let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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wrath | kingdom of the wicked
CONTACT: snowed on plurk or PM to this journal
HOW DID YOU HEAR ABOUT THE GAME?: Sheep extended me an invite, and I heard about it via both Sheep and Emily on my plurk.
CHARACTER: Wrath
CANON: Kingdom of the Wicked
CANON POINT: end of Kingdom of the Wicked
BACKGROUND:
- Ancient History: It is all but confirmed within the book that Wrath is an angel that fell (possibly a former angel of Death), but the details of this have not been revealed. Currently, he resides in the Underworld, but it is clear that his realm is weaker than it once was. This most likely has to do with the curse on Pride that Wrath is also wrapped up in. The Wicked Seven are Wrath's brothers: Envy, Lust, Pride, Greed, Gluttony, Sloth. They are all princes of Hell, incredibly powerful demons with their own realms. Their Houses range in power and influence, and they all live by a certain code - promises and oaths are binding.
- Less Ancient History + Murder Mystery: There was a betrayal. Pride's wife was brutally murdered, and they still don't know who did it. Pride is trapped in the Underworld, unable to leave it as his power weakens. Thus, Wrath is forced to be the one to bring him souls to break the curse. Unfortunately, the witches who choose to sell their souls continue to be murdered. With Pride's power waning, the gates to the Underworld grow weaker and lesser demons are slipping through.
- The Witch: Wrath made a mistake. He left his dagger behind at a murder scene. Enter Emilia di Carlo. It was her twin that had been killed, and she used his dagger to summon and trap him - it was not just any ritual, but an accidental (and eternal) marriage bond. He spends the next several days as her prisoner.
- The Witch!!!: Then Emilia di Carlo decides to go after a powerful snake demon from the Underworld. While he gave her warning and hints, he responds as soon as he feels she is in danger. He shows up as she passes out from the venom. Even as she is dying, he makes certain to ask her permission before he does what it takes to save her life. He performs a ritual that requires some sacrifice from them both, but we have yet to learn what it is (Emilia theorizes he gave her some of his power).
- Truce: They agree to work together if only because their goals align. From this point forward, they attempt to solve the murders and bring vengeance against the one committing them. While they get close to solving the mystery, they are not able to solve it in time to protect more lives. His brothers end up interrupting not once but twice. Wrath protects Emilia from both Lust and another lesser demon that slips through.
- Envy: Envy appears to be vying for the throne and for the Horn of Hades worn around Emilia's neck. He kidnaps her family, threatens them, and creates doubt in Emilia about Wrath needing only one more soul. He implies it will be Emilia's regardless of Wrath's feelings about her. This causes a fight between Emilia and Wrath that shatters their alliance. He is disembowled by Envy and disappears - seemingly to the Underworld.
- The Deal: In the end, Emilia makes a deal, agreeing to be Pride's wife, signing her soul away to his House. It is Wrath that comes to collect this soul fully healed, cold and distant (betrayed). Animosity again develops between the two of them as he asks again if this is truly what she wants. She insists it is, takes his hand, and they disappear to the Underworld... or so they thought.
ABILITIES | POWERS: Wooh. Quick note. He is incredibly powerful as one of the Wicked and most likely Satan. I'm more than happy to decrease his powers as much as needed as not having them work whenever for plot purposes.
- Sensing dark emotions/enjoying them/increasing them: All of the Wicked can sense any 'dark' emotion someone may be feeling and it is said they feed on it. They can also increase these emotions either on purpose or accidentally simply by existing. Given Wrath's feelings about choice, it is unlikely he will purposefully increase someone's anger, but another character being near him could achieve that (with player permission/desire). in general, this would be listed in a permission post/other players would be informed prior to anything happening.
- Increasing/decreasing the temperature: He can make a room colder or hotter (He tends toward making it colder, and his body temperature can be unnaturally hot).
- Causing quakes: He can make the ground/ceiling shake enough that dust falls down from it and cracks appear. He could probably destroy a building if he really tried or if his anger got completely out of his control. This only has happened twice within the books, and both times he was upset.
- Super strength, super speed: I am planning on decreasing both of these so that there can be stakes for him, but still stronger/faster than the average person and more demon-like in abilities.
- Invulnerable/immortal: In his canon, he can only be harmed by a demon dagger. He heals almost instantly from anything else. While he will be much tougher to cut into or harm than the average person/mortal, he can now be hurt by other weapons, and he will heal more slowly.
- Magic: He knows how to perform several witch rituals, and the powers I'm detailing are often described as demon magic.
