigating the incident from the opposite direction. Lana invites Arche to come meet this new contact with her in person, and after some dangerous investigating the trio of Darth Imperius, Lana, and Theron eventually come to an inevitable conclusion: the whole operation was a setup, and Darth Arkous was working in concert with his Republic opposite number Colonel Darok the whole time. But what would convince a Republic soldier and a Sith to work together?

With the added help of the Wookiee smuggler Jakarro and his protocol droid, the trio manage to thwart Arkous and Darok's plan to use ancient Rakata technology to manufacture a vast army, one which it turns out was meant to be turned toward the cause of... Revan. An ancient Force-user who once followed the ways of both Sith and Jedi (and was the player character of the original Knights of the Old Republic game), still revered by many into the present day for his sheer power and charisma, Revan had always had a secret cult following called the Revanites who kept his teachings alive over the centuries -- but Revan himself, of course, had been believed long gone. The whole galaxy learns differently when Revan broadcasts a message declaring that he needs no infinite army to carry out his plans, and that neither Republic nor Empire will be able to stop him from achieving his ultimate goal with the help of the newly-bolstered, militant Order of Revanites, whose secret adherents are embedded throughout both nations. The Revanites quickly prove their effectiveness when an order for Lana's arrest goes out in connection with the murder of Darth Arkous, and Theron is dismissed from his SIS post and branded a Republic traitor in connection with Darok's death. The pair of them go underground to try to save their own skins, while following what leads remain on the Revanites and what Revan himself might be planning.

Archeval himself, shielded by his high political position in the Dark Council, avoids any major repercussions for his involvement; but is worried and hesitant to simply cut contact with Lana who has increasingly proven a loyal friend, and particularly Theron, who he's started to have some confusing feelings for. At last he reluctantly accepts that the best thing he can do for their safety is to step back for now, and after some months of no word, this next leads to the receipt of an unexplained, unsigned message: apparently someone wants him to visit the planet Rishi. There he naturally discovers that Lana and Theron sent him the undercover message, hoping to garner his help in investigating a group of pirates called the Nova Blades who have significant Revanite involvement. While less than thrilled about some of the shenanigans he's put through in order to keep up his friends' cover, particularly pretending to be a space pirate himself, Arche is only too happy to lay waste to the Blades who are known prolific slave traders. Through investigating the Blades and acquiring information from local Mandalorians, the group discovers the presence of a large Revanite hideout gathered directly on Rishi; but no sooner do they locate it than Lana sends word to Darth Imperius that Theron has been captured while trying to sneak inside the hideout.

Arche frantically seeks the place out to storm inside and rescue Theron, discovering that Theron is being held there and tortured by Revan himself; Revan appears over holo to inform Arche that Arche's own group, the Republic, and the Empire are all simply getting in the way of Revan's ultimate mission to save millions of lives. Theron, having managed to free himself without Arche's assistance, bursts in at this point and Sith and spy both flee the scene with Theron possessing vital new info about Revan's mysterious plans. It turns out that infiltrating the base wasn't Theron's idea at all, though -- he's very short with Lana on his return, and it's eventually revealed that Lana found it appropriate to leak his location to the Revanites so they could take him by surprise, thus allowing him access to the Revanite base as a prisoner. The move demonstrates great trust in Theron's abilities, but Arche insists that she never try something so callous and risky again. There's little time to dwell, however, as Revan has set up a battle between the Republic and Imperial fleets in which his own traps will devastate them both, thereby removing the obstacles to his ultimate goal: reviving the dormant Sith Emperor Vitiate in order to destroy his very essence once and for all, removing his threat from the galaxy forever.

Thanks to Theron's intel, word is able to reach the fleets in time for disaster to be averted, and the two sides of the fleet battle -- led by Jedi Master Satele Shan of the Republic and Arche's ally Darth Marr of the Empire -- call a complete ceasefire. Satele and Marr come together to meet with Arche, Lana, and Theron; the group decides that the Revanites and the potential threat of a revived Sith Emperor are a far greater concern than their own galactic war, and Satele and Marr agree to form a combined Republic-Imperial force to take down Revan and his cult once and for all.

The coalition tracks Revan and his forces to the moon of Yavin 4, and both Imperial and Republic troops set down in the area to prepare for assault on the Revanites, with Darth Imperius among the commanders on the ground leading the Empire's forces. This is Arche's first time having an in-person meeting with the famous Jedi Satele Shan, who it turns out is Theron's estranged mother. Arche and Theron grow closer through discussing Theron's fraught history with Satele, the Jedi, and the Republic; and Theron becomes one of the few people ever to make it fully past Arche's prickly exterior as, in between hurried coalition strategy meetings and relentless jungle missions, they find time to share a few stolen romantic moments together.

It's eventually discovered that Revan himself is hiding out in a monument called the Temple of Sacrifice, where he's in possession of an ancient device that truly can revive the dormant Emperor Vitiate, putting him back into a physical body for Revan to kill. Darth Imperius leads a strike team into the temple including Theron, Marr, Satele, Lana and more, hoping to stop Revan before he can activate the machine. At the end of a pitched battle they take Revan down, but not completely in time: the Emperor, while not returned to a body, is most definitely now awake. His voice taunts the assembled operatives that they will never be able to prevent his domination over the galaxy; and that, in fact, every death in the Imperial-Republic war will only make him stronger -- and with that he vanishes to parts unknown, a weakened but still uncontrolled threat whose ultimate plans remain to be seen.

With the Revanite forces broken under coalition might and currently no sign of the absconded Emperor, the role of the joint Imperial-Republic task force is at present seemingly over. The two sides vow that they will come together again to destroy Vitiate if necessary, but for now prepare to pack up from Yavin 4 and return to the war that still dominates the galaxy. For Archeval, this means his return to a job that he still only does essentially for the paycheck, and separation from one Theron Shan. Theron explains that after his performance in the Revanite campaign he's been reinstated as an SIS agent, and awkwardly tries to point out that as members of two opposing sides, after they leave Yavin he and Arche will probably never speak a word to one another again.

Archeval's response:

"Who needs words?"

The pair share one last kiss before Theron is gone for good, and once again Darth Imperius, Dark Lord of the Sith, is left to somehow get on with the rest of his life.