groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
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applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

revengeisalie: (But I am no stranger to melancholy.)

Asano Rin | Blade of the Immortal

[personal profile] revengeisalie 2023-12-03 06:09 pm (UTC)(link)
PLAYER NAME: Val
CONTACT: [personal profile] honeyfoot or same on discord

CHARACTER: Asano Rin
CANON: Blade of the Immortal
CANON POINT: end of chapter 147, as per the Dark Horse edition of the manga!

BACKGROUND: Hailing from late 18th century Japan, Rin is the daughter of a samurai, her father the head of what seems to have been a fairly well-to-do sword school. Which, y’know, could’ve been a swanky life, if one Anotsu Kagehisa and his gang hadn’t paid the Asano home a visit on Rin’s 14th birthday and killed her parents right in front of her.

Traumatized by the events of this bloody night, Rin soon swore revenge. Except, being a teenage girl of no particular sword skills, she wasn’t very successful. Her luck did turn a bit once she ran into an 800-year-old nun, who instructed her to seek out Manji, the manga’s titular immortal, and hire him as her bodyguard. After probing her a bit, Manji agrees to this and the two go on their very messy revenge spree.

From there on out, Rin and Manji meet and kill a few of the Itto-ryu members who were part of the massacre, and fail to kill a few others. Rin pursues Anotsu to another part of the country, only to part ways with him again, not without promising to kill him another time. Then, Manji is held captive by a high-ranking samurai in a huge, secret experiment trying to transfer his immortality to other people, which ends up failing and being cut short when Rin invades the dungeon with the help of Itto-ryu fighter Doa. Afterwards, she runs into Anotsu again, who tells her Itto-ryu has been banished from Edo and is leaving for a port to reach an undisclosed destination. She decides to pursue again, of course, and she is on the road with Manji when she lands in Akhuras.

PERSONALITY: If you were to first meet her (under non-lethal circumstances), Rin is a friendly and helpful young woman. Dig a little deeper, and you find a girl of contradictions. She is a wellspring of sheer endless determination and hard to deter from doing something when she’s put her mind to it, yet also often meanders in her goals and questions herself. She is very impulsive, yet quite capable of strategic thinking if the situation calls for it. She’s emotional, but remains eerily calm in some life-or-death situations. She has a strong sense of fairness and justice, but is certainly not beyond selfishness. She’s sheltered and, most notably in the beginning, naive, yet also wise and thoughtful.

SAMPLE:

She doesn’t remember falling asleep. It takes her a moment, in the foggy dawn of wakefulness, to piece together what she last knew – right. She was on the boat with Manji. Surely she couldn’t have fallen asleep there?

As she further comes to and takes in her surroundings, it quickly becomes clear that they are nothing like the place she remembers being, on the Mito road. Did someone kidnap her? Itto-ryu again, trying to get the upper hand on Manji? Or maybe some henchmen of the Shogunate… ? Well, that latter one is less likely. Surely she can’t be so important to arouse their interest. She checks her kimono, her shoulder bag: all weapons accounted for. At least, she has that.

Soon she is greeted by a woman who calls herself a witch. She is terse and focused. Rin has so many questions, but the woman cuts her off and moves on to the next sorry person. And there are quite a few of those, surrounding her and looking about as bleary and confused as Rin feels. Seems like she isn’t alone in this. She’s not sure if that should worry her less or more.

Sitting around a campfire to keep warm, Rin has time to think. It’s a lot of new information to take in, enough to keep her put in her spot for the time being. She absentmindedly munches on a root vegetable that was offered to her as she mulls it all over.

Witches. Right. Another… world? That probably would track with the witch thing. Is this the netherworld, then? Has she died? She doesn’t feel like it, and none of the tales she has ever been told about existence after death have so far taken place.

She’s just elsewhere, very suddenly, with some strange-looking people, but that part’s hardly new to her.

Karsa – the witch -- said something about going east for a chance to get home. There’s hardly a choice, then. Rin will have to throw in her lot with this group of strangers to get home.

Whatever it takes.