- Teleportation: He can teleport across realms aka from the mortal one to the Underworld. I am changing this to teleporting to short distances and leaving him exhausted if he uses it too much. He also cannot take anyone with him except for Emilia due to their bond, but doing so would make her feel like she's on fire... so he won't unless desperate times call for it.
- Super senses: He can hear/smell/see/taste things and discern information with these super senses, especially when it comes to demons and magic. In canon, he can smell each of his brothers individually. He was licking Emilia's twin's blood to try and understand what happened to her.
- Blood deals: He can create a blood deal with someone. There are very specific rules about blood deals where he is from. The blood deal would be an exchange of some kind, but given his House is not in existence here, this likely would not be used.
- Bond w/ Emilia: He has a matching tattoo with Emilia, created when she bonded them together. This has been shown to alert him when she's in danger, and it shows him where she is, as well. It clearly connects the two of them together. When he saved her life through the ritual they were able to share thoughts, memories, and more.
- Ancient warrior/general: He is incredibly skilled at fighting with weapons - specifically swords and daggers. In addition, he is a skilled tactician known as the General of War, and he could (and has) lead armies in the past.
- Doesn't need to eat/drink/probably breathe: Slowly doing away with that so he can experience the sensation of hunger and thirst. Welcome to humanity, Satan.
PERSONALITY:
- Wrathful but restrained: As his namesake would imply, he harbors a lot of anger, and his anger can be terrifying when unleashed. He is not, however, quick to anger. In fact, he is slow to anger. He is masterful at holding his emotions back and only revealing what he wants to reveal. This is a byproduct of Hell being a place that preys on one's emotions and having brothers who manipulate emotions associated with them. However, when he is angry, it is frightening.
Still, even when a messenger betrayed him, he stayed his hand and chose mercy after terrifying him. He does not believe in punishment without reason, and he kills only when he has to instead of at a simple slight against him. He is commanding without being loud about it. One quiet word from him carries weight and power without his having to yell to indicate the seriousness with which he means what he says.
- Good manners: Didn't you know that the devil is a gentleman? But in all seriousness, manners are important to this ancient Prince of Hell. He even stomps down the snow so Emilia won't have to walk through it in high heels. In general, he tends to be formal and make requests more than directing others to do something, and he abides close to strict demon etiquette.
- Strategist: As the General of War, Wrath is a keen observer when it comes to the weaknesses of others or a battle. He plans out every single one of his moves ahead of time, and he does not (for the most part) act irrationally or without reason. He creates a plan for every potential outcome, like making sure Emilia would have everything she could need to summon him or warding his palace in the mortal realm against any potential danger. He understands human nature simply by being alive as long as he has and making deals with so many of them.
- The importance of choice/words: Choice is incredibly important to Wrath. He does not take choice away from people. When he offers deals for the Devil's soul, when he makes offers of a blood deal for his own House, he makes certain they are fully informed of the consequences and what it would mean to accept these deals. He always offers that choice, and he has never been shown to be coercive with it. More than that, words have great meaning to him and to the demons of Hell. A word holds so much power (a name even more so), and he sticks to the promises and oaths that he makes. He even says that to him choice is what makes someone the most powerful. Not money, not armies, but having the power to choose.
- Snarky: Wrath can be snarky. Sometimes he is even capable of joking beyond the restrained exterior, but it can be subtle and easy to miss because of that. He is capable of finding amusement in different situations - not all of which most others would find amusement in (i.e. anger).
- Conceited/fancy pants: Wrath's entire principle of being is that If he believes he is powerful, he is, and it is enough to give his enemies pause. He radiates power even when he is not trying to impress it on others. It is how he holds himself with confidence, and his belief he is the most lethal thing in any room at any given time. Also, he really loves fancy everything, but especially fancy clothes. In fact, Emilia brings him a shirt, and he refuses to wear it because of the state of it, opting to remain shirtless.
- Has a Presence/Appears Unnatural: The one time he walks through the streets with Emilia, he attracts a lot of attention without trying to. People either cannot stop staring at him due to how angelic/attractive he is or cannot stop backing away/avoiding him due to the demonic predatory vibe he gives off. Emilia likened it to walking through the market with a panther at her side. He is not good at fitting in, and other characters are likely to notice there's something Off about him.
SAMPLE:
-One
-Two
-Bonus
INVENTORY:
-His leather shoulder holster for his dagger
-His dagger
NOTES: None at all.
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot heavy + combined with Emilia if possible
APPLICATION RECEIVED
ACCEPTED
Thank you for your application!
ADMIN
NOTES
humandevil air conditioning. The party’s too cash-strapped to pay its heating bills.Re: ACCEPTED
I'd love for his identity to match up with his current personality/background. He would honestly be horrible at pretending to be anything else. Thank you :)
CANON POINT UPDATE