let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
ACCEPTED
Thank you for your application!
ADMIN
NOTES
Whether it stalls or continues, Zishu’s chronic and debilitating sickness will earn him the high interest (and misplaced sympathy) of Arha and his ghost army, who remain hostilely posted to supervise the caravan passengers in their travel. He will find them... bemused by him, uncertain how to place him. For all Arha refuses to acknowledge his passing, he is irrevocably lured to things that die, and both the warlord and many of his lieutenants will frequently drift towards Zishu, either holding watch beside him at night, or looming over as he sleeps in a rather creepy manner. Many will offer to assist Zishu with his daily needs, however petty, and they will prove keener to speak with him than with the remainder of the party. If asked, they won’t be able to quite explain their attraction at first — although, as time passes (sharpen your dull ears, Zishu), they might start murmuring that Zishu is as comforting as bones. They will also mime for him to cover his ears when the witch’s song starts each night, and they will be thrilled if he too is indifferent to the stench and feel of the blood rain, explaining it's only what 'made the tar cool and the burn soothe.'
Critically for you: Zishu will enjoy much more of the ghost army's good will, and they’ll be more willing to heed his guidance. Perhaps an advantage to use wisely, considering other recent events.
Separately, the sorceress Karsa, an employee of the party’s Merchant benefactor who is currently journeying with the caravan, can update him the story so far.
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You might regret this.
